
Red Wings: Aces of the Sky is an arcade action game that puts you in the middle of WWI aerial battles. Accompany the legendary Red Baron and cheat death on your way to victory!
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About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Esse jogo tem avaliações mistas, o que é curioso, é um jogo que pode chegar a tornar-se repetitivo para alguns, é bonito, mas creio que o preço cheio realmente nao valha a pena, é um jogo divertido, joguei por pouco mais de 14hrs e é um jogo que funciona muito bem pra jogar na tv com controle, eu o comprei por menos de 10R$, então valeu a pena...
It's nice chill game, loved the vibes as it reminds me of a similar game I played as a kid around 2012-2013, I liked the skill tree it made the game even more interesting, but the best parts of this game for me was the music and the ability to use more than one aircraft with each aircraft having it's own stats, for people who want to chill and just enjoy the vibes of a world war 2 game this is your pick.
Jeu trop répétitif avec des mécaniques classiques et pas poussées du tout.
[b]Red Wings deserves a mixed review and I only recommend purchasing during deep discounts ($2) due to the following despite the entertainment and challenge the content simplicity can bring.[/b] [H3]Keyboard Disclaimer & Broken elements[/h3] The devs recommend playing with a gamepad, this is seconded by first hand experience due to frustrating keyboard controls, unfinished & inaccurate keyboard prompts and a UI/UX built around gamepad with no mouse functionality. Your mouse is all but pointless while playing, as no gameplay/menu element benefits from its use, even something simple as audio adjustment fails, on top of that potential nitpick is that menus will seemingly forget their own keybinds with extended play by replacing all menu prompts with the exact same input. [H3]Missions, Game-modes & Story[/h3] As for content there are two Story campaigns both set during WW1, the Triple Entente & the Triple Alliance. The two campaigns are selectable at any time with a set of 50 missions split between them. Missions all take place in high altitudes and include dog fights, bombing runs and time trials.[list] [*][B]Dog fights[/b] have varying sub objectives as you progress ranging from the destruction of all targets, to specific targets or the protection of your own targets while exterminating the enemy. [*][b]Bombing[/b] runs are extremely simple and require you to fly over ground emplacements dropping bombs with a single key while avoiding low damage Anti-Air rounds. [*][b]Time trials[/b] require you to fly through a series of 30+ rings before you run out of fuel, with each ring replenishing your reserves.[/list] These missions take place above Europe with a change of scenery occuring as you progress in the campaigns. There are short-term gameplay affecting mechanics introduced such as vision affecting sandstorms and Anti-air fire, alongside the permanent clouds you can hide in, but for the most part gameplay environments remain the same until completion. Outside of the two campaigns is a survival mode where you'll have to destroy all targets across a number of waves (difficulty specific) without dying yourself. [H3]Aircraft & Cosmetics [/h3] As for aircraft, there are 12 different planes with 6 per faction, each having their own stats and a set of 5 unlockable skins. A special skin is available for each plane that shares a unique aesthetic in the same vein as the Flying Dutchman shown in the steam promotional material. During my playthrough I unlocked a skin for a fighter that added cosmetic Caustic barrels and emissives to the plane. Although the other special skins are associated with insane mission requirements that require further dedication that I don't wish to chase. [H3]Gameplay, issues & degradation[/h3] As for gameplay, Red Wings is a short-term enjoyable experience (despite the controls) with a lively comic shaded aesthetic, large mission list, couch co-op campaign & versus mode; although these qualities and the game degrade as playtime progresses due to: [olist] [*] lack of mission variety beyond the high altitude dogfighting with 2-3 bombing run and time-trials missions appearing to spice things up. [*] spikes in mission difficulty caused by player strength imbalance stemming from the star based reward structure that requires you to exceed 3 preset goals per mission (separate from the mission objective) to gain stars. Each mission has a 3 star rating and an objective goal for the player to complete to gain those stars, either complete the mission within record time or complete the mission with a high enough score from combo kills. Stars are a major part of player progression as they are used to purchase upgrades to damage output, armour penetration, heat reductions and ability power-up improvements. [*] Major increases in 3 Star objective requirements specifically linked to mission score that you obtain from killing other planes in quick succession through a combo count. As you progress the game requires 50,000+ mission scores in spite of late game units gaining special abilities, increased health and maneuverability, taking 30-50seconds to destroy. [*] AI stupidity, mostly the AI having no care for its own life resulting in frequent collisions into the player causing their death with no point reward and damage to the player plane, thus reducing your chances of acquiring 3 stars in a mission. [*] lack of useful planes obtained through story progression due to the final version of the game granting free access to the best planes from the get-go with unrivalled default stats until the final 5 missions of each campaign. [*] an inability to fly upside down and swiftly engage with planes flying overhead without the use of power-ups: Barrel Roll, Summon Squadron, Execute (a simple kill-cam pistol shot to a damaged plane) and Flip.[/olist] [H3]Conclusion[/h3] All in all I enjoyed about 5 hours of my 7 hour playtime of Red Wings: Aces of the Sky and therefore I recommend picking it up during deep sales ($2) with the notice that the controls are bothersome and the gameplay quality degrades with length and difficulty. [H3]Review Information[/h3] [List][*]Started: June 19th 2026 [*]Ended: June 21st 2026 [*]Expanded & Written: June 21st 2026 [*]Rated: Not Recommended (Mixed)[/list]
its okay hopefully a sequel can do better
fun
时不时会手痒打开战斗模式,来上一局两局休闲放松。游戏里,阵营之间一波接一波的空战攻势容易轻微上头,击落的敌机数量、连击次数和随着剧情推进而不断变化的战场情况比较有趣,还有3D油画风格的画面讨好眼球,加上游戏玩法和操作都很容易简单,是一款轻度玩家能够容易上手游玩并感受到乐趣的空战游戏,不过游戏本身难度还是有的,要是追求每局的完美度,那么几乎每局都得不断重新闯卡,但是游戏玩法就是简单的空战对打,这样玩容易疲劳。建议用手柄游玩,比较有那种空战的战场空间感。
Lietadielka :D
玩不了
是一款不错的三渲二飞行射击游戏,和朋友一起玩更欢乐
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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