
Lead your dynasty to victory in the new digital adaptation of the acclaimed board game!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A board game of subtlety and skill from a legendary game designer, beautifully implemented in electronic form. We need more people to know about this best-kept secret, so there will be more people to play against in the cross-platform multiplayer format.
Great digital version of the physical board game.
Wer Schach mag und beim Spielen schwitzen möchte, der ist bei dem Spiel genau richtig. Nur leider spielen es nicht so viele wodurch es kaum zu online matches kommt
Both the game and the digital implementation are fantastic.
Un ottima scoperta, semplice nelle meccaniche e divertente da giocare con gli amici senza preoccuparsi di regole troppo complesse da ricordare.
Amazing adaptation, only gripe with it is that it isn't Tigris and Euphrates... but that's not the game's fault. I'd buy the hell out of a digital T&E though – if you can get the rights, do it Dire Wolf Games!
[code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE CARD AND BOARD GAMES FOLLOW US [b]CARD GAME KING [/b][/url] [/code] Yellow & Yangtze is a digital adaptation of the well-received board game from a well known designer. Unfortunately, it's not the one I'm familiar with so this review will be about the game, rather than the adaptation. As I only review single player aspect, multiplayer won't be covered. At its heart Y&Y is a map control game. Because many pieces are not player owned, it's often possible to take advantage of another player's point generation set up - and the game is all about exploiting such weaknesses in defense and learning to live with your own. Since only the lowest resource will be scored players will have to switch strategies and setup, often abandoning the previous ones making each game very dynamic and strategic. I found the matches to be quick but filled with tactical decision making as you weigh on how best to spend your only two actions per turn. It might take a few games to fully understand the rules, but thankfully the tutorial and the in-game rule reference are both well designed and teach the game step by step (conveniently there is also a video tutorial on YT for the digital game). The UI is clean and thankfully there is the much needed undo button, as well an easy way to check what different components do. For the solo player the AI seems capable and the the 7 scenario mini campaign works well as an extended tutorial with special setups. All in all the short matches coupled with tactical decision making makes this an easy recommendation. [h1][b]Favorite mechanics[/b][/h1] • The way point generation is designed creates a natural tug-of-war. [h1][b]The positive[/b] [/h1] + Quick matches and quick turns + Strategically deep + Good UI and accessible rule reference + Good tutorial + Good solo support with AI and mini-campaign + Music is nice [h1][b]The neutral[/b][/h1] * None [h1][b]The negative[/b][/h1] - Very minor remark, but the undo button can undo a complete series of actions instead of the latest [h1][b]Conclusion:[/b] [/h1] A good strategic board game with map control that requires sharp decision making and offers quick matches with tactical depth. Recommended, 7.5/10.
Very useful to learn the game. Nice graphics, quite good tutorial. Problems: the AI is weak: if I can win at higher level, it means it's very very weak! I can't see a list of my games Navigating the map is not always easy and sometimes the content of am hexagon is hidden behind 3d stuff such as pagodas.
What a fantastic board game! A single-player game against bots plays in about 10 minutes, so it's easy to jump in, and after some 20-30 plays, I'm still exploring the depths of the game. The only thing I would want improved, really, is the touchscreen controls. Zooming out to see the whole board is impossible via the onscreen interface (the mousewheel is the main way i've seen to do it, and multi-touch controls don't seem to do anything), and touch-and-dragging tiles only occasionally works properly (for some reason, there's a bug where the tiles move with your finger, but can't be placed onto the board), and some way to speed up the animations a bit. Mouse controls work great, though
Yellow and Yangtze is an updated and slightly more complex take on Reiner Knizia's classic "Tigris and Euphrates" game. There are now more differences between each tile colour, and more differences between the leaders as well. But the core of the experience is the same: play tiles onto the board to form states, and if you have a leader of the matching colour in that state, you get a point in that colour. Play three similarly-coloured tiles adjacent to each other and they transform into a 1-point per turn padoga. If you connect two states they go to war with each other. If you play a leader into a state that already has a leader of that type there is a revolt. Both wars and revolts are handled with a simple (perhaps even simplistic) bidding mechanic. The highest point total wins. ... except that your score is the lowest of your colour coded points. So if you have 20 points in red, blue, and green, but only 1 point in black, your final score is 1. This is a very clever piece of design work, since it incentivizes players to behave strategically, and often means that players are willing to abandon states or leaders because they don't need points of that colour anymore. This is one of the most unique features of T&E/Y&Y, and one of the reasons it is so beloved. Overall this is a decent implementation of the game, with challenging AI and multiplayer options. My only gripes are that there should be a fast animation option to speed up AI turns, and bizarrely, the quit button is not available on the main menu... it is buried in "options" for some reason!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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