
This is a simple and complex puzzle game about light. You need to use Optical components to direct lights and lit up the rings.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Mirror - to reflect light
Converter - to change the frequency of light and hence change its color
Filter - Can only be passed through by the light of the same color
Prism - to divide or gather light (not optical dispersion)

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish*, Ukrainian*, Russian*, Bulgarian*, Hungarian*, Indonesian*, Turkish* +91 more
Reviews
和artless一样的关卡设计水平,比artless更好的美术! 所有关卡的优化都是作者一人完成,羡慕会折光的(
很幸运见到开发者发 key 测试,若非如此,大概会错过这款游戏。 2D 网格光路解谜的题材,可以说是被玩烂了,以至于现在几乎没有新游戏做。但 Reflect 的光路重叠调色的机制,仍然显得比较新颖。 游戏的难度曲线极其陡峭,如果平时不玩解谜,或许前两章的最优都很困难。但开发者为对我等凡人充满怜悯,在社区指南发布了最优解的提示 [Spoiler] (甚至全关卡答案) [/Spoiler]。 我个人的体验是,前4章没有用提示,5 6 章各 1 关用了 1 piece hint,7 到 9 章大多用了 2/3 pieces hint,0 章 和 62 几乎都是抄答案,可供参考。
有点难,但是真好玩 这个游戏的极简机制和画风让人眼前一亮
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hard but fun!!! Big challenge to find the best answer for each puzzle. Elegant work of minimalism.
机制简单,但能玩出好多花样。后面的题有点难,但是完美解题感觉真爽。
谜题设计得很好,机制简单但很硬核,不断优化自己的思路,最终叹服于作者的想法。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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