
Refence is a roguelite based idle defense game, where you can choose heroes and their traits, upgrade your castle, and manage resources to fend off enemies from the Demon Realm who are trying to attack your castle.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Refence -- a roguelite based idle defense game where you can choose heroes and their traits, upgrade your castle, and manage resources to fend off enemies trying to attack your castle.
Travel through timelines to defeat the invading enemies of the Demon Realm one by one and restore peace to the world
Hire heroes to automatically defend against enemy threats, upgrade heroes and choose different traits based on the battlefield and enemies!
Build your castle, unlock upgrades, and summon more heroes!
Conduct research to unlock useful QoL and abilities that will aid you and your heroes in battle!

Craft powerful relics to help you defend against enemies.

Send heroes on quests to make progress while you are away!
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun auto-battler with a lot of options. You will grind, and it will be enjoyable.
遊戲是好遊戲,天花板很高!! 可以說是需要重課的手遊的單機版!! 但是無法重課,導致前期遊戲很冗長! 標籤的放置,一開始只能放置許願池點玩之後開啟的擲骰子。 要靠這擲骰子湊到塔防300K自動重開,可能需要放置一個禮拜... 利用"邪修"方式把科技直接弄滿玩了幾天 感覺滿科技資源還是上升很慢。 能熬過前期,有耐心的話,真的是一款可以放置超過一年的遊戲! 價格也不貴... 但初期真的難熬...
노가다 너무 심함
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌게 했습니다
Very easy to understand idle tower defense game. It is not setup to leave it on overnight early on (beyond the dice mini-game, and the eventual upgrades), but still has solid progression and doesn't feel like it is making you put time in just for the sake of putting time in. Was enjoyable to 100% over the course of a month or two, highly recommend for anybody that enjoys tower defense + mostly idle aspects.
说实话,挺一般的。前期玩的还挺爽,就当塔防肉鸽玩,但是不能自动挂机也不能自动选择,后面解锁自动化之后,就变成纯挂机游戏了。然后满屏特效,所有升级都是自动的,玩家根本不用插手。多周目新增的也只有多一个BOSS,还有很少一部分新研究和遗物。实在太无聊了点。挂着挂着就通关了。内容还是太少了。光看标价不是很高,但比起其他同价位的挂机游戏又显得性价比不够了,而且正式版后好像没什么更新了,不是很推荐。
7
怎么让英雄固定上场?点了天赋之后找不到怎么固定英雄
First immersion into the game was enjoyable. Slow and steady made way for swifter progress. However, this negative is earned as a result of the game's "prestige" mechanic. While it offers meta progression such as "two times x resource" and other such features, the process of resetting your timeline ("prestige" in this game) sets the player back to a point where you have to regrind for basic aspects of the game that you had already unlocked. Prior to the prestige, you'll have had access to X, Y, and Z, but then the description of the prestige makes it sound like you keep them. However, they are gated behind a grind to re-access them. If I already grinded 3 milliion of material X to unlock my skills in the first 20 hours of play, why would I want to spend 20 minutes grinding 2,000 of that same material at a massively reduced rate upon prestige to re-unlock that same skill? Then again, and again, and again on each subsequent prestige. The entire point of a prestige is so that the player can progress exponentially and not have to re-accomplish basic elements of the game! Like most of these mediocre idlers these days, you'll enjoy it for a few hours and then realize its substance is shallow and progression is hollow. Numbers go up but you don't feel any different than the first minute of play--in this game's case, prestige actually feels like a step back.
it's fine
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7K | 95 | 85% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $156.9K | 2.3K | 55% | $2.59 | |
| $33K | 97 | 66% | $6.99 | |
| $2.9K | 37 | 54% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.1K | 80 | 86% | $12.99 | |
| $30.1K | 121 | 97% | $7.99 | |
| $30.1K | 344 | 98% | $5.99 | |
| $30.1K | 136 | 92% | $7.99 | |
| $30.1K | 89 | 96% | $16.99 | |
| $30.1K | 1.9K | 82% | $0.99 |