
Reigns: Game of Thrones is the heir to the award-winning HBO® TV series Game of Thrones® and the smash-hit swipe ‘em up series Reigns from Nerial and Devolver Digital.
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About
Reigns: Game of Thrones is the heir to the award-winning HBO® TV series Game of Thrones® and the smash-hit swipe ‘em up series Reigns from Nerial and Devolver Digital. Through the fiery visions of Melisandre, claim the Iron Throne as Cersei Lannister, Jon Snow, Daenerys Targaryen, and more to carefully navigate the complex relationships and hostile factions of the Seven Kingdoms. Employ ruthless tactics to outwit political rivals and wield impervious charm on your fickle bannerman. Maintain the balance and favor of the people to extend your reign and maybe, one day, survive the horrors of the coming winter.
A Formidable Cast: Rule from the Iron Throne as Cersei Lannister, Jon Snow, Daenerys Targaryen, Tyrion Lannister, Sansa Stark, and more. Change between each king and queen you unlock to face challenges and mysteries unique to their story.
Impose Your Will: Swipe left or right to change the fate of the Seven Kingdoms forever as you hear the impassioned pleas and unpredictable demands from the people of Westeros. If a particular character becomes bothersome, tear their card in half to unburden Your Majesty with their concerns – but at what cost?
Reenvision Westeros: Melisandre’s visions are your playing field and extend beyond the TV series to imagine the many fates of those that would sit upon the Iron Throne. Rebuild the Great Sept of Baelor as Cersei or discover the path of the Seven Kingdoms if Sansa Stark had married Jaime Lannister.
Regal Mini Games: Even the most powerful rulers need to set aside their worries and partake in more trivial matters now and then. From jousting to tavern brawls, these distractions aren’t without consequence!
A Grander Reigns: Fans of the Reigns series will be delighted with the biggest, deepest entry in the series that does not simply retell the stories you know but rather lets you create new adventures at your whim.
Iconic Soundtrack: Decide the fate of Westeros and those that reside in your land to the soaring score of the HBO series by Ramin Djawadi.
©2018 Home Box Office, Inc. All Rights Reserved. HBO and related trademarks are the property of Home Box Office, Inc.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很贴人物了 除了刷事件的时候 权游迷会心一笑的程度
糙
《王权:权力的游戏》作为王权系列的衍生作品,讲王国的舞台搬到了权游的世界,这里你可以扮演龙妈、史塔克家族的雪诺、珊莎、艾莉娅、兰尼斯特家族的瑟曦、詹姆、提利昂和大牛詹德利。游戏内容还是原汁原味的选择题,通过不停的左右选择控制权利、宗教、民意和金钱四个属性,无论是哪个属性太高或者太低都会导致游戏结束。同时和本体不同的是除了共通线的剧情,每个不同的人物都有自己的剧情线和任务系统,要获得特殊的事件后才能渡过严冬,可以说在可玩性上是大于本体作品的。不过同时也过于粉丝向,如果没有看过电视剧或者小说的玩家估计会玩的一头雾水,完全抓不到要点,所以还是要谨慎购入。
boring
Reigns: Game of Thrones, developed by Nerial and published by Devolver Digital and Big Fan Games, takes the deceptively simple swiping mechanic of the Reigns series and marries it to the intricate political intrigue of Westeros. It’s an unexpected fusion that works better than one might expect, transforming the act of choosing between two cards into a surprisingly nuanced exploration of leadership, consequence, and survival. At its core, the game asks players to rule as one of several key figures from the Game of Thrones universe—Daenerys Targaryen, Jon Snow, Tyrion Lannister, Sansa Stark, and others—each with their own goals, challenges, and potential fates. Through Melisandre’s prophetic visions, the player steps into alternate versions of these rulers’ destinies, exploring what might have happened if the Iron Throne had fallen to a different claimant. This framing allows the game to weave a collection of “what if” scenarios that feel both canonical and inventive, making each run distinct in tone and moral flavor. The foundation of the experience remains elegantly minimalistic. Players interact through a series of binary choices—swiping left or right—to decide the outcomes of political, military, religious, and economic dilemmas. Every decision alters the balance of four vital resources: the church, the people, the army, and the treasury. Allowing any one of these to become too powerful or too weak spells doom for your reign, ensuring that death is not just inevitable but frequent. What makes Reigns: Game of Thrones compelling is how it translates the political and moral turmoil of Westeros into this stripped-down format. Each card you encounter carries narrative weight—alliances can be forged or broken with a flick, wars can erupt through a careless promise, and executions can happen for the sake of stability. The game’s brevity becomes its strength; instead of long, drawn-out decisions, players make rapid judgments that mirror the unpredictable and brutal rhythm of rule in George R. R. Martin’s world. The writing is