
Refactor is a hard-core tower defense game that combines modular building, route planning, and element composition.
Modeled estimate, not a reported figure. How we estimate →
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About
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Barnard's civilization is invading the earth. It is time to get ready to defend our planet against the attack from the invaders! In this rogue-lite TD game, come and use your strategy to build turrets and plan the routes freely! With diverse modes to dig into, the fun never ends!
Refactor is a Roguelike Tower Defense game.
This is a tower defense game in that you can map out the enemy's path any way you want on a matrix grid.
The strategic challenge is that you can recombine towers to create more powerful ones, and depending on how you combine them, the same towers can develop radically different abilities.
Turn-based Tower Defense game, free to design your route
Combine element towers to create a unique defense tower
Multiple difficulties and modes are available to challenge
Use traps to improve your defense
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,上头,但是高等级容错率也太低了,最后一个10分钟难度6的成就几乎是 mission impossible 啊,其他都很简单。 可惜游戏不火,没啥社区 UGC,抄攻略都没地方
Heavily RNG based TD that needs refactoring. Definitely possible, but less strategy and more adaptive response under pressure. Most levels will wind up by 'the skin of the teeth' with some balancing issues being hard to compensate for (Targets can be frozen, but not really slowed. Invisible enemies can waltz halfway up to a refactor turret before anything can target it.). If I was more of a gambling man, I might sometimes play this just to see what'd give me, less play it for a proper challenge. Most discussions I've seen about this balancing defer playing levels 5 and/or 6, and going straight into endless mode. Dev claims they just forgot to update the version number, but multiple posts confirm they either didn't implement the final patch correctly, or something else occurred, as some users with the correct version number do have noticeable differences. Don't anticipate a fully update Steam client, as they've moved on.
凹了好久终于全成就了∑(ι´Дン)ノ
好玩,玩法很有新意,各种创意的融合度很高,在玩法上相辅相成,玩家在每局关卡中都能根据情况设计出不同的路线和流派。 但是部分塔过于依赖特定组合产生的涌现效果,强大的组合过于强大,相对弱势的组合又不够通关,在数值上导致玩法变得枯燥和单薄,如果能更平衡一点,打法会变得更有多样性和灵活度。
Really interesting mechanics and incredibly fun strategy potential that's unfortunately entirely thrown out of the window by relying far too much on RNG. This game expects a lot of thinking effort from you for a game where you can be given several traps that do nothing, towers that don't contribute towards your refactors and tile patterns that do not at all work in your favor; you end up not being able to do anything about it besides throw the run and restart. None of this is at all helped by the pretty badly explained mechanics (possibly a language barrier issue) which often feel superficial and extreme difficulty ramping that feels pretty unfair even if the game decides to play in your favor. If you took out the RNG - replaced pre-determined unknown traps with a choice between traps, replaced the tower shop where you have to commit to buying an unknown tower with a rotating list of them you can always see, made every type of tower available to purchase at any point and balanced the perks such that a run didn't depend on getting good ones - then it would be a really fun game, which is what makes it all the more frustrating in its current state
不错的小游戏
这游戏玩着真上头吧,拿来做休闲小游戏真的推荐
制作组跑路了,谁买谁沙壁
Offers plenty of replayability and challenge, at an affordable price. Has a number of fresh mechanics, but can be very RNG-reliant.
垃圾游戏,一开始挺新鲜的,实际上一点平衡都没有
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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