
Descending suddenly on the world, the macabre Mort armies destroy nation after nation, leaving humanity decimated in their wake. Among the forces resisting the Mort is a small band of mercenaries known as the Ashen Hawk Brigade.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Russian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有点跑偏的游戏 比较可惜 + 一周目最高难度 不打游击战 尽量收集 关卡追求A评价 那么难度相对比较高 纯下棋 + 音画算得上精良 尤其是音乐 很不错 -+ 作为一款偏硬核的战棋游戏 制作组貌似基本上把经费放在了过场动画等地方 比较迷 - 队伍成型后的战斗策略较为单一 敌人的部分设定 如3-7射程的法师 几乎无限召唤小怪的召唤师等 不合理且令人厌烦 - 除了最后两关 全程使用最低等级的武器也可以通关 但最后几关的难度曲线陡增 会逼着你用高级武器 - 结局一坨 你这个游戏本身就只有5个角色 这样的结局 让玩家如何代入?只能说编剧沉浸在自己的价值观里无法自拔。 总体上 如果你喜欢those who rule 面包房 维斯塔利亚这一类偏向复古 难度比较高的战棋 那么这一款可以打折入 推荐
美術跟音樂不錯 遊戲性有點單調 升級是隨機加點,但是沒有局內存檔 相當於官方默認不讓玩家凹點 不過可以自己去資料夾把存檔備份出來 一樣可以作到凹點的玩法 但就比較費操作,這點個人比較不喜歡 武器系統部分也比較可惜 因為經濟的限制,大多數時間只能用最爛那把武器 少了換武器的樂趣 如果複製檔案,手動局內存檔的話 整體來說不難,個人算是滿意 還能有火紋凹點的樂趣 但如果是官方默認的是不給存檔 這遊戲會玩得非常坐牢 現代玩家應該沒耐心玩下去
Legal para o escopo pequeno e o orçamento. Um joguinho sólido, eu diria, e os diários colecionáveis que você pega pelo caminho são verdadeiramente interessantes de ler: as angústias de um soldado em guerra, a descrição de uma criança que não percebe o perigo dos morts ou um diário de um líder de uma vila sobre o que fazer com os boatos de monstros sondando as florestas próximas. O enredo é interessante, assim como os personagens. Eu gostei, mesmo que tenha uma vibe de cinemáticas da geração PlayStation 2 ou Dreamcast. Um pouco de imaginação ajuda a preencher o vazio da narração, que voa pelos capítulos de forma rápida e direta... mas talvez isso não seja um ponto ruim no final. Se não és um jogador exigente que se importa somente com gráfico e às vezes flerta com games simples, mas com uma história e bastante leitura, esse game, pelo preço em promoção, garante boas horas de diversão.
[b] My review after 100% completion: [/b] This game absolutely scratches my itch of tactical RPG genre. Story wise it’s pretty simple and basic. Combat is grid-based and interesting. You have to spend skill points to select and upgrade your skills after you level up your characters. Equipment can be worn out and you have to spend coins to get them repaired from time to time. There is also “game+” run with additional content after you beat your first playthrough. However, I found it to be a bit challenging so I only completed the game with a relatively lower difficulty. I did not encounter any technical or performance issue during my whole playthrough. Recommended? Yes, it’s a traditional grid-based and turn-based TRPG with smooth combat, although it’s not so popular and great as other titles.
Игра с отличным дизайном, приятной музыкой, геймплеем у каждого героя свой стиль боя, плюсы и минусы, куча скиллов, свой тип оружия с возможностью его смены. Механика поломки и ремонта, ужасна требует много денег и быстро расходуется.
