
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Media

About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 644 reviews with recorded playtime.
Reviews
Themes across 641 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was put off by the American liberal brain-rot writing. Yes, this game is marked with "the rainbow"
你们制作组是有什么病吗搞这么傻逼的解密是干什么的啊sb玩意
Шедевр, много вещей с разными эффектами, оч много разного оружия, дохрена классов, множество билдов можно собрать. Геймплей имба, сюжет чуть лучше чем в первой части, во всем остальном вторая часть первую значительно превосходит.
В конечном итоге, игра в лейте сводится к дофарму предметов (весьма долгому и бессмысленному без Overseer-а и вики), ниже среднего сюжету который служит чисто для оправдания дофарма этих самых предметов. Билдостроение было бы прикольным если бы не необходимость добираться до него через кучу рероллов кампании и адвенчуры. Можно еще долго приводить конкретные примеры и жалобы, но лучше сказать что самые сильные эмоции игра вызвала у меня в начале в мире Неруда, когда было напряжно как в Dead space, музыка напоминала первый Mass effect, и мне было одновременно ссыкотно и интересно. Все остальное после было разными оттенками серого, иногда чуть светлее, иногда чуть чернее. Брать только по скидке и КРАЙНЕ желательно с друзьями.
Signed up to play a shooter not a platformer. Proving Grounds is a pain
Glaube doch lieber Elden Ring...
Quite possibly the greatest game of all time. At first glance, it seems like a bare bones souls game, but the more time you invest, the more everything clicks. The level of detail and thought the developers poured into this game is genuinely mind blowing. Can confidently say nothing else I've played comes close. I've lost count of how many times I've beaten it, yet every playthrough still feels fresh, with new secrets, builds, and experiences. Horny.
Hours and hours of replayability, buildcrafting and exploration. Best soulslike looter-shooter filled with secrets and fun bossfights. Zone designs vary from end of time alien apocalypse to futuristic fey castles to depressed London. probably one of the best co-op games. Looks nice, optimization is great. Even on maxxed settings and ultrawide resolution it has stable 70-80 fps without framegen. it's super comfortable on controller, maybe even better than mkb.
Honestly, not for me. I have no idea what is going on or what the goal is apart from.. shooting things? That's fine n' all but it felt empty, with no explanation. Didn't feel like it had a goal really. I don't know how to explain it any better. Performance not too great either.
狗屎!狗屎!狗屎!十几年了第一次在steam发表评论!差评!差评!类魂?类你老马? 想沾各种类型的边 做出来发现根本哪个类型也沾不上一点 然后就开始做屎 硬在自己已经方方面面做的极端差的情况下屎上加屎 一堆屎尿屁融合下的四不像游戏 六边形战士 六边都是屎 宫崎英高玩了连夜上吊紫沙 地图设计硬学老贼 像是照着法拉利做出来一架摇摇车(摇摇车其实没那么不堪) 剧情依旧在老贼的基础上融合其他各种元素 想当一个有深度的谜语人 结果给自己老马迷飞了 主线的重要程度远远不如《森林》里找儿子 十来年了 玩过成百上千种游戏 吃的屎比吃的饭都多 这种类型的屎我是真咽不下去 说白了作为一个魂玩家也不是因为他做的不魂而骂它 而是它做的根本不能称之为游戏 类魂的大便游戏也玩了不少了 但这个是真他马恶心啊 那他马黑盒上8.1的评分和五万多条好评怎么来的 别说打折买了 倒贴我一百块放我库里我都嫌脏 还有一个重点 这游戏除了非常的极端的不好玩以外 还有一个容易迷惑玩家的点: 抛开所有设计、玩法相关的东西外,实际上他剩下的东西是合格的,角色、动作、射击、枪械、画面、流畅度、优化等基础的东西他竟然做的基本没有问题, 导致很多玩家体验过后主观上淡化了在整个玩法上极端缺陷,从而产生一种游戏还算合格的错觉, 这就是这个游戏最臭的点, 你初次体验后不觉得它很烂,甚至感觉上是合格的,但他就是一份包着假大便外壳的真大便。 屎!真屎!特别屎!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Long Dark | $58.4M | 122.9K | 89% | $19.99 |
| Space Engineers | $58.4M | 134.1K | 89% | $19.99 |
| EA SPORTS FC™ 26 | $58.1M | 93.6K | 50% | $17.99 |
| Total War: ATTILA | $57.7M | 37.5K | 82% | $44.99 |
| Lethal Company | $58.9M | 509.8K | 97% | $9.99 |
| Ori and the Will of the Wisps | $57.6M | 145.5K | 97% | $29.99 |
Related
| Remnant: From the Ashes | $38M | 57.1K | 84% | $39.99 |
| Tom Clancy’s The Division™ | $11.8M | 96.6K | 71% | $5.99 |
| Aliens: Fireteam Elite | $2.6M | 26.9K | 80% | $5.99 |
| Gotham Knights | $30.2M | 25.1K | 67% | $59.99 |
| Tom Clancy’s The Division® 2 | $17.8M | 35.1K | 79% | $29.99 |
| World War Z | $14.6M | 31.8K | 83% | $29.99 |