
Refactor is a hard-core tower defense game that combines modular building, route planning, and element composition.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Do not answer! Do not answer! Do not answer!
Barnard's civilization is invading the earth. It is time to get ready to defend our planet against the attack from the invaders! In this rogue-lite TD game, come and use your strategy to build turrets and plan the routes freely! With diverse modes to dig into, the fun never ends!
Refactor is a Roguelike Tower Defense game.
This is a tower defense game in that you can map out the enemy's path any way you want on a matrix grid.
The strategic challenge is that you can recombine towers to create more powerful ones, and depending on how you combine them, the same towers can develop radically different abilities.
Turn-based Tower Defense game, free to design your route
Combine element towers to create a unique defense tower
Multiple difficulties and modes are available to challenge
Use traps to improve your defense
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Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great tower defense
这游戏玩着真上头吧,拿来做休闲小游戏真的推荐
迷路を自作するタイプのTD。 重(二回目の) 构(建設)という事らしい。 本体60MB。 ダウンロードが数秒で終わる。 対応言語は 英語、及び中国語。 苦労して英語を読んでも、 そもそも誤訳英語なので意味が解らない。 言語障壁はやや高め。 ゲームそのものは名作。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有新意,不好玩 策略性不明显
浪费时间 的粪作,平衡性极差,纯随机的防御塔导致毫无游戏体验,工作室 跑路不存在后续优化。说是不同的机制,结果还是要靠堆叠数值才能通关
凹了好久终于全成就了∑(ι´Дン)ノ
三块的精品塔防小游戏,不过多半不会更新下去了。
Небольшая и хорошая ТД.
Heavily RNG based TD that needs refactoring. Definitely possible, but less strategy and more adaptive response under pressure. Most levels will wind up by 'the skin of the teeth' with some balancing issues being hard to compensate for (Targets can be frozen, but not really slowed. Invisible enemies can waltz halfway up to a refactor turret before anything can target it.). If I was more of a gambling man, I might sometimes play this just to see what'd give me, less play it for a proper challenge. Most discussions I've seen about this balancing defer playing levels 5 and/or 6, and going straight into endless mode. Dev claims they just forgot to update the version number, but multiple posts confirm they either didn't implement the final patch correctly, or something else occurred, as some users with the correct version number do have noticeable differences. Don't anticipate a fully update Steam client, as they've moved on.
Really interesting mechanics and incredibly fun strategy potential that's unfortunately entirely thrown out of the window by relying far too much on RNG. This game expects a lot of thinking effort from you for a game where you can be given several traps that do nothing, towers that don't contribute towards your refactors and tile patterns that do not at all work in your favor; you end up not being able to do anything about it besides throw the run and restart. None of this is at all helped by the pretty badly explained mechanics (possibly a language barrier issue) which often feel superficial and extreme difficulty ramping that feels pretty unfair even if the game decides to play in your favor. If you took out the RNG - replaced pre-determined unknown traps with a choice between traps, replaced the tower shop where you have to commit to buying an unknown tower with a rotating list of them you can always see, made every type of tower available to purchase at any point and balanced the perks such that a run didn't depend on getting good ones - then it would be a really fun game, which is what makes it all the more frustrating in its current state
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6K | 82 | 72% | $7.99 | |
| $7.6K | 481 | 86% | $0.99 | |
| $7.6K | 127 | 91% | $3.99 | |
| $7.6K | 64 | 69% | $4.99 | |
| $7.6K | 71 | 66% | $5.99 | |
| $7.6K | 118 | 96% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $137.4K | 457 | 90% | $14.99 | |
| $1.1K | 7 | 100% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.4K | 11 | 91% | $14.99 |