
Rematch is an online multiplayer football game. Control one player and compete with your team in fast-paced 5v5 matches from an immersive third-person perspective. Team up with your friends and join the action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #33, worst RU #99 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 40Kreviews | 71% | — | $10M |
| $49.99 | 12Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
не
very good game
разрабы сыны ♥♥♥♥ проебавшие норм игру
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 23.43/day in the week to Aug 23 → 27.71/day in the week after.
Reviews, worldwide (the counter carries no country): 61.57/day in the week to Jul 25 → 59/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil*, Russian, Simplified Chinese*, Traditional Chinese, Arabic +2 more
| $29.99 |
| 5.9Kratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Give up your goals and pass the ball to win or believe in your dream of becoming Number One!
Первое впечатление от игры... Слабые люди, после 1-2 голов начинают запинывать в свои ворота. А так в общем и целом всё нравится!
LOS SERVIDORES SON UNA COMPLETA MRD, SIEMPRE SE JUEGA A MAS DE 80 DE PING Y HAY PARTIDAS DONDE NO SE PUEDE NI MOVER POR QUE EL LAG ES ASQUEROSAMENTE INTRATABLE, PROVOCANDO INSULTOS, TROLLEOS DE LOS DEMAS JUGADORES
é divertido de jogar com os amigos mas se seu time advesário estiver com personagens parecendo uma banda de kpop saiba que vc perdeu
se limitasse um pouco a quantidade de vezes que vc pode interromper uma ação, seria perfeito
Usually never write reviews but I will to defend one of my favorite games from the onslaught of sweaty tryhards claiming the game is broken and full of exploits. It isn't. Rematch launched with a wonky technical state (especially netcode), and remained that way for the majority of 2025, but has since then played great for months. I play it every week, so this review is current to July 2026. The game is unique with mechanics not present anywhere else, so if you don't understand how the game decides certain things and someone else does, it can feel like they're cheating or exploiting. I know because I used to be the same way. But the more you learn about the game the more you realize that being good is actually just understanding the fundamentals, playing smart, and having reliable execution. A rare instance of a multiplayer game where getting better at it actually makes the game more fun. The game is not physics-based. It uses what is essentially a system of vectors to calculate the position and velocity of you and your opponent relative to the ball, and makes a "decision" of who gets possession or takes a shot. There are a lot of instances where you and the opponent(s) are moving towards the ball at similar speeds and similar directions, so the game has to make a close call and give the ball to someone. A lot of the game's frustration and people blaming netcode comes from these situations, where it feels like you should get the ball but the game calculates in your opponent's favor. High ping exacerbates this, since the game may show your position on screen differently from your server-side position it's running calculations on. This system is not a bug or a flaw, it's the tradeoff the devs have chosen to allow you to do badass things without having to invest massive amounts of time practicing. If you don't like it, I invite you to try out rocket league, a game I have 600 hours in and by the time I quit, I still couldn't reliably dribble. When you come back, you will see just how brilliant Sloclap's design decisions are. (FYI, blocking in the game does not interact with this prioritization system, you can always block if you are in the path of travel of the ball. It's just difficult.) As a result, the primary way to be good at the game is to position well, play smart, and pass the ball. A player with good mechanical execution can be a menace against bad players, but if 1 or 2 people know how to defend against them (really just an exercise in calm and patience), a selfish player becomes ineffective very quickly. It's a team-based game at its core. You will lose games because of things that aren't your fault. You will not always get the ball when you feel like you should. In a majority of cases, that's not the game's fault. That's just soccer, and life in general. Is it perfect? No. Can a 5 stack of tryhards ruin your fun because they take advantage of strategies that are hard to defend against because of the way the game's systems, and your team of randoms doesn't stand a chance? Yes. It's a multiplayer game, and every game develops some form of BS meta if it stays around long enough. If you're looking for a unique soccer game with well thought-out mechanics and don't take it super seriously, you're gonna have an awesome time. There is no other game that does what Rematch does. But if you're looking for a highly tuned and balanced competitive experience to form your entire identity around, you won't find it here.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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| $10M | 22.4K | 94% | $14.99 | |
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