
Regalia: Of Men And Monarchs is a tactical RPG set in a cheerful fantasy world full of weirdness and wonder. Assemble your party, go adventuring, manage your kingdom, make new friends, and defeat your opponents in challenging turn-based combat.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like the story and how it voiced. The battle is pretty challenging. But things can goes awry pretty fast if you're unlucky. There is 1 fight that is too much RNG based... Also, I do not know how to beat the final boss in Nightmare because I don't have a certain faction Signal Flare... You can't grind for higher rarity equipment either in Post Game. You can't get all characters either even in post game if you don't cheat. Some Kingdom Quests are bugged, so careful with that. Pretty much fun game overall, and you can skip battles to watch the story if you play on easiest difficulty.
Started OK, but turned lame in a hot minute. Dodge this bullet and ignore this game hard. So boring, so generic, so not what i expected.
It's good.
Very fun to play. Light atmosphere and somewhat silly stories at times. Intersting fights and, more importantly : varied. I recommend it.
Yup. 'Tis fun.
Surprisingly "mature" product hidden underneath childish looks and early exposition, but as it goes on the language, jokes and topics are less and less kids friendly (not that they shouldn't be exposed to more serious content) While yes, it has problems like poor optimization, loading screens like it tries to outdo bethesda (and honestly it does), soulsucking tedious relationship system, controls in free roam mode in the city, THE worst crafting and shopping experience and some smaller things, it also has really good ones, with dialogue being probably the best, though challenging fights (if a little repetetive), lore, exposition, text adventures and diverse and memorable cast being close seconds (and thirds...) There are some things that don't work or work too much, but in the end none of that prevents completion, even if I was close to dropping it after a crash (you can't save in overworld outside of camps, meaning you can do all the side stories in 1 day locations that you could fit in one chapter, enter a dungeon and if you crash before reaching camp you loose everything (I don't know when and how autosaves happen and they are not too often sight)), but I went back the next day, finished it and I'm glad I did On a last note they could update the store page to match the final product, it's been too long to show wrong UI or cut content
a little rough around the edges (to put it lightly), but worth playing if the genre appeals to you. if dungeons become too much of a slog, i highly recommend adjusting the damage sliders. made the lategame much more tolerable to me.
Très décevant, je regrette mon achat
This is a very 7/10 game, simply for some of the rough edges. If you use Alissa, the tab key is your friend, the "kingdom quests" can be found under quests in the menu, and it is important not to grind too many of them too early, just so you aren't scrambling late game, since you always need to complete a particular number within a chapter. The characters are fun and unique, each playable character having practical and interesting utility; [spoiler] Henrietta's dispel ability single-handedly won me certain boss fights [/spoiler] The dialogue is charming, although story depth suffers a bit for a desire for humor (which does land quite often) [spoiler] including the very last cutscene in the main campaign, which really made me smile ear-to-ear[/spoiler] The SRPG gameplay is not overly compelling, but by no means bad. The lack of tracking for the kingdom quests was a bit frustrating, especially with crafting progress, but it was never really an issue in my playthrough. I'm not sure about controller integration, but every so often mouse and keyboard would have some small hiccup that made doing what I was intending a bit wonky. These frustrations mixed with the campaign overstaying its welcome every so slightly made the last few hours feel like a bit of a slog.
This game has a bunch of things that could have made it special but it falls short on almost all of them. I don't know about the development process but since it's a crowdfunded first game of a fresh team, I can imagine where it went wrong. The premise is that you get to play an heir of an old forgotten royal family, trying to rekindle the majesty of your ancestors' glory days. With party based combat, exploration and diplomacy-friendship gimmicks. The thing is, each and every one of these features leave a lot to be desired. - The combat is poorly balanced and the skill tree is a mess. - Exploration happens almost exclusively via text-based adventures with no visual presentation whatsoever. - Social interactions doesn't change any of the story arcs or add a meaningful depth to the game. They're incredibly shallow. - Diplomacy feature is just you replying to the letters sent from the other kingdoms and doesn't impact nothing, it's just numbers. I'm not saying it's a bad game, it's a mediocre one. It has cool art, nice voice acting and a few surprising moments in its writing. However the presentation is rather dull (no animated cutscenes whatsoever, just 3d chibi folk with stock animation), gameplay is quite repetitive and the UX is all over the place despite the good looks. I personally think it was enjoyable as a palate cleanser.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Thrillville®: Off the Rails™ | $366.7K | 929 | 93% | $9.99 |
| Evochron Legacy SE | $366.9K | 412 | 83% | $24.99 |
| Yomawari: Lost in the Dark | $366.2K | 331 | 86% | $39.99 |
| The Anacrusis | $367.1K | 1.9K | 47% | $9.99 |
| Erica | $367.1K | 1.7K | 78% | $11.99 |
| HOLE | $367.2K | 3.8K | 94% | $4.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.6K | 66% | $29.99 |
| The Isle | $60.1M | 116.7K | 80% | $19.99 |