
Regiments is a Real-Time Tactics game set in Germany 1989. The Cold War has gone hot, and the inferno is raging. Lead your Regiment through the fires of conflict and the fog of war. Break through the lines, call in artillery, maneuver, feign retreats, stage defenses, counter-attack. Do not relent.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 1.57/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.9Kreviews | 88% | — | $3M |
| $17.99−40% | 38ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not really getting the hype around this game. Very arcadey and limited in tactics and scope. Kinda boring to play. Maybe turn based would have been a better idea if the budget and dev time was so constrained?
快出多人
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Portuguese - Portugal, Czech*languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
重要的事情说三遍:集中兵力!集中兵力!集中兵力! 这个游戏只能集中兵力机动歼敌再去夺回失地,想处处布防就会被吃干抹净! 就那么点单位,少想着偸屁股,半途自己屁股没了! 视野很重要!没有视野坦克当废铁! 记得要钻小树林,死得慢! 另外,如果打不过试着调慢速度,有操作空间,不然五分钟毛都不剩!
满分10分,有7是给百科的 玩法算不上新颖,但是详细的百科给了我很大的参考价值,使我很轻松的寻找对方的弱点 希望模型能更精细点
Спасибо компании MicroProse и разработчику и его команде за такую игру. Приятно играть, прекрасный звук, оптимизация на высоте, фигурки войск, музыка, графика и реально погружаешься в военные действия. Спасибо вам ребят за такую игру, где можно просто отдохнуть.. Вот женский голос только раздражает при захвате точек или потери её ( исправить бы) Thank you MicroProse, the developer and his team for such a game. It's a pleasure to play, great sound, optimization is very nice, troop figures, music, graphics and really immerse yourself in the military action. Thank you guys for such a game, where you can just relax. But only the woman's voice is annoying when capturing points or losing them ( would fix this )
This game is a wonderful little RTS that I don't think gets the recognition it deserves compared to the competition. It is a bit different, and focuses on other things. This game is entirely single player. Operations (mini campaigns) War Paths (random generated custom made campaigns) and Skirmish (one time custom battles) They aim to bring you a refined single player experience, and that is exactly what this is. This one is set during the cold war, with Nato vs PACT, with further specific regiments that you will play as. It focuses on a slightly smaller unit count than other games in this field. It also uses tactics to a well executed degree. Encampment is a major tide turner, armor facing matters, flanking matters, suppression matters, recon matters, Anti-Air matters, and infantry when used right are downright deadly. Helicopters, kept at distance, are mean hunter killers. (my fav is the AH-64 Apache) Plus the call in support off map is awesome, Recon, Rally, Artillery, (my fav was the flare artillery during night missions, and cluster bomb artillery) and Air support. (my fav were the A-10s) The air support also will come with different load outs as well. My fav was the A-10 with napalm, even though it has a cluster bomb, and gun load outs) This game has a nice difficulty curve. (go through the tutorial first) It has much less cheesing necessary, or going on, than the other titles like this. The AI uses tactics, and will outsmart you if you aren't paying attention. Though, if you plan out your strategy, and execute your tactics well, you can defeat them without many retries. The music is ok, some spots are nice. The other audio in the game is well done. The graphics are nice, and the optimization is well done! The animations are not bad, and the explosions are cool. The game has flexible game speed mechanics. slow to fast, including even an active pause. (and that really helps) I recommend getting it with the DLC as it adds some good stuff, even in the campaigns of the base game. Especially, if you catch them on sale.
Если описывать кратко, то REGIMENTS добротная, но неторопливая RTS с упором на одиночную игру. А теперь более подробная часть обзора. Главный минус/спорный момент это отсутствие мультиплеера. Но от откровенно говоря инди игры за 500 рублей ожидать такой фичи как то и не приходится. И для меня это даже не минус, а скорее видение проекта разработчиками. В игре два основных режима - операции с единым "сюжетом" про холодную войну переросшую в горячую и стычки, где без особой цели пытаешься развлекаться с ботами. В целом местная "кампания" мне скорее понравилась, играем за разные стороны, хотя как мне показалось с неким уклоном в силы нато. Самое ближайшее, что мне напомнила местная сюжетная кампания, да и вся игра в целом, так это wargame european escalation. Тоже набор из миссий, без глобальной карты и происходящий в схожих местах. Однако, в отличии от wargame, темп игры куда как медленней - юниты чаще мажут, особенно по окопавшимся целям. Да и живут коробочки подольше. Из минусов могу выделить малое количество контента, юнитов не очень много, кампания проходится быстро, а стычки не смогли надолго меня увлечь из-за своей общей бесцельности. Картинка в целом приятная, музыка просто есть, она не отвлекает и не раздражает, что в принципе от эмбиента и требуется. Скажу может быть крамольную мысль, но REGIMENTS понравились больше того же WARNO в плане одиночной игры, чего я не ожидал от такой дешёвой инди игры. Так что рекомендую попробовать интересующихся темой.
Очень неплохая стратегия (РТС/варгейм). Игра достаточно простая, но в этой простоте как раз и заключаются плюсы. Нет переусложнённого микроменеджмента, то, что происходит - достаточно легко предугадать. Доля условности местами немаленькая, но происходящее на экране адекватно. В смысле геймплея ничего особо оригинального, однако механика с оргштатной структурой подразделений (из которой игрок выбирает то, что вызвать на поле боя) интересная, и мне понравилась. Действительно есть разница между танковой и пехотной армией, условно. И средства усиления тут именно усиляют и дополняют. Мультиплеера нет... Да он и не нужен. В общем, любителям в меру правдоподобных, но не переусложнённых РТС - рекомендую.
