
RED TITANS is a single player vertical shoot em up, use the resources available to stop the threat, you will have to be very skillful since there are no continues. Enjoy the chaotic and addictive Survivor mode that Red Titans has in store for you. (Survivor-Like)
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About
You are the best pilot, survivor, this is your last mission and everything will be finished. But in the middle of the mission, strange ships appear, a greater threat has arrived and the conflict seems to change course, now you are no longer fighting for a nation, it is the beginning of something much bigger and now you are the first defense barrier without even know.
Enjoy the chaotic and addictive Survivor mode that Red Titans has in store for you. Choose your ship, level up by defeating enemies, and improve your skills with every level. Defeat the frantic and powerful enemies, and push your skills to the limit. Get ready to conquer the epic Survivor mode that Red Titans has created for you.
FEATURES:
!Survivor mode! (With roguelite elements, each run is unique. Enjoy the chaotic and addictive Survivor mode)
! 6 frantic stages
! 5 Epic bosses at the end of the stage
! Beautiful hand drawn pixel art environment
! A retro 3:4 resolution (vertical shoot em up)
! A challenging path without contines
RED TITANS is a single player vertical shoot em up, you will have to end the threat by creating a strategy with the available resources, you will have to be very skillful since there are no continues, but you will be able to recover lives at certain times.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[h1]さぁ、凄まじい駄作がやってきたぞ![/h1] 本作は日本の80年代に発売された縦STGをイメージしたような作品だ。 恐らく制作者にレトロSTGへの愛と敬意のようなものがあるのだとは思うが、肝心の中身は粗末極まりない。 [h1]画面サイズ[/h1] ごく小さい画面サイズかフルスクリーンの二択。 [h1]操作[/h1] 2種類の中から選べるがショットとボムの配置が異なる。 自分で配置の変更はできない。 [h1]ゲームデザイン[/h1] 実はPVを見た時から「雑魚が固くね?」と思ったが案の定だった。 ステージ1の最初に出てくる雑魚戦闘機ですら2発当てないと落ちない。 敵の編隊や中型機などを破壊すると「☆」か「POW」アイテムが登場する。 ☆はステージクリア後にPOW、ボム、残機などを購入することができる通貨だ。 POWはそのまんまPOWER UPだが驚異の仕様が隠されていた。 このゲーム、ショットを撃ち続けているとなんとパワーダウンする。 パワーアップではない。パワーダウンだ。 「画面最上部のPOWERのゲージはなんだろう?」と思っていたが、ボスと戦っていて、被弾してもいないのにいきなりパワーダウンしたのには驚いた。時間経過でPOWERゲージが下がるのだろうか? いや、違う。「ショットを撃ち続けているとパワーダウン」するのだ。 なのでボスに攻撃を与え続けているのにこちらが弱くなってじり貧になるというバランスだ。POWを落とす敵? いないよ? 初期パワーでぺちぺちと当て続けるしかなく、なが~いボス戦に付き合わされます。 ステージ2以降の道中は敵の数も増えて、処理していくことになるのだが、あっという間にPOWゲージがなくなって雑魚の処理すら困難になるというのはさすがに驚いた。POWアイテムもそれなりに出るのだが、供給が追い付いていないんだわ。 あと細かいことだが、ゲーム内のちぐはぐさも気になる。 例えば被弾するとダメージが入った演出になるため本作は残機制というより耐久値制なのに残機表示なのが意味不明。自機が爆発して新しい自機がやってくるわけでもないのだから意図がわからない。 あと敵機に当たると被弾扱いとなって残機が失われるのだが、後ろから登場する、ジェット噴射している中型機に対しては触れても重なってもノーダメージなのがこれまた意味不明。恐らくいきなり後ろからやってきて被弾扱いにしたら理不尽だろうから、という意図なんだろうが「じゃあ他の敵機も触れてもいいようにしろよ」とちぐはぐさに突っ込みたくなった。ジェット噴射している敵=これは触れてもいいよ、という意図はわかるが、納得しがたいものがある。 [h1]まとめ[/h1] ただの駄作。 80年代STGの表面しか理解しておらず、世に出たゲームの「それが何のためにあるのか」というゲームデザインの意図を汲めていない。あと明らかに同ジャンルのインプット不足。「どういうSTGが面白いか」というのも理解していない。制作者はもっと多くの競合に触れてくれと言いたい。 模倣を超えて新しいものを生み出したい、というのは本作のPOWダウンの仕様からそれとなく伝わったが、完全に失敗している。これは純粋にゲームをつまらなくなる仕様だ。
Very bland and unchallenging. Terrible mechanic where your shot powers down as you shoot. Update: I've removed the stuff about the leaderboards being broken since the devs say it's been patched. Also, I discovered that you are awarded points for stars remaining at the end of the game, so if you're frugal, you can get a big end of game bonus. The problem is that powerup drops throughout the stages seem to be random, so somebody who has a lucky run can keep their shot power up and get a few lucky bomb drops and not really have to spend anything in the shop. edit: Aaaaah! There is a hidden mechanic. Once you get 100 stars, each star you pick up gives you an extra life, so don't spend anything in the shop, and then you can just tank your way through the final boss and get a huge bonus. I spent a load of money on bombs before the final stage on my most recent run and I didn't have to! I was wondering "hang on, where did all those extra lives come from?!" Edit: yup that's the way to score big. Spend nothing in the shop, tank your way through the final boss https://www.youtube.com/watch?v=DugRvCvOSOg edit:To be fair to the devs, they say they're gonna change the mechanics based on feedback, so hopefully the game becomes a lot more fun to play.
