
Regiments is a Real-Time Tactics game set in Germany 1989. The Cold War has gone hot, and the inferno is raging. Lead your Regiment through the fires of conflict and the fog of war. Break through the lines, call in artillery, maneuver, feign retreats, stage defenses, counter-attack. Do not relent.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 1.57/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.9Kreviews | 88% | — | $3M |
| $17.99−40% | 38ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(2025年7月14日 レビュー再編集) [h3]WARNOとBROKEN ARROWに挟まれ存在感小さいけど、シングル特化という点で独自性がある良作。[/h3] ゲーム内容全般については他の方々のレビューが詳しいので割愛。 それ以外で印象的だった点は、メインの難易度調整とはまた別に、細かいバランス調整できる機能があることです。 発生するイベントの傾向、攻撃精度や威力、交戦距離などのパラメーターをmod要らずでゲーム内にて弄ることができ、同じマップ・状況でも異なった体験を作りだせます。 例えば交戦距離(Range)を上げると、周辺ユニットがより多く戦闘参加できるために防御側の火力が激増し、攻撃側の難度が一気に上がったり。 また範囲攻撃の威力(Area Damege)を上げれば砲撃などの支援がより脅威となり、特に防御側の難度が増したり。 個人的に好きなバランスは、メインの難易度はMediumかHardに適時しつつ、移動速度(speed)は0.8に、それ以外を全てMAXに上げた設定です。 これによって側面攻撃などは絶大な効果を生み、また敵1~2ユニットに後方侵入されただけでも大惨事になったり。指揮が成功したときは圧倒的な戦果となる一方、失敗時は破滅的な部隊損失という仕様となり、部隊の損耗状態が次のフェイズに持ちこされるというシステムも相俟って、ヒリついた体験ができます。 失敗したら今のフェイズ無かったことにしてやり直す、というのも当然可能ですが、失敗を受け入れてボロボロの部隊と共に戦い抜くのもこのゲームの醍醐味。 〇注意点 PvPは無し。eugenゲー等とは異なり、オリジナル師団を作ることはできません。 またmodも基本的に無し。公式discordで試している方々がおり、一応は弄れるようですが、どうもかなり難しいらしい。 告知していたDLC等は一通り出揃っており、今後のアプデなどは恐らく無いと思われる。有言実行でちゃんと完成したのは大変すばらしいこと。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 16.1K | 82% | $9.79 | |
| $3M | 7.9K | 81% | $19.99 | |
| $3M | 10.1K | 96% | $19.99 | |
| $3M | 3.2K | 93% | $24.99 | |
| $3M | 6.8K | 69% | $29.99 | |
| $3M | 10.3K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.5K | 87% | $19.99 | |
| $1.3M | 3.4K | 78% | $9.99 | |
| $248.7K | 251 | 90% | $39.99 | |
| $145.3K | 117 | 64% | $29.99 | |
| $32.1K | 99 | 90% | $12.99 | |
| $9.5K | 37 | 68% | $9.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Portuguese - Portugal, Czech*languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩!
Very nIce
cash grab. game hasnt been updated in a very long time
Very good very fun. The best way to describe it is simplified Wargame for people with ADHD. The core gameplay is similar, but there is a lot less micromanaging and losing units doesn't hurt as much. If you like RTS wargames this is definitely something you should get, even full price. Definitely a lot of care, love and detail went into making this game and it shows. Sadly only singleplayer, but the skirmish mode and campaigns are very fun to play. Deckbuilding here is done in a different way than in Wargame. You choose a regiment and get some basic unit at the start, and then as the battle goes on, you get to choose more units to add to the roster. (in campaigns you unlock and upgrade them before battles). In skirmish battles your units don't die permanently, and if they are destroyed they become available after some time. You can also retreat them to make them gain veterancy levels. Skirmish is also very customisable, aside obvious stuff like duration of the match, income rate, choosing the map etc. you can also choose time of day and weather and customise weapon damage, accuracy, range... In campaigns you have a limited amount of reinforcements you can deploy, but you can replace them between battles. This also ties in nicely with the whole campaign economy, where you have to decide what to spend your limited points on. (replacements units, supplies, deployment points etc.). Another fun thing in campaigns are the random event cards you have to pick between battles. This includes stuff like additional recon, additional off map artillery, locked supplies or units for the duration of the battle etc.
전술에서 이겨도 전략을 못보면 짐 내가 그럼.... 미친 AI가 자꾸 물량 스팸 한번 격퇴했다고 생각하더라도 이미 스노우볼은 굴러가서 어디에선가 대규모 기갑 웨이브가 오며 점수에서 밀려서 물량이 안되더라도 공격을 강행해야하는 절망적인 상황에 자주 놓임 ㅅㅂ...ㅠㅠ
эта игра более варгейм чем варно и нравится мне больше из за того что здесь нет 99999 юнитов за которыми надо следить
更新后感觉略微有点bug,但是架子武器基本上是不打算出了吧,一直想要按f1自由视角后可以摄像机往低了放来拍点有魄力的截图现在估计无望了。虽然我本身是缺少游戏水平的......所以regiments好玩
Flanking and suppression mechanics are really easy to read on the map and feel good to use. The game strictly limits how many units you can use at a time, but makes reinforcing/repairing/resupplying very easy. It adds up to this effect of making you feel very fast and powerful and dangerous, but also afraid at the same time because your opponent is also fast and dangerous, and you can never be sure that you're not driving into an ambush or getting outflanked. Nails the combination of feelings I look for from wargames. Missions are somewhat replayable, and I suspect I'll go through each one 2 or 3 times at least. Main complaint is the lack of multiplayer because I love the mechanical innovations this game makes and really want to play with them with another human.
A great single player RTS that doesn't demand a hefty time investment to fully enjoy. Regiments manages to balance being just complex enough to appeal to RTS/RTT veterans (like me) while streamlining its tactics/controls so it's not a micromanaging nightmare. It makes it a more laid back experience compared to other intense RTT games. The unit AI is a standout. I never felt like I was babysitting my units (besides helicopters but they make sense to babysit) allowing me to trust them when I had them in a good position while I was focused on other units. General rule of thumb is make the most use of your veteran units and not all tanks are created equal (T80s and M1 Abrams tend to win most head to head engangements). The enemy AI is also good even if on normal difficulty they tend to move their units in big blobs (making artillery and air strikes very useful). The variety of regiments to use helps make each skirmish or operation feel fresh forcing you to utilize different strategies depending on the regiment. One of best single player RTS games to come out the last few years.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.