
A psychological horror game and visual novel that will test your morality, your ability to adapt, and your willpower to remain sane under pressure...
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Remember, Remember was a game I first approached with apprehension. As a rule, i don't do well with horror, but I did enjoy the producer's other games- Seduce me and Seduce Me 2. Wanting to show my support, I did cave and buy it, hoping that I'd at least get a an hour of enjoyment out of it. I got way more than that. The story, first off, is really intriguing and I found myself trying to pick apart the mystery before i got to the end. Each character is really well written and I found myself wanting to learn more and more about their story and grow closer to them. Each choice made me stop and think, as i wanted to react the best way i could to each situation but each choice had its own merits. When i finally got to the gameplay and mazes, I found myself slightly scared, as each is pretty terrifying, but also determined to beat it. They were easy to get the hang of and, while it was sometimes hard to get through certain ones, it took dedication and memorization to get through them. None stumped me for more than 15 minutes at most. When i got to the ending, i wasn't expecting what i got. I won't go into detail but each path gives you a little more insight and, by the end, i found myself torn on what to do. The final maze is difficult, but ultimately i was satisfied by the ending i achieved. Moving on, the art style is really asthetically pleasing and each character is easy to differenchiate from the others. On top of that, the voice acting for everyone in the game was almost perfectly done, even for the villain themselves. Whether it was characters breaking down at certain points of the game or [spoiler] the villain screaming at you when they caught you in the maze [/spoiler], the voices really got the emotion and intensity of the scene across. Ultimately, i feel that the game is more of a psychological puzzle game than it is a horror game, but i understand what the creators were going for. I had a very satisfying experience with the game and I highly recommend purchasing it. Solving a mystery and heading through a maze was never so satisfying.
I really wanted to like this game. The premise is amazing and the vocals are great. The mazes KILL me! I really dont like them at all! They stop the game flow. Since I can't get past the maze I am on I probably wont get to finish this game and therefore the story line is wasted. If you do like runner style bit games then you'll probably love this game.
First off, I haven't completely finished the game as I still have quite a few achievements to go, but I wanted to leave a review of my first playthrough, and a few bits I've replayed. I may update this with more things when I've achieved everything. Pros: -The story is very interesting and gripping; a well written mystery that you find yourself trying to unravel throughout. -The characters are all multi-dimensional, which gives way to lots of interesting scenes. -The art (sprites, cgs, and bg art) is very nice and well done. -Full English voice acting which is really good and really helps bring emotion to scenes (and if you're not a fan of listening to voice acting as you play, you can turn this off!) -Multiple endings - [spoiler] I got the true ending on my first playthrough, which was pleasant. The bad and cruel ends though are pretty brutal.[/spoiler] -Replayability in order to discover dialogue and the whole mystery. [spoiler] There's three or four (I can't remember exactly) chances to talk to any of the 4 other characters. I talked to Peter every time, so you could replay several times in order to get each characters dialogue.[/spoiler] -The music fits well with the atmosphere and emotion of the scenes they're in. -The maze puzzle is pretty fun and makes you feel quite tense while playing it, [spoiler] due to the high stakes in game.[/spoiler] -Two romantic options (I believe): [spoiler]Peter and Rosa[/spoiler], if you wish to persue that or you have the option to remain friends. -The main villain of the game was just plain creepy - [spoiler] the laugh is just so horrifying, especially during minigames [/spoiler] Cons: -One playthrough of listening to all the dialogue took me about 2 hours. For some people, this may be disatisfying in terms of the price of the game, but honestly due to replayability this probably doesn't matter too much. -Sometimes the VA is quite quiet and soft at times [spoiler] mostly during emotional scenes near the end [/spoiler] which leads to the music overpowering it; so I'd recommend turning the music down quite a bit lower than the VA. Overall, I definitely enjoyed this game, and would reccommend it to those who enjoy the visual novel format as well as the psychological mystery and horror genres.
