
Rememoried is an independent video game, a virtual place where memories change to dreams and the only possible way is forgetting, which becomes a mechanism for proceeding to the next layer of dreams. The Surrealist explorative first-person adventure game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rememoried is an independent video game, a virtual place where memories change to dreams and the only possible way is forgetting, which becomes a mechanism for proceeding to the next layer of dreams. The Surrealist explorative first-person adventure game.
Gameplay
The basic element of gameplay is the ability to forget. Some elements in the surroundings change when the player turns away or leaves, and become more than just a direction sign: they become the way along which the player walks, flies and falls. Finding such a way to the higher levels is a matter of his aptness and intuition, rewarded by advancing higher. Failure, on the other hand, brings a return to the lower levels, which may be more or less altered then.
Story
If you fall asleep while stargazing, a gate to a new world situated in between the world of memories and the world of dreams will open for you. That intermediate world gradually turns reality to fragments and infuses the player with the desire to know the unknowable. But the most persistent can feel the unknowable.

“You count the stars above your head just like the one who pointed a finger at you from the unknown. The closer you get to infinity, the more you get lost in the numbers created to describe the real world, and your eyelids become curtains that hide unexpected discoveries beyond the borders, reached by only the strongest thoughts. This exciting play for one spectator is a reward for everyday gifts of the mind.”
Features
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 237reviews | 59% | — | $42.2K |
| $14.99 | 224ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je pense que ce "jeu" est à classer dans la catégorie "art contemporain / content pour rien / comptant pour rien". Mais je déteste l'art contemporain... Il s'agit d'une succession de "rêves" sans queue ni tête, dans une logique "die & retry" jusqu'à ce qu'on trouve quoi faire pour atteindre le rêve suivant, avec une grosse tentative très appuyée de donner des crises d'épilepsie.
Rememoried est avant tout une expérience sensorielle et artistique qui excelle dans sa capacité à immerger le joueur dans un univers onirique fascinant. Les visuels abstraits, presque hypnotiques, et la bande-son éthérée se marient parfaitement pour offrir une ambiance unique, propice à la contemplation et à l'évasion. C’est un jeu qui cherche à susciter des émotions et des réflexions, plus qu’à offrir un défi ludique traditionnel. Cependant, cette orientation artistique peut aussi être source de frustration. Les puzzles, bien qu’intégrés à cet univers surréaliste, manquent parfois de clarté. Leur résolution repose davantage sur des expérimentations ou une compréhension intuitive du monde que sur une logique conventionnelle. Cela peut dérouter les joueurs, surtout ceux qui apprécient des énigmes plus structurées et explicites. En somme, Rememoried est une œuvre qui plaira avant tout à ceux qui recherchent une expérience contemplative et esthétique, mais les joueurs moins enclins à la patience ou au lâcher-prise pourraient trouver les puzzles obscurs et ludiquement frustrants. Si l’on accepte de se laisser porter par son ambiance et ses mystères, Rememoried devient un voyage mémorable dans l’inconnu de l’esprit.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99 |
| 60ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ゲームプレイ中にメニューを開くとリスタートという項目がありますが此れはゲームを最初からプレイするという意味で選択すると途中までのセーブデータは破棄されてまた最初からプレイする羽目になるので注意です。 基本は各ステージのゴールまでたどりつけば次のステージへ、という移動とジャンプのみのアクションゲームです。序盤のゴールはわかりやすいですが徐々にどこがゴールなのか?を解明しないといけません。道中のしかけもヒントは明示されず自分で色々動かすうちに気づきます。常人では思いつかない仕掛けや仕組みに夢を用いて表現していると思います。各ステージに明示はされませんが動かすうちにヒントとして気づくように作られています。各ステージにはなにかしら意味があり適当にわざと意味不明につくってあるというわけではなさそうです。ゲームヴィジュアルのクオリティは高く芸術的です。 何故このような仕掛けなのか?を自分なりに妄想して楽しむゲームだと思います。
日本語非対応。ポエムはすべて英語。 抽象的な夢の世界を旅する一人称ジャンプアクション。 ポエムが流れる中、幻想的な風景を楽しみながら次のステージにワープできるオブジェクトに接触する、というのを繰り返す。 ステージ風景自体は綺麗でよいのだが、ゲーム性が壊滅的。 広いステージからオブジェクトを探すステージ or 妙に長いジャンプアクションステージのいずれかなのだが、 全体を通してノーヒントで、何をすればいいのか初見で分かりにくい。 視線を外すと足場がランダムに動くので、それを乗りついでいくステージが多いが、 動きにランダム性が強く、さらに足場が見辛いのがかなりのストレス。 風景の綺麗さに癒されるゲームを期待して買ったのに、結果としてアクションで感じたストレスの方が大きかった。 そういう意味でオススメできないゲーム。
game controls were bit annoying at times; otherwise a great game to smoke a joint to while listening to classical music and trippy visuals
Rememoried is an atmospheric first-person adventure developed by Vladimir Kudelka and published by Hangonit. Instead of relying on action, combat, or traditional puzzle-solving, the game delivers a deeply abstract experience built around exploration, imagination, and perception. It places players inside a mysterious realm that exists somewhere between dreams and forgotten memories, encouraging them to navigate an ever-changing world without maps, quest markers, or lengthy explanations. The result is a highly unconventional journey that prioritizes emotion and interpretation over straightforward storytelling, making it especially appealing to players who appreciate experimental game design. At the heart of Rememoried lies its most distinctive feature: the world transforms whenever the player looks away or leaves an area. Rather than interacting with switches or collecting items to unlock progress, advancement depends on understanding how the environment reacts to attention and memory. Corridors can disappear, new passages emerge, and familiar locations become completely different after only a brief moment. This unusual mechanic constantly challenges players to rethink how they approach exploration, rewarding patience, observation, and curiosity instead of quick reflexes or puzzle-solving formulas commonly found in the genre. The visual presentation is one of the game's strongest achievements. Every environment feels handcrafted to resemble a surreal painting, blending impossible architecture, floating landscapes, glowing skies, dense forests, and dreamlike structures into a world that never seems bound by reality. Rich lighting effects and vibrant colors create an atmosphere that feels both peaceful and mysterious, while the absence of excessive interface elements allows players to become fully immersed in the shifting scenery. Every new location offers a fresh visual identity, making exploration consistently engaging even when the overall gameplay remains deliberately minimalistic. Rather than telling a clear-cut story through dialogue or cinematic sequences, Rememoried relies on symbolism and environmental storytelling. The premise revolves around entering a strange dream after falling asleep beneath the stars, but much of the narrative is intentionally left open to interpretation. Players gradually piece together meaning from the environments they encounter and the emotions those spaces evoke instead of following a scripted sequence of events. This approach gives the experience a philosophical tone, inviting players to reflect on memory, dreams, identity, and perception while forming their own conclusions about the journey. Exploration is further enhanced by numerous dreamlike environments that constantly evolve as players experiment with the game's mechanics. There are no obvious directions to follow, encouraging careful observation and creative thinking throughout each level. Every successful discovery feels rewarding because progression comes from understanding the world's unique rules rather than completing familiar gameplay objectives. This design creates memorable moments of surprise as hidden pathways and unexpected transformations reveal entirely new areas waiting to be explored. The audio design complements the visuals exceptionally well. Ambient music, subtle environmental sounds, and extended periods of silence combine to create a relaxing yet mysterious atmosphere. Instead of building excitement through dramatic action sequences, the soundtrack encourages contemplation and immersion, reinforcing the sensation of wandering through an unpredictable subconscious world. The slow pacing works in harmony with the game's themes, allowing players to appreciate every visual detail and environmental shift without feeling rushed. Despite its originality, Rememoried is not without its shortcomings. Its refusal to provide clear guidance means that many players will occasionally feel lost, unsure whether they are making progress or simply wandering in circles. The abstract progression system can become frustrating, particularly when repeated experimentation is required to discover the correct path forward. Some players may also find the intentionally vague narrative difficult to connect with, especially if they prefer stories with clearly defined characters and plot developments. These design choices are intentional, but they inevitably limit the game's accessibility to a broader audience. Even with these challenges, Rememoried stands out as a remarkably creative independent title that confidently pursues its artistic vision. It avoids familiar genre conventions in favor of offering a unique interactive experience centered on imagination, perception, and emotional interpretation. Players willing to embrace uncertainty and accept the game's unconventional philosophy will discover an experience unlike most exploration adventures available on Steam. While it may not satisfy those seeking traditional gameplay or direct storytelling, its originality, dreamlike presentation, and innovative mechanics leave a lasting impression that lingers long after the journey ends. Rating: 6/10
Great game. I feel dreamy already. 🥱
It's a first-person puzzle game, in which you are exploring a dream-world, full of surealism and fleeting thoughts. There's no plot, per se, but in each vingette you are searching for a seemingly out-of-reach goal. Most of the time the path is non-fixed, and every time you turn back around the landscape and pieces have changed--both to your frustration and to your advantage as a gameplay mechanic. As you can see, the art design is mostly black and white with a few splashes of colors that flicker in and out. It's really quite beautiful.
Apesar dos visuais e trilha sonora bons, a narração e a gameplay não curti não, algumas seções do game são bem frustrantes
6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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