
Reclaim real African artifacts from Western museums in this Africanfuturist heist game. Recruit crew members, plan escape routes, acquire the precious cargo, and bounce out of the joint as fast as you can.
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A crew. A job. A plan. In Relooted, toss those ingredients together, and you’ve got yourself a classic heist — but with a few twists. Your crew members are everyday citizens with pretty normal careers from different countries in Africa. The job is to liberate African artifacts from Western museums. And the plan? Well, that’s up to you to create.
Near the end of the 21st century, the political powers that be brokered a Transatlantic Returns Treaty, promising the repatriation of African artifacts from museums. Good old fashioned diplomacy was working — until it wasn’t. An amendment switched up the terms and conditions of which objects were to be returned. Museums, now knowing that only publicly displayed artifacts would be given back, were slowly removing artifacts from public display.
When life gives you lemons and museums pulling shady moves, it’s time to chuck the lemons back at life and try a new, stealthier form of diplomacy. You’ve got 70 of these artifacts to (re)loot, all of which exist in real-life and are of huge cultural, historical, and spiritual significance to the people they were taken from.
It all starts with a troublesome little brother, who, yeah, gets you into all sorts of messes. But thankfully, as Nomali, you’ll meet more reliable crew members from different African countries. Recruit people from the classic hacker to… your prim and proper grandma? Don’t worry, grandma pulls her weight.
Plan ahead to lay the groundwork for a beautiful masterpiece of an escape. Check the getaway route, fiddle with puzzles and obstacles, and find spots to recruit the help of the right teammates.
Once you’ve set the stage carefully and the artifact is sitting all pretty — looking quite not-stolen, but no worries, you’re gonna fix that ASAP — this is the moment to perform. Plucking an artifact from its resting spot starts the countdown timer, and with Nomali’s flow-based parkour abilities, escape should feel like you’re in the fun, montage part of a heist movie. But if you slacked on the planning phase, you’re gonna pay for it!
Pull off heists: Plan and prepare your escape route by solving puzzles and placing teammates in the right place. When you’re ready, take the artifact and escape with Nomali’s flow-based parkour abilities.
Recruit a crew: Meet and and gradually recruit different team members with their unique abilities.
Explore an Africanfuturist setting: With a Hideout based in South Africa, you’ll see parts of Johannesburg imagined in the future
Reclaim Real Artifacts: Recover 70 artifacts that exist in real-life, all of which are of huge cultural, historical, and spiritual significance to the people they were taken from.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really fun game. I enjoyed the back and forth between planning and setting up your escape and the full throttle dash to the getaway van. It's nice that you can customize your difficulty to limit or increase help. You can go hard core with minimal help, extra locked doors and stairs, or ease up and have Nunu map your escape routes for you and point out traps. Plus all the items you repatriate come with cool history lessons so you can get your nerd on.
Controls are smooth and responsive, plot is good, theme is good, music is good, dialogue is good. Can't see anything to complain about here. Looking forward to seeing what Nyamakop come up with next.