[i]Remember, Remember[/i] ist ein psychologisches Horror Visual Novel, welches auch ganz gut für Angsthasen geeignet ist. Denn dieses Spiel, aus der Feder von [i]Michaela Laws[/i], die vor allem durch die [i]Seduce Me[/i]-Reihe bekannt ist, lebt von der von [i]Saw[/i] inspirierten Handlung, sowie den wirklich gut ausgebauten Charakteren und muss nicht auf billige Jumpscares zurückgreifen. Die seit Schultagen zusammengeschweißte Clique aus Kris, Rosa, Peter, Xavier und Lisa erwacht ohne Erinnerungen an die letzten Stunden, in einem sterilen weißen Raum und an ihren Handgelenken befinden sich stabile Metallarmbänder. Als plötzlich der einzige Gegenstand in diesem Raum, ein großer Bildschirm an der Wand, anspringt, wird die Gruppe mit einem dunklem und bis dato totgeschwiegenden Ereignis konfrontiert. Wird Kris herausfinden, was seine Freunde viele Jahre lang vor ihm verheimlicht haben und vor allem, kann er ihnen verzeihen? Dieses Spiel stellt das Moralverständnis des Spielers auf die Probe und die gut geschriebenen und vielschichtigen Charaktere machen es einem wirklich nicht leicht zu entscheiden, wer Freund und wer Feind ist. Die Wahrheit liegt sowieso irgendwo dazwischen. Ich empfehle, alle Routen zu spielen, da jede davon ein Puzzlestück zum großen Ganzen beinhaltet und nur so sich das Spiel erst wirklich komplett anfühlt. In Sachen Visualisierung liegt [i]Remember, Remember[/i] wohl im guten Mittelfeld. Genauso bei dem Sound. Die englische Vertonung ist, wie von anderen [i]Michaela Laws[/i] Titeln bereits gewöhnt, sehr gut und schafft es die Emotionen der Charaktere glaubwürdig und nachfühlbar zu vermitteln. Das Spiel ist allerdings sehr kurz und die Hälfte der Spielzeit habe ich bestimmt an den Labyrinthminispielen gesessen. Das ist auch der einzige wirkliche Negativpunkt von [i]Remember, Remember[/i] für mich. Das Design der Labyrinthe ist verwirrend und die Schnelligkeit des KI Gegners einfach nur frustrierend. Hätte das Spiel nicht eine so starke Handlung, hätte ich wohl nach dem ersten Minispiel aufgehört. Kaufempfehlung: Im Sale für < 4,09€
I really want to recommend this game but there are just enough problems with it that makes it hard to do so. The premise is really, really cool. While the overall setting takes heavy inspiration from the Saw films, the central conflict of the story is interesting and unique. The characters have voice actors, all of whom are surprisingly competent given the indie nature of the game. They're also reasonably well-written, although I was a little miffed at how wildly inconsistent the main character could be given you control his choices. All in all, the writing is good enough and this is, after all, a visual novel, so clearly that matters quite a bit. So why, then, can't I recommend it? There are a few faults with the game. First, the main "gameplay" element of the game is incredibly poorly optimized. I have a rig that can run games like For Honor and The Witcher 3 at max settings and the gameplay here chugs along like you're trying to walk through water, and given the nature of the gameplay it actually makes things rather frustrating. The "fix" the developers suggested - turning the animations off - actually somehow succeeded in making the problem worse, which is quite counter-intuitive. The length of the game bothered me too. I haven't even clocked two and a half hours and I've seen and done almost everything. There are a few more lines of dialogue that I've yet to see but I know all the twists and I know the big revelation at the end. But none of these things would matter if not for... ...The price tag. While this isn't No Man's Sky at launch levels, I find it incredibly difficult to justify the $15.99 price, especially in light of the fact that the far, far superior - in both content and story - VA-11 HALL-A is actually a dollar less. This isn't a bad VN by any means. But its problems combined with its price tag made me feel like it was not worth the money. If it drops below $10? Sure, give it a whirl. But at $16? Pass. If you have any love for visual novels, put your dollars on VA-11 HALL-A.
Personally, I don't love the story, but it's not bad either. So I am not giving a thumbs-down for merely that. The one thing that bothers me is the 'mazes' you've seen other reviews probably mentioning. They aren't very difficult but some of them have certain 'dangerous spots' that move around on random moments. [spoiler] Think it's 3rd or 4th with those arms. The game uses these mazes to have some people die and uses it as a judging mechanism. I thought alright sure, bit tedious, but hey can roll with it. The last maze of the game is annoying since the time is quite short and in order to avoid the monsters you need to wait for the arms to move. Annoying, but in 4 tries I had the maze completely and saved all of them [/spoiler] On restart of the game however, you have to do all those mazes again, and again to look for different outcomes. Imho, this is what completely kills this game. That you have to do those mazes the first time, sure, not fun, but alright I'll do them for story's sake. But second time they are just outrageously tedious and I just stopped right then and there. There's no way to skip mazes. Worse, in the last maze [spoiler] it influences the story and ending and for different outcomes you [/spoiler] thus have to do it again, and again if you want to know what happens. I like visual novels with puzzles, riddles, psychological aspects and such, but this completely missed the mark for me.
