
Swipe through military negotiations, marry to strengthen alliances and recruit soldiers to fight in turn-based card battles in this historical epic.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese, Polish +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
本来就随机性太高的游戏再放上一个定死的获胜方式(还有时间限制),真想问问设计师是怎么想的,做相关系列生搬硬套导致脑子僵化了是吧
Карточная игра под прикрытием Reigns. История империи Хань. В целом разработчики молодцы, что пробуют что-то новое в серии
what the heck,i spent 16 hours in this game then there is an option we can go somewhere else and when i swipe it the screen gets stuck,cant play anymore please developer
还可以,说下缺点吧,重复牌较多,槽点也不少比如,赞同张飞打骂士兵增加军队值,收复吕布反叛后双方都有貂蝉,马超死了我还能用,女人怎么和女人共度良宵,虽然能解释但还是怪怪的,还有继承人怎么那么大概率是女的,中国古代女性没有继承权吧,战斗做的还不错
Kingdom of PirateSoftware (Blizz Army), Kingdom of Asmongold (Stinky) and Kingdom of Charlie (Penquin County) are at war. You are Johnny Cebula. Your mission? Go back in time and change the course of humanity so it'll never create Marvel or DC Comics. It's another Reign title. Short, but fun and this time a little bit buggy. 6/10.
Reigns: Three Kingdoms, developed by Nerial and published by Devolver Digital, is the latest evolution of the long-running Reigns franchise, known for its swipe-based decision-making system. This time, the series leaves behind the medieval thrones and futuristic empires of previous entries and immerses itself in the dramatic political and military turbulence of ancient China’s Three Kingdoms era. Drawing from both history and the classic novel Romance of the Three Kingdoms, the game combines familiar Reigns mechanics with new layers of strategy, narrative complexity, and even turn-based card combat, creating a hybrid experience that manages to feel both fresh and familiar. The foundation of the game is still based on the signature swipe mechanic: you’re constantly making binary decisions, left or right, that impact several resource meters—political support, military strength, economy, and the loyalty of your people. If any of these fall too low or swing too high, your reign ends. What’s different this time is the more elaborate structure built around that core. You begin as a low-ranking character and slowly gain influence through calculated political choices, strategic marriages, managing your heirs, and navigating the ever-shifting alliances of powerful warlords. These narrative branches feel more interwoven than in past games, giving the impression that you're building a long-lasting dynasty rather than just guiding a single ruler through a brief reign. One of the most significant additions is the turn-based combat system. Players can now recruit heroes from across the Three Kingdoms period, each with their own abilities and stats, and use them in card-based battles. These skirmishes appear during key points in the story and are also featured in a separate PvP and AI battle mode, offering replayability outside the main campaign. While not extremely deep in terms of tactics, these battles inject much-needed variety into the gameplay loop and make your choices in hero recruitment and alliance-building feel impactful. Winning battles requires not just raw strength but also a good understanding of synergies between hero types and positioning. Visually, the game continues the series' tradition of bold, minimalist design but with a more vibrant and detailed historical flair. Character designs are stylized, but there’s evident care in how historical figures are represented, giving each hero a distinctive silhouette and personality. Backgrounds shift as you move through regions of China, from mountainous provinces to imperial courts and battlefields. Dialogue is snappy, often laced with dark humor or philosophical undertones, and helps breathe life into a cast of characters that includes both mythic warriors and cunning advisors. The writing strikes a careful balance between honoring the source material and delivering an accessible, game-friendly narrative. However, the game does face issues with pacing and repetition. While the premise is rich and the branching paths are numerous, players may find themselves encountering the same events, cards, or decision outcomes after a few hours. Although the game advertises over a thousand possible cards, the way they're distributed throughout different runs can sometimes feel limited, leading to déjà vu in successive playthroughs. Additionally, the meters system can feel punishing at times, ending your reign for what seems like a minor misstep, especially when the consequences of your decisions aren’t clearly telegraphed. Trial and error remains a major part of the experience, which may not appeal to players looking for a more predictable or skill-based progression. The card combat, while a welcome addition, doesn’t offer deep tactical complexity. It’s a fun distraction and can be strategically engaging in short bursts, but it doesn’t evolve significantly as the game progresses. Similarly, the hero recruitment system feels slightly underutilized—while you can build a small army of notable figures, the impact of specific heroes on the narrative isn’t always felt outside of combat. These systems hint at a richer tactical layer but stop just short of becoming fully realized gameplay elements. For players expecting an intricate strategy game or a robust simulation of the Three Kingdoms conflict, this may fall short. Despite its flaws, Reigns: Three Kingdoms succeeds in creating a unique blend of interactive storytelling, lightweight strategy, and historical fiction. It expands on the Reigns formula in meaningful ways and offers a compelling journey through one of the most legendary periods in Chinese history. The fusion of political intrigue, family dynamics, moral dilemmas, and card battles gives the game a multifaceted identity that stands out among narrative-driven strategy titles. While it may not satisfy purists looking for deep tactical gameplay or hardcore historical simulation, it delivers a smart and stylish experience that rewards experimentation, curiosity, and a willingness to embrace both triumph and failure in equal measure. For fans of the Reigns series or players seeking a different take on the Three Kingdoms saga, it’s a journey well worth swiping through. Rating: 5/10
玩法适配的不是很好,战斗有意思但是机会不多
Неплохое развитие серии помимо свайп-управления теперь у вас есть мини-стратегия на поле битвы, весьма занимательно при этом понемногу завоевываете земли древности трех королевств на востоке!!!
Bought this crap because liked first 2 games, they made visuals better, but added useless mechanics to game.
Not for me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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