
Red Ronin is a Turn-based but fast paced dash 'n slash game where a bloodthirsty ronin and her companion bot search for revenge.
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[/url][/p][p][] [/url] [/p][p] [/p][p][b]WHAT IS RED RONIN?[/b] [/p][p] [/p][p]One by one, turn by turn, kill all of them! [/p][p] [/p][p][imgvid poster.avif="" mp4="" width="634" height="280"][/imgvid] [/p][p]Red Ronin is a Tactical Turn-based but fast paced dash 'n slash game where a bloodthirsty ronin and her companion bot searches for revenge. [/p][p] [/p][p][b]STORY[/b] [/p][p] [/p][p]After being betrayed by her former team, Red embarks with her companion bot ISAAC in a non stop revenge journey to eliminate everyone who left her behind. [/p][p] [/p][p] [/p][p][imgvid poster.avif="" mp4="" width="744" height="298"][/imgvid] [/p][p][b]KEY FEATURES[/b] [/p][p] [/p][list][*][p]5 hours of turn-based combat through several handcrafted levels[/p][/*][/list][list][*][p]Turn-based but fast paced unique combat system and open ended puzzles[/p][/*][/list][list][*][p]Unveil and follow Red's revenge plot[/p][/*][/list][list][*][p]Think before every move or slash everything in your way[/p][/*][/list][p] [/p][p] [/p][p][imgvid poster.avif="" mp4="" width="744" height="282"][/imgvid] [/p][p] [/p][p]A turn-based puzzle game turned into a stylish hack 'n' slash game (or vice versa). [/p][p] [/p][p][imgvid poster.avif="" mp4="" width="744" height="280"][/imgvid][/p
WHAT IS RED RONIN?
One by one, turn by turn, kill all of them!
Red Ronin is a Tactical Turn-based but fast paced dash 'n slash game where a bloodthirsty ronin and her companion bot searches for revenge.
STORY
After being betrayed by her former team, Red embarks with her companion bot ISAAC in a non stop revenge journey to eliminate everyone who left her behind.
KEY FEATURES
5 hours of turn-based combat through several handcrafted levels
Turn-based but fast paced unique combat system and open ended puzzles
Unveil and follow Red's revenge plot
Think before every move or slash everything in your way
A turn-based puzzle game turned into a stylish hack 'n' slash game (or vice versa).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is neat. At times, game is even good. Game is also flawed and doesn't respect your time. There are several rooms/levels to a chapter. Throughout a chapter you accumulate single use power ups which you can stash for later use. Some rooms necessitate the player having a power up stored away to circumvent the first hazard. When exiting the game, it saves your progress and you'll continue on the latest room you've reached but you'll have 0 power ups. This can force you to forfeit your progress and restart the chapter. Same scenario applies if you've spent them all prior.
WORKS GREAT ON STEAMDECK! Wonderful tactical puzzler, you can feel the Hotline Miami influences. Great game to play in "small bites".
Had potential, but blunders and inconsistencies drag it down way too much. This game, as the tags imply, is a tactics game in a loose sense, as in: you have to plan out your moves to clear the room without dying. Your movement consists of dashes that are only stopped by walls and one-time use power ups that are collected within the levels (per power-up), of which there are two types: A dash panel that can change your movement direction mid-dash when you step on it and a freeze that keeps enemies from moving for a turn. However, it is not effective to plan out your movements more than one turn ahead and instead bang your head against a wall repeatedly due to the unpredictable and inconsistent enemies and time-based hazards that are not affected by the turn-based movement. There are minor glitches (such as such as the final boss ignoring tiles) and lack of QOL features (such as no easy way to restart the whole level, lack of clarity of the effects of tactics mode, constant input-eating and slowing down during movement). Going for the achievements has been grueling, as levels can take upwards of 15 minutes and since levels are so formulaic and punishing, it becomes a repetitive and boring task without feeling deserved. [b]3/10[/b] - Does what it sets out to do very poorly, the art is ok, the music is good and lack of QOL just sinks this even more
The game has nice visuals in art style and animations, serviceble story, buy man it feels amateurish. The game feels fairly janky and poorly designed, specially the "innovative" real time threats mechanics. It just feels like it was easier to make it real time instead of actually designing them in turn base combat mechanics. It's not innovative, it's just lazy, and i hope they ditch it in the sequel entirely. I wouldn't downvote the game if that were a middle ground option, but the flaws are to prevalent to me to recomend this game, but i hope they learned a lot for their future games. I hope they do some serious game testing with audiences before releasing the sequel.
A sweet puzzle game with action/cyberpunk aesthetics. Its smart and fun. Has a couple of great songs. Red is quite a waifu. Well not as much as Akane but heck. 7/10 Cheap fun action puzzle with a revenge plot.
a história é aquela coisa um pouco genérica mas que acredito que não seja tão o foco a gameplay que ganha destaque mesmo, se não fosse por algumas exceções, todas as fases seriam extremamente divertidas e com um bom grau de dificuldade Mas acredito que seja errando que nossos jogos brasileiros vão se desenvolvendo cada vez mais (obrigado ximas pelo presente!)
JOGO BRASILEIRO, APENAS COMPRE
Jogo bom de +, o desenvolvedor tmb e legal
Hack n Slash au tour par tour ? Eh bien NON, en fait il s'agit plus d'un puzzle game où la liberté est assez restreinte malheureusement, je suis plutot déçu. Le jeu possède toutefois une histoire et une bonne bande son.
Such a great game. It is pitty this is not most known here in steam but it deserves a lot of attention. It is demanding as well as well design. Congratulations!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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