
Red Trigger is an FPS Puzzle game inspired by Portal, Antichamber and more. Use a gun that can expand or retract red blocks. The catch? You can only expand three blocks at a time - so you need to manage your energy wisely.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not Portal. It's much more an action platformer than a puzzle platformer. Most rooms are timed, the movements are not fuild, when we turn it feels like moving on a grid. It's not a bad game, but it certainly isn't the experience that Portal provides, either. Personnally, it wasn't pleasent, and the story, if we can call that a story, was so predictable and slow that it was sleep inducing, and the same goes for the acheivments. Not my cup of tea. But since it's $6 bucks. If you don't have any modern platformers in your library and really want this more than you want Portal 1...
legacy version was better
Fun short puzzle game.
The idea of the game is really fun and cool but honestly it is just straight up unplayable, like i've rarely hit 30 fps despite having a decent enough pc that is better than this game recommended system requirements which is weird (not sure if there is something that i needed to download or not but the fact that it straight up laggy af when i boot it the first time is a big issue on the game imo) also the fact that i kept getting my camera shifted randomly when hitting the red blocks is just annoying though that could be part of the setting that i could turn off, didn't really checked for that before uninstalling the game overall the idea is great the execution here is horrendous
Regarded Game STAY AWAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! It makes me start from the beginning if I die too much when advancing through levels.
im bad at this game :)
Scam.
First played this game a couple of years ago, maybe 2018? This was a short, beautiful and fun game to walkthrough, but now I cannot recommend this game. After an update, that introduced the price, the level design rework and a voiceover. Physics are trash, there is no momentum your character carries while jumping from moving objects, at the end of the run VERTICAL platforms started pushing me to the side, so I kinda got stuck, voiceover is BIZARRE at best and overall performance is just worse. Saw RT2 on Steam. Maybe it will be better? Only time will show. But for now - negative rating
Since I got it when it was still the old free version, this review is marked accordingly. Old version was a little buggy and glitchy but fun and relatively easy to complete, never bothered with speedrun achievements. Years later was updated in place to current public release version along with making it paid (honoring previous ownership, that is good already). What you're getting here is still good and has all gamers' belowed graphical updates, lore tidbits, new misc puzzles, gimmicks, etc, etc. I prefer original though, was no-nonsence puzzler and run arguably better. Also, yess, playtime on my account is pretty much several full playthroughs.
I was going to call this game Portal for the mentally handicapped but that would be a compliment. This game is an utter disaster. Runs poorly even on the lowest possible settings, later puzzles weren't optimized whatsoever, and to top it all of you got bugs and technical issues. The icing on the cake? They dare to implement achievements such as speedrunning the whole game or beating it without dying once. It should come to nobody's surprise that only 10% of all players even managed to finish the game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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