先说结论: 值不值原价? 不值! 打折值不值得买? 60块钱左右算是可以接受的范畴 —————————————————————————————————————————————— 最高级提醒,这游戏的音乐是我听到过最糟糕的之一。之后我如果要和人聊游戏音乐,这游戏就是典型的反例。它的音乐属于罕见的品味和制作双双稀巴烂,而且怀疑是用AI随便跑的,建议是进游戏就关了,防止被强奸耳膜。 —————————————————————————————————————————————— 评价游戏一般分为三个方面:游戏制作品质、游戏表现水平、游戏性体验怎样。 游戏制作品质:很不错 相比P社那些只能单核运行,优化狗屎,动不动就出BUG崩溃还死档的游戏。这个游戏堪称爆杀,游戏底层强壮、优化极佳、包体紧凑。并且有大量可以自定义数值的内容,且完全不会对游戏本身运行和游玩体验造成任何影响。基本属于可以不用在这方面有任何包袱的优秀范例。 游戏表现性与演出:勉强及格 这游戏其实有相当不错的美术水平,但给人的第一感觉还是非常令人憎恶。音乐给人的印象如同当头一棍,打击效果软绵无力,画面整体滤镜灰暗,且镜头无法对焦到具体某一个单位上。对于想在这类游戏中寻找快感的玩家来说,体验不会很好。好在这些问题大部分都可以解决(关音乐,调整游戏数值),或者本身不会造成比较大的影响,虽不优秀,但无伤大雅。 另外,游戏的文本部分相当不错。其文案风格非常独特,相比隔壁WG系列硬派冷酷的叙事方式,本作文案显得更像相当高级的国产二游油腻风。这种叙事方式如果操作不当,就会演变成和国产二游文案一样的荒唐效果。好在本游戏大部分时候处理手段非常高明,达到了独树一帜的风格。个人最喜欢的一句:”直到1989年,欧洲还未曾发生过M48与T55之间的战斗,这样的区域世界罕见。” 游戏性体验:扎实老练 本作利用玩家可自行调整数值这一点,回避了大部分RTS/RTT游戏的数值性问题。堪称天才的同时也让这方面没啥好说的,玩家觉得数值上不舒服可以自己改,这种设计对游戏本身底层架构有相当过硬的要求,制作团队的基础水平之强可见一斑。 游戏性上,很明显玩法策划对这类游戏有相当多的游玩经验。不论是遭遇战时的战前随机、战场临时性突发事件/随机阶段性目标,还是战役本身大量的卡组BUILD系统。都让游戏显得非常的有可玩点,并且由于战斗随机性极高,使得PVP新玩家对抗老玩家时也很难遭遇被痛打落水狗的糟糕体验。算是态势感知与反应高于套路与癌的优秀设计。如果购买这款游戏,这方面的设计足可以好好品味一下,虽然游戏基础操作简单,但是绝对耐玩。这款游戏相比WG老三作而言,这个部分有相当大的优越性。 ————————————————————————————————————————————— 最后,我想说一下游戏内容本身 抛开极其老练的制作和对游戏性的理解之外。REGIMENTS其实内核相当简单,且剧情非常无趣,始终让人觉得抓不住眼球也留下不了什么深刻印象。它很像一个成熟的游戏团队,制作的一款WG-欧洲扩张拓展包,团队本身对游戏有着过硬的理解。但对冷战这个题材本身的理解并不高,甚至有点不那么感兴趣的嫌疑,换句话说,这个游戏的系统换任何一个皮都是好玩儿的。 另一方面WG的空地一体战、红龙也有这个问题,这两作本质上都是欧洲扩张的完善版,但在游戏内容本身上并没有超越欧洲扩张。欧洲扩张以现在的角度来看许多地方十分粗糙,但是游戏毕竟是游戏,游戏的成功与人性化设计固然重要,但最重要的,应该是它本身要有意思。游戏制作团队在制作的过程中要把自己觉得有趣的内容分享给玩家,这才是最为可贵的。 虽然有这样那样的问题,考虑到REGIMENTS本身是一个小体量的游戏,打折时相当便宜,这还是很值的。放在这个体量去评价,它就像一个小六边形战士,挑不出什么大毛病。上手容易,玩起来没什么压力,只要对它有一个五六十块钱的预设,你就能找到更多这款游戏的闪光点。
A very good wargame that I recommend if you are into PVE games. Planning and strategy is rewarded not micro. Only thing is that I wish this game has Coop.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 16.1K | 82% | $9.79 | |
| $3M | 7.9K | 81% | $19.99 | |
| $3M | 10.1K | 96% | $19.99 | |
| $3M | 3.2K | 93% | $24.99 | |
| $3M | 12.2K | 76% | $9.99 | |
| $3M | 6.8K | 69% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.5K | 87% | $19.99 | |
| $1M | 2.6K | 76% | $9.99 | |
| $248.7K | 250 | 90% | $39.99 | |
| $144.5K | 141 | 68% | $29.99 | |
| $32.1K | 84 | 88% | $12.99 | |
| $9.5K | 37 | 68% | $9.99 |