Игра достаточно средняя, проходная. Разок пройти, скрасить несколько вечеров за неспешными пошаговыми боями можно. Сюжет звезд с неба не хватает, но неплохой. Система починки оружия - отстой
haowande
没有太复杂的系统玩法,还不错
其实严格来说我不想点推荐,想点中庸,但是没有这个选项,也不想踩制作组因为游戏内核还是不错,可惜有不少致命硬伤。 1,致命硬伤第一点,武器耐久数值过低,修理费用过于昂贵。去到最后每一局结束都要想办法砸锅卖铁换取修理费,商人拿几瓶加强的药,新手如果看到这里,建议不要买,太贵并且数值加的不多,性价比极低,而1000块钱足够最高级武器修两次大幅耐久,这是后期十分珍贵的空间。 这就导致,局外没有任何RPG元素,玩下去会很沉闷。 2,致命硬伤2,承接第一点,最高级的武器的伤害就用来打最后阶段的战斗时十分适合的,但是,最高武器耐久只有15,不能升级,一场敌全灭的战斗,你连一半流程都撑不过去(不敌全灭玩来有什么意思,何况它大部分胜利条件都是敌全灭,反正我的玩法就是:能不吃药就不吃药地最低消耗+敌全灭),这游戏途中还不能换武器,试问你搞这个“一个角色拿着5把武器”的成就干嘛?不但不能换武器,角色也不能交叉用武器,这成就真是摔到脑子想出来的。 综上,挡你奋力拿到最强武器的时候,你只能把这武器卖了换750块,用来修倒数第二级的武器,倒2的武器在最后全是红魂敌人的时候,略显疲软,萨拉一不小心耐久就甩完。 形成一个无趣的恶性循环。。。。。。。居然有游戏,你不能用最强的武器来杀敌,而是要拿去卖,冲这点我其实真想给差评。 3,战旗游戏,不能快速过敌人回合是有一致命硬伤,这游戏打一盘要1小时,里面有一半是敌人走路你被迫看。 好好学学隔壁亚瑟王,或者其他战旗,或者制作人玩一次先,我不相信制作人有耐心看几十个敌人一个一个地东。 其次的缺点:有一定故事虽然在我眼里这故事都是美什么意思,我很关注沙拉的刻画,但是制作组居然从头到尾都不怎么给他对话,是不是配音演员合同出问题??明明最重要的主角之一,全场没几句台词。 优点,有很多CG(不过味道一般,空有画面而已),音乐不错并且契合剧情,打击感很好,内核打法有意思。 但是缺点太过明显,去到28关的时候我准备删游戏了,不想再耗下去。 同比,隔壁亚瑟王也有很多缺点,但是我不但玩下去而且贴吧写了攻略,有值得写有深度的地方。
It's not terrible but it messes up some pretty basic concepts and mechanics that have been standard in RPGs for decades at this point. The Good _______ * Art style is not bad - Feels like a decent blend of asian and european design concepts that merge into a overarching theme that is unique without feeling generic. This results in good character design, effective monsters, and a dismal and dreary setting. * Music is pretty good - It has a dramatic and somber mood that carries itself pretty well and does a good job of matching the mood. * Great inspirations - It feels like playing Dragon Age Grey Wardens in a tactics style final fantasy game using font and HUD inspired by Dark Souls. Where it ♥♥♥♥♥ up ------------------- * Controls - This is the most apparent thing you will notice the moment you have control in the game. It took the simplicity of a turn based grid battle system and convoluted the ♥♥♥♥ out of it by using WASD keys to move your characters. Those two methods both sound basic and reasonable, but end up being mutually exclusive. It creates all kinds of conflicts and disconnects for movement, selection, and even gauging distance. You can't zoom out, and you can only ever have one selected unit selected at a time, so you have to constantly switch back and forth between your own units and the enemies to see if you're going to be in their attack or movement range, and you're constantly panning the camera back and forth to do it since you lack the ability to zoom the map out. Everything should have been a click command, with toggle options. * The writing - From the first cutscene every thing we get is pretty poorly written. The rinse and repeat format of Cinematic > Battle Map > Character management screen just constantly hammers you with the bad dialogue as a result. Every narrated thought or brief dialogue is just seeping in writing that stinks of an overly dramatic anime. * The game's AI - I've encountered too many enemies that will not move unless you end your turn within their charge range. This often forces you to give them the first attack against you. I've inched around Mort spawns, trying to draw them toward me over the course of multiple turns and they just would not budge. It's incredibly stupid. The controls are carnal sin to me, and thus a deal breaker. There's no getting used to it, because it requires you to de-program yourself when it comes to the use of the WASD keys, which is typically efficient for fast movement and quick response. Here it results in you activating menus and options without selecting any characters, and conversely causing you issues, because you're intended to take your time as you plan and execute commands with a strategic mindset. The way you are supposed to play the game, and the controls they selected for that playstyle are complete contradictions. I feel like an update that offers an alternate control scheme could drastically improve the experience, but as is, I can't stand this.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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