sharp, witty, and surprisingly economical given the constraints of its format. Dialogue snippets capture the essence of each character with uncanny precision—Tyrion’s sardonic pragmatism, Daenerys’s moral struggle between mercy and dominance, Sansa’s emerging political poise—all are rendered through short exchanges that retain the essence of their personalities. There’s a dark humor that runs through the game, echoing the tone of both the novels and the series, and a self-awareness that keeps the experience engaging even after multiple playthroughs. Despite its minimalist interface, the narrative richness comes from the interplay between choice and consequence. Every ruler’s reign feels like a parable about power—some ascend through diplomacy, others through fire and blood—but all eventually fall victim to the shifting currents of fate, rebellion, or their own decisions. This constant cycle of rise and ruin captures the fatalism at the heart of Game of Thrones better than many larger, more cinematic adaptations have managed. Visually, the game retains Nerial’s trademark art style: stylized, geometric portraits against muted backdrops, creating a stark and iconic presentation. This simplicity keeps the focus on the decisions rather than the spectacle. Still, the art direction succeeds in evoking the atmosphere of Westeros through subtle detail—the cold austerity of the North, the sunlit vibrancy of Essos, and the shadowy corridors of King’s Landing all come alive in abstract form. The soundtrack, featuring Ramin Djawadi’s familiar musical motifs, reinforces the mood with grandeur that contrasts the otherwise minimalist visuals. Every encounter, whether with a scheming courtier or an advancing army, feels underscored by that haunting sense of foreboding that defines the franchise. It’s a world constantly teetering between order and collapse, and the sparse presentation only magnifies that tension. The structure of Reigns: Game of Thrones encourages experimentation. Each run begins and ends quickly, but knowledge gained from previous playthroughs carries forward, unlocking new dialogue options, events, and rulers. The game’s design rewards curiosity and persistence, inviting players to test the limits of each character’s moral and political philosophy. Yet, the repetition that naturally arises from this system can also become its main weakness. After several reigns, patterns emerge, and certain choices start to feel mechanical rather than meaningful. Some rulers share overlapping event pools, and while their flavor texts differ, the underlying mechanics remain similar. This can make later playthroughs feel more about optimization than discovery, diluting the initial sense of unpredictability. However, the game’s charm lies in its acceptance of impermanence—it’s not about achieving perfect stability but about seeing how long you can stave off chaos before the inevitable collapse. Despite its limited scope, the game does an impressive job of capturing the essence of Westeros’s politics and moral complexity. There’s no definitive victory in Reigns: Game of Thrones, only cycles of fragile peace, betrayal, and rebirth. Each new monarch inherits the ashes of the last, and the world resets in a way that reflects the futility of trying to impose lasting order on a realm built on power and fear. It’s a clever commentary on both the Game of Thrones mythos and the cyclical design of the Reigns series itself. Where most adaptations of the franchise have aimed for epic scale, this one succeeds by embracing reduction—it distills the series’ core themes into a format that’s quick, addictive, and endlessly replayable. Reigns: Game of Thrones ultimately thrives because of its intelligence and restraint. It doesn’t attempt to recreate battles or cinematic moments; instead, it focuses on the psychology of leadership and the delicate balancing act of ruling a divided kingdom. It’s as much a meditation on power as it is a game about survival, turning each brief reign into a story of hubris, luck, and human limitation. For fans of the franchise, it offers a fresh and surprisingly introspective perspective on familiar characters. For newcomers, it provides an accessible and addictive entry point into the world’s political intrigue. It may not carry the grandeur of its television counterpart, but it captures the soul of the story—where every choice, however small, can bring a kingdom to glory or ruin. Rating: 7/10
休閒小品
The idea captivated me, but when playing if felt kind of repetitive and unpredictable, could not manage to have fun.
баги, не работающие фичи
ned stark sempre estará no meu coraçao
这破游戏做的还不如原版王权,没办法用鼠标,鼠标只能左右滑,设置和按钮都得用键盘操控
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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