
Gardener’s Path is a top-down turn-based puzzle game, about fighting giant insects and protecting underground gardens, through the use of magical artifacts.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
정원 내 벌레들을 박멸하는 퍼즐게임 사실 게임 시작 시 나오는 스토리 컷씬은 진즉에 스킵해서 뭔 스토리인지는 잘 모르겠는데, 어짜피 그런 게 중요한 게임은 아니니까, 마음대로 해석해보자면 정원을 지키기 위해 해충들을 박멸해서 정원 주인의 인정과 마음의 안정을 찾는 스토리 .... 인 것 같다. 퍼즐을 푸는 방식도 이 스토리에 충실하게, 레벨 내 모든 벌레들을 죽인 뒤 파란 크리스탈에 몸통박치기를 하면 레벨이 클리어되는 방식이며, 많은 소코반 장르 게임에 보이는 이동 방식인 "한 방향으로 이동키를 누르면 바로 멈추지 않고 쭉 이동하는 방식" 이기 때문에 잘못하면 사망 또는 재시작을 누르기 딱 좋은 게임 구조이다. 일단, 이 게임에서 마음에 들었던 점은 다양한 퍼즐 메커니즘 및 하나의 메커니즘에 질리기 전에 새로운 다른 메커니즘이 등장한다는 점이었다. 총 60개의 레벨이 존재하지만 약 5개의 레벨마다 새로운 요소가 등장하기 때문에 반복적인 레벨 구조에 질릴 틈을 주지 않으며, 이 때문에 레벨들이 박수칠 때 잘 떠났다는 느낌을 받았다. 몇몇 오브젝트들은 다른 게임에서 본 적이 있는 듯한 느낌 때문에 새롭다 느끼지는 않았지만, 반대로 몇몇 요소들은 (예를 들어, 벌레 중 처치하면 주인공이 마비되어 한 방향으로의 이동을 봉쇄하는 전갈의 경우는 나름 신박하였다) 새로운 느낌을 받아 마음에 들었다. 난이도의 경우도 그리 어렵지는 않아서, 단편 퍼즐게임 하나 즐기고 싶을 때 하기 알맞다는 생각이 들었다. 다만, 이 게임에서 아쉬웠던 점은 편의성 부문이었다. 일단, 조작 키를 바꿀 수 있는 설정이 있기는 한데, 건드리지 않는 걸 권장한다. 원하는 키만 바꿀 수 있는 기능이 없으며, 하나하나 눌러서 바꿔야 하기 때문에 만약 실수로 잘못 키를 설정하면 처음부터 다시 키설정을 해야 한다. 심지어 만약 어떤 키로 바꿨는지 까먹으면 시행착오를 거치는 것 말고는 무슨 키를 설정했는지 알 방법이 없다. 레벨 선택의 경우도 좌 - 우 조작으로만 움직일 수 있어서 만약 30레벨을 선택하려면 일일히 30번의 오른쪽 방향 키를 눌러야 하며, 처음 게임을 킬 때 화면이 매우 작게 나와서 F 키를 눌러 전체화면으로 만들지 않으면 게임 내용이 보일락 말락 한 쥐콩만한 화면으로 게임을 해야 한다. 개인적으로 게임의 완성도에 기여하는 요소 중 하나는 편의성 부문이라고 생각하는데, 이 게임의 경우 퍼즐의 완성도나 비주얼적인 면은 괜찮았음에도 불구하고 이러한 편의 기능성 부분이 부족하다는 건 꽤 아쉬운 점이었다. 결론적으로, 완전히 새로운 퍼즐 메커니즘을 자랑하지는 않지만 그래도 가볍게 두뇌를 풀기에 좋은 난이도, 분량 및 가격을 지닌 퍼즐 게임이라 일단은 추천. 고난이도의 퍼즐들을 원하는 사람에게는 권장하지 않지만, 나처럼 소코반류 퍼즐게임들에 약한 사람들에게는 부담이 거의 없는 난이도이니 이런 류 퍼즐 입문용으로는 괜찮다고 생각한다. 여담) 가끔 몇몇 레벨들에는 부가적인 수집품이 있어 이들을 모으면 코스튬을 해금하기는 하는데, 이 수집품들을 모으는 게 그리 어렵지 않아 난이도의 급박한 상승처럼 느껴지지는 않을 것이다.