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Languages: English*, French*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game fascinates me. At a first glance it looks like a platformer, running, vaulting and jumping are what you spend most of your time doing while playing. But it's actually a heist game, just expressed through platformer mechanics. After a briefing of your target for the mission, you enter a planning mode in which you observe the location through a remote, controllable camera, with some but not all points of interest marked by other team members. You get a look at your targets, the routes through the building, and then you assign team members. Only then do you enter the parkour-platformer portion of a heist, running, jumping and sliding through the place you just saw from a distance. It can be a little limited, each type of obstacle only really has one way to get past it. I don't think this is necessarily a bad thing though, it might be disappointing for people looking for complete control or freedom, but the end result is a very tight, guided game. And you do get some choice of approach, later missions give you multiple possible routes, including for your entrance, exit, and how you approach some parts in the middle of a building, and will introduce limits to how often you can deploy team members for assistance, forcing you to plan ahead and place them strategically. It's just that they're more puzzles to be solved than open worlds to be broken apart. Regardless, I thought it did a very good job of linking the planning and the execution, really bringing the feel of a heist together. The other thing I particularly appreciate is the pacing and how mechanics are introduced. There's a lot to pay attention to, and in light of that I think the game does a very good job of teaching. Early on you're just doing platforming. Then they introduce the scout drone and the planning ahead of your route. Your first in-heist ally just opens locks for you, and then they trickle in others with more complex options as you get used to the systems. It takes a few missions before you need to assess and pick your entrances and escape routes. They do have training missions, little simulations or set pieces demonstrating and letting you get a feel for how different things work. They're sprinkled throughout though and are folded into the pace of the game. For other things, I really liked the dialogue and character interactions, finding them entertaining and well paced to add details without overstaying their welcome. The setup is really fun, a well put together heist game about seeing long standing injustices and taking matters into your own hands to right those wrongs and bring important cultural pieces back to their homes. The story itself and the graphics, I wasn't as enthused by but they hardly get in the way. A big generic, but they work pretty well and serve as a find supporting bits of a great game. I only have a few small issues. It's a bit short, you have the main 'episodes' which include a heist or two and maybe some smaller set-piece style missions alongside. I don't think a shorter campaign is a problem in itself, I felt it was a good length, but other than replaying the same missions to grab things or complete challenges you missed the first time, once it's done it's over. Mileage may vary here, I only needed several tries on the later missions, and I was playing on the default difficulty, so higher difficulties or less experience with the sorts of mechanics or concepts at play might need more struggle and thus last longer. Somekind of other mode where once could play around with mechanics in new ways would be a nice addition, though I'm not sure exactly what it would look like. Otherwise, there were a few things where things could be signaled to the player better, a few spots where the controls were a little fiddly where multiple interactable things overlapped, and there was one level that could leave you trapped in particular rooms depending on your setup, requiring restarts in ways none of the previous levels seemed to. These are all minor though. Overall, I think it's a good game, with cool ideas and a well-done execution. If you're at all interested in the type of game it is, it is definitely worth a look.
C'est ni bon ni mauvais, ca parle énormément souvent pour rien dire. Les personnages n'ont pas vraiment de charisme. Y'a le potentiel de faire un truc super cool dans la préparation des casses mais au final on se retrouve souvent a pousser la même table en boucle pour ensuite mettre le stick a droite, puis glisser ou sauter de temps en temps pour s'échapper. Aussi le jeu te martèle de tutoriel insipide c'est assez insupportable et ça manque de polish en globalité. La DA est cool, le parkour est sympa au début quand tu découvres, bon a prendre en promo a 5e
This game is completely awesome. I love the puzzles and parkour. It also has a lot of historical information and it's not dowdy or boring. If you loved the Killmonger in the Museum scene in Black Panther, this is pretty much the game version. And I love the concept: Is it really stealing when you're taking back what's yours? Also, I work in museums and archives and this game is so on the nose about what you see in them. It's just stolen art
Game is a good time, solid platforming and puzzle setup for each area with different methods of tackling them. Lots of knowledge on the real artifacts and who took them years and years ago. The last couple of chapters I noticed a couple of bugs with getting stuck between a door and holding one of the safes, but nothing game breaking. Definitely recommend it plus it is educational in a way!
I love Relooted. I love the concept. I love the heist planning and parkour gameplay. I love the happy interactions with the game's wonderful characters. I love the way the game teaches you about real-life stolen artifacts that need to be returned to their people. And I love the effort that went into making this a game that's just downright fun to play! More like this one, please!
I would say for the price it's a good buy but it has issues. My main complaints would be the bad writing and the constant talking about certain objectives. It's constant dialogue or information about how you should proceed in a mission. The gameplay itself is good and I enjoyed routing an escape.
There's clearly a lot of love put into this game, and the platforming feels smooth and (for someone who doesn't play too many platformers) neither too easy nor too hard. I also love all the historical touches and the information about real artifacts.
A great time that allowed me to vibe with the gamefeel of Prince of Persia and Mark of the Ninja with that modern 5 man band, Leverage. I never felt overwhelmed and if I did manage to organize myself into an unwinnable heist, restarting and resetting operatives was easy thanks to the layouts and useful skips, no having to go through all of the casing options all over again. If I really had to nitpick, I didn't run into a lot of content in the Johanesburg streets after a certain point, maybe I didn't look hard enough. Looking forward to DLC story content if possible and maybe some sick create a heist tools....like chasing Mr. Buttons across the entire city
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