
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a very good game. It has great cityscapes with clean architectural textures, the graphics overall are clean and quite impressive in 2026. It has some darker areas though. The gameplay is a little tiring with long combats, but many will find it a perfect challenge. The story is interesting and the paths you follow through the buildings as you climb, are impressive. I found myself getting dizzy with the end boss fight in episode 4, it was too much.
Кто нибудь еще remember эту игру?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Russian, Polish, Portuguese - Brazil, Spanish - Spain*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was surprisingly good. Kinda reminds me of Mirrors edge, with more difficult combat. Has a really solid story and interesting game/combat mechanics. Runs excellent on older hardware.
buen juego ,historia entretenida pero si no eres de machacar botones se te hara repetitivo
A truly fantastic game. As expected from a PS3 title.
Combat Abilities stop fights from being a button mash. clever puzzles and innovative Memory Remix challenges. Interesting story. Only dissapointed by the Liner nature of levels as I'm somone who enjoys open worlds.
capcom should make a remake verison of this
Remember me is certainly a game that exists. I think this game is getting too much hate for what it is, but also very much deserves it in other ways. it took me ~10 hours to complete, here are some thoughts: + World building. Interesting concept for a sci-fi world. + Climbing sections. Gave me Tomb Raider on the PS2 vibes, which I am a big fan of + Aesthetic: Very early 2000s and I like that because I am shameless. ~ The hand holding is a bit thicc with this one, especially in the climbing sections. If you need a navigation system for your climbing, I feel like you're doing something wrong. ~ Boss encounters are for the most part just either health sponges or rinse and repeat phase fights. There is nothing challenging or cinematic about them, apart from a few exceptions. ~ Voice acting, specifically the voice direction, is completely off. There are moments where some good decisions were made in terms of voice-line overlap. But that's about it. - Dialogue. Oh my ♥♥♥♥♥♥♥ god. Some Dialogue in the game made me actively cringe or uncomfortable. I'll put some in spoiler tags but I've never had this before in a game and hopefully never will again. [spoiler] Actual lines from the game: - "Stay frosty, sis" - "Hello ladies, it is time for your cavity inspections" (Yes this is exactly what you think it means) - "Daddy, guess who's coming home" when walking up to the final boss ????[/spoiler] - Combat System and encounter design. I am talking normal encounters, not the bosses. The combat system I am convinced was made for a cameleon beecause that's the eyesight range you need to have to be able to pick up everything that's going on in combat. The encounters are most of the time planned poorly and are just there to slow the player down before they can reach the next story progression point. They are not interesting and mostly meaningless. [spoiler] There is one combat encounter in particular that really made me frustrated: In Chapter 6, there are enemies that you meet at the very start of the game. These have a red animation around them to let you know that you can't damage them if there are other enemies in the encounter. which means the game teaches you to basically leave them alone and kill everything else first, In chapter 6 you get two of these at the same time. There are 4 enemies in the encounter total. If you kill the wrong two enemies, tough luck "sis", you are basically stuck, because the two enemies with the red animationaround them are programmed in a way that if they are both alive, they are unkillable. Can't get your combat gauge up because you can't physically hit them, so you have to die to reset the whole 3 phase encounter lmao.[/spoiler] - Pacing. Not sure if this was intentional because it's a game about memories but this game has some serious pacing issues. It introduces characters at the beginning of levels that we are supposed to care about but have never heard of. It randomly brings up names that it feels like we should be aware of who they are, but then the game never elaborates. [spoiler] - the fact that the entire game would be solved if the developers would just allow you to save you mom and you in the car crash sequence, but that's not an option in the game or a choice you can make, so I guess it doesn't matter :)))))))))))) [/spoiler] I can't with good conscience recommend this game, but if you are interested in it and just want to see the world building, and don't mind that it's a 5/10 experience overall, then I'd say give it a shot. You can definitely tell that there is a Skeleton of a really cool concept and creativity here, just a lot of bad design decisions and clearly not enough QA passes make this an overall mediocre experience.
initially recommended it, because it was very different. it seemed like the capcom writers were much better in this game (generally extremely poor!).. but in the end they failed and the disappointment set in.. it is pyschologically unstable.. in the way they 'tell the story'.. I honestly dont know what they were trying to achieve with this game.. its not a fun game.. because the combat is pretty repetitive and boring.. the skills wont activate the way you 'program' them.. and its extremely linear, with these 'divergent' paths to 'find crap' (what is it doing lying about anyway!?! its utter stupidity!).. this game has no reason..I wouldnt say its woke or DEI, but its just as crazy as that.. but what initially 'grabbed me' was the visuals.. the graphics artists did a really good job.. once again let down by the 'story writers'.. as it seems most games are these days.. the few 'puzzles' that were in the game were off the wall cryptic.. didnt make sense whatsoever.. but its the game mechanics that were frustrating. shift didnt work all the time and you'd aim at something and it'd auto target something else! and the QTEs...sometimes you can barely see them.. sure they dont take you back to the start, when you fail.. but one of the fights was ludicrous, just because of the QTEs. but the combos (as mentioned) didnt work as posted.. and the camera would 'flop' around when you didnt want it to.. and you can climb all kinds of things, but you cant step over a 3 inch object.. the game is just brain dead mush.. and the final nail, was the lack of control over when it saves.. you cant skip cut scenes so you have to wade through it all again if you restart the game (because it crashed!) or just when you continue from a reload or starting the game up.. capcom in particular seem to be a particularly bad for checkpoint games and bad writing..
só digo uma coisa absolute cinema
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $20.8M | 39.4K | 88% | $19.99 | |
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| $13.5M | 20.8K | 97% | $15.99 | |
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| $13.4M | 27.2K | 94% | $19.99 | |
| $13.6M | 8.5K | 73% | $39.99 | |
| $13.6M | 18.8K | 92% | $39.99 | |
| $13.6M | 21.9K | 98% | $20.99 |