[b]gardener's path[/b] is a short sliding game with [b]great pixel graphics and music, but pretty bad execution otherwise[/b]. it starts in a very small resizable window every time and you have to sit through or skip the pretty but very loud intro, again, every time, with [b]slow, typewriter-like text display, accompanied by annoying sounds[/b]. then it switches to full screen if that's how you left it, but accessing the settings should come before any lengthy cutscene, skippable or not. the story is about a girl, gardener by trade, trying to protect her village and the underground gardens from giant insects. there's a bunch of dialog throughout the game with the same annoyances as the intro, but a press of a specific key (because why would enter, space or esc do anything) shows the whole sentence immediately. [b]60 levels[/b] in 4 environments, level numbers only on the level select screen (with a lot of tedious left/right scrolling if you want to replay them) and in the pause menu. the whole thing should take [b]about 2 hours or so[/b], as most stages are relatively easy, but the game lets you [b]skip a level[/b] and come back later after failing it a few times. gameplay-wise it's your average sliding game, [b]no timer or move limit, but annoying real-time element near the end[/b]. this isn't the first (or second) game claiming to be turn-based and those shouldn't have shenanigans like this. on the last 10 or so levels [b]you can 'turn off' some plants for better visibility and they come back after 3 seconds instead of after the next move[/b]. mazes are bad enough, made even worse if they're coupled with a memory game and level reset. otherwise move in four directions, avoid cacti for obvious reasons, use sunflowers to get pushed around because they're famous for their bounciness, use other plants as teleporters and gates. bump into insects to deal 1 damage and open the path to the exit crystal once they're all dead. if you pick up a weapon, it'll auto-kill sturdier foes in one hit (as do cacti). [b]bumping into an enemy from the adjacent tile won't do anything, but sunflowers still work[/b], a bit of inconsistency for fun... there's also a poisoned skull to use when available, it can deal with multiple nearby insects. [b]dying immediately resets the level and there's no undo.[/b] often a dealbreaker on its own, but it's only one of the many issues here. you can find a so-called time jewel on certain levels, but that's just part of the puzzle to take you back to an earlier position [i]as the next step[/i], not to rectify a wrong player input without having to start over. keyboard and controller are both supported, [b]no mouse or logical keybindings, you can change them but it won't help much[/b]. by default arrows move, wasd doesn't work, 'z' is select, enter doesn't work, 'x' is skip/return, esc doesn't work. when will developers realize that [b]keyboard and controller aren't the same, so stop ruining keyboard controls by making them imitate a gamepad[/b]. rebinding is always useful, but in this case it doesn't work properly. [b]defaults are shown even if you change them to something else[/b], can't set alternatives, so it's still arrows [i]or[/i] wasd, not both, for instance, and [b]the keys for using in-game items double as select and exit in the menus[/b]. god forbid you had separate ones for very different functions. again, [b]it's not a controller, there are 100+ keys on a ♥♥♥♥♥♥♥ keyboard, use them[/b]. further settings, only available from the main menu (another shortcoming), include languages, separate volumes, a full screen toggle for a resizable window, but there's no proper full screen, window manipulation icons are always visible in the corner. this might only affect win7 users (or just me), as other games using the same engine(?) behave similarly. there's a [b]logbook with stats and lore to unlock[/b] as you run into new plants, insects and artifacts, always nice. your appearance can also be changed by unlocking [b]various skins[/b]. sadly, it's [b]the usual style over functionality schtick[/b]. looks great, works well enough in some areas, not so well or at all in others. it went half off a month after release but even that's too much at this point. if it ever gets patched and starts working as it should, not just look and sound pretty, I'll edit the review.
セール時に260円で購入。日本語サポート無しになってますが、しっかり用意されています。 倉庫番ゲームタグがついてますが、主人公を操作して虫を退治しつつサボテンを避けながらゴールに辿り着くパズルゲーム。主人公は何かにぶつかるまでとまりません。計60ステージ、進むにつれギミックが追加され、徐々に複雑になっていきます。2時間ほどでクリア。 綺麗なドット、落ち着くBGMでリラックスしながら達成感を得られる良ゲーだと思いました。 人によってはボリューム不足と感じるかもしれません。どちらかというとオススメです。
Took my smooth brain ~100 mins to wrap it up, very good feel and creative level designs - its like a fast paced ChuChu Rocket from the Gameboy Advance era with better graphics. Very clean experience, no technical issues or game-play repetitiveness, did not overstay it's welcome.
[b] A short but very sweet puzzle game [/b] The gameplay is very simple, move in 4 directions to reach the end. But it never feels tiring or repetitive as you are being introduced to new gameplay mechanics every 5 levels or so. It might feel like you are being thrown new stuff at you too often but the level design is very well-made, which makes you understand every mechanic very easily. The puzzles are good, they never felt too hard but some of them really required you to think. It might be a little inconsistent where you can get stuck on one level for 10 minutes but beat the next level in first try. Luckily there is a skip option so you are never forced to complete a level to unlock the next one. In general there is a lot of trial and error, but very quick restarts doesn’t make this annoying in any way. The graphics and music is amazing, it was the graphics that got me to buy this game to begin with. One of the best pixel art games I have seen, even though it’s not much to look at its something about the whole setting. I like that there are 4 different styles the further you get into the game. And the music is great, plenty of tracks, and they all fit very well. The only downside to this game is the length and difficulty, I did it in around 80 minutes and there is no extra content once you done all the levels. Not even the achievements bring you an extra challenge. It would be fun with more, harder levels and challenges. Maybe even a level editor. It’s very cheap so definitely worth the money.
选关式的滑冰类解谜游戏。 解谜方面,无论是小机制的设计,还是关卡谜题的设计,都算的上同类游戏里的中上水平。 然而这游戏最不可思议的,与这定价和人气完全不相符的, 是这肉眼可见的优秀像素美术水平。 无论是过场插图,像素图块,物件动画,还是细节特效,全都算得上像素游戏里的上游水平。 划过场景的操作和动画异常流畅, 想好解法,一连串的高速划动后解开谜题通关,令人感觉非常舒畅。 游戏还有一个完整而独特的世界观,以及一本可以在游戏中收集内容的小图鉴。 实在解不开谜题的关卡还有跳过功能。 解谜之余看看图鉴也还挺有趣。 其实画面作为游戏最大的优点在PV中就有很好的体现。 看看PV,喜欢那风格的话,这游戏就适合你。
Jogo puzzle bem divertido e gostoso de se jogar, os níveis são desafiadores mas o jogo te ensina as mecânicas ao longo dos níveis. A música, arte, e atmosfera geral do jogo são relaxantes e bem zen quase como se você estivesse cuidando de seu próprio jardim. A duração do jogo é perfeita com o ritmo do desafio escalando consistentemente você nunca será pego desprevenido pelos desafios dos níveis. Recomendo com todo prazer
[b]Gardener's Path[/b] is a short and relaxing puzzle game with chill music and