I'm a big fan of Michaela Laws and I really wanted to like this game. Her content is always high quality and generally a lot of fun to play. This game had a really good premise, an exciting story, and impressivve voice acting and artwork, as I've come to expect from this developer. However, I just couldn't get over the minigames in this one. About 90% of my playtime in the first runthrough was spent in the maze games or resetting for another try at the mazes. They're very frustrating and the repetivive sounds only made it worse. Maybe this was on purpose, as it fits with the theme of the game. [spoiler]It's mentioned several times that the antagonist wants the protagonist and friends to "go through hell," and this may be a method of involving the player in that frustration and tension that the characters are feeling. [/spoiler] Aside from the minigames, it's a great game and a lot of players will probably enjoy it anyway. It just didn't quite hit the mark for me.
I have never hated anything quite like I hate the third maze. I have been playing it for the past hour, and I have never raged so hard in my life. I resorted to restarting every time I got caught by the bee, because I knew I'd already lost too much time. And that smug little laugh that the Mask did nearly had me punching through my laptop screen in sheer rage. The rest of the game is good, very thought provoking and emotional, but that one maze was enough to make me decide not to play the game ever again. I'd definitely not recommend this game if you rage easily or if you're bad at puzzles/mazes.
I've followed Micheala Law's stuff for a long time, and I've been looking forward to this game for months. All that waiting paid off, and I wasn't disappointed; another game with fantastic writing, great characters, and a story that keeps you guessing the whole way through and packs a strong emotional punch. The game's artistic quality is also top-notch: all of the artwork is gorgeous and detailed, the music and sound design is beautiful and does a great job at setting the right tone, and the voice acting ranges from pretty good to absolutely fantastic. You can tell that the main actors are giving their all, and boy does it pay off at the right moments - the final act of the game really hits you like a truck because of their performances. The story had me on the edge of my seat the whole time - the constant tension of trying to figure out who was guilty and who wasn't played a large part in my enjoyment of the game on my first playthrough. I also had some fun trying to figure out ways they could escape or fight back against the kidnapper, though none of them played out. [spoiler] I'll admit that the final revelation wasn't as earth-shattering as I was anticipating, but it still allowed the game to remain in a relatively moral grey area - which is a hard balance to pull off, so I can respect that. [/spoiler] Subsequent playthroughs are also worth doing - each character has their own spotlight route, if you choose to focus on them in the cutscenes. Each one feels pretty unique and it allows for some really nice development of their personalities, backstories, and relationships. It also unlocks some really nice bonuses in the 'Extras' area, like the kidnapper's journals and some bloopers from the actors. That being said, the game isn't without some light criticisms. Particularly the maze portions: While the puzzles themselves are well thought-out and genuinely challenging, the technical limitations of the Ren'Py engine prevent them from working as well as they should. The controls lag occasionally, and the block-by-block movement can mess with players' timing when it comes to switching direction. Another thing to mention is that the maze will change every time you play: if you fail and reload, you won't get the same layout to navigate as you did before. While this does add another layer of challenge, it also messed with me quite a bit on my first playthrough; the Ladybug puzzle in particular took me around two hours to complete because I had no idea which map I would be dealing with and kept mixing them up at critical moments. Oh, and the game's background music can get a bit loud at times too, but that's hardly worth complaining about when it can easily be fixed by changing the audio settings. Overall, I would definitely recommend this game for anyone looking for a great thrill ride. 15$ might seem pricey at first, but trust me it's worth every penny and it's going towards supporting a pair of game developers that honestly deserve so much more recognition for what they do.
Mais um jogo maravilhoso de Michaela, ADOREI TUDO, Historia,musica,personagens,romance,yaoi. #agrardandoProximoJogo!!, vcs tem muitos fâs no Brasil! kissus bye #HowToUnlock : Masochistic Pleasure Archievement??(IT'S A MYSTERY)!!
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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