This is a very difficult game for me to review. It barely gets a pass from me, because the game itself is solid. It's a good little retro shooter. But for some insane reason, you are expected to complete the game in one life! I don't know who has so much time in their lives as to play this game long enough to become that good. The game advertises that it has no continues, but I thought that it would at least give the player more than one life. Well, it doesn't; it's a little ridiculous honestly. I managed to get to stage 3. If you buy this game, I hope you have LOTS of patience.
Small and retro shoot'em up whose unique mechanic won't work for everyone. There are six stages in the game. Since there is no difficulty option, you will either find the game's hour or two of playtime frustrating or enjoyable. Stages conform to the tried-and-true model. You fight against simple planes, bombers, boats, and other things for the first several minutes. While some aspects of a bullet-hell genre are present in their attacks, they never go too far. And then the stage is concluded with a boss battle. The movement and attack button are the only things you need to be concerned with, therefore the mechanics are pretty straightforward. There are also typical bombs that work best when you're being shot at from all sides. I'm not sure why, but my gamepad worked only the first time I started the game. When I exited and came back, the gamepad stopped responding. Getting hit also causes an explosion. You lose a life, but you also eliminate a few enemies. This should clear out the entire screen because the game is hard enough. Since there are no continues, it’s game over when you lose all five lives. And this happens frustratingly fast because you respawn completely vulnerable. It’s so easy to fly into a bullet right after a respawn. Oh, and enemy bullets are barely visible. The primary twist may not be to everyone's taste. Enemies will drop a power up for your main gun, as is normally the case. It can level up multiple times, with each stage adding more bullets to your gun. However, the gun gradually loses power every time you fire. That is why you must continually monitor the bar and replenish it with new power ups. The other enemy drop is a star. This only becomes important at the end of a stage when you may spend them to purchase more lives or powerups. The catch is that both drops only occur if you destroy every plane in a wave or one big enemy. Choosing whether to risk everything to shoot down the last plane or to retreat and move on to the next target adds some strategy. On paper, the limited gun seems good because you can't just hold the button down and kill everything as soon as it appears on the screen. However, it rarely results in enjoyable gameplay. It's quite easy to lose levels and find yourself with the weakest weapon against the most difficult opponent. Every stage is the same: you level up multiple times during the stage and then waste everything during the boss fight. Only some bosses have enemies around that drop stuff. This results in a boring encounters where you're dodging dangerous attack patterns while firing at the boss with a pea-shooter. If you don't gather enough stars, the next stage will begin with you at your weakest. One strategy is to let the power ups float about the screen and only collect them when necessary. However, this forces you to avoid them as well as hostile gunfire. In the end, success depends on how good you are at the start of the stage. If you don't acquire any powerups, you’ve already failed because you won't be strong enough to shoot down a single plane.
I'm not sure if it's an issue on my end but I cannot for whatever reason get my controller to work for this. Even looking past that issue, this game is fairly generic and unmemorable. It's certainly no where near as good or interesting as Q-YO Blaster, another shmup by the same developer. Get that game instead.
To be honest I find this game quite fun to play. It has the vibe of 80s arcade shooters. The only thing that bugs me a little bit is the "hit box" of the items, like stars, power ups, bombs... etc. They have to be touched at very center to collect, and it feels a bit weird.
This is quite a neat little Strikers 1945-type of shmup. Well presented and a great challenge due to the '1CC is mandatory' design of it. Unfortunately it appears the settings system is broken. For my first game I played on controller. I quit out to quickly do something else - then launched the game again and now can't get the controller to work at all (with or without SteamInput). Should this be fixed in the future I'll definitely give this another go. For now - refunded.
游戏很好,建议可以出选关模式,不用每次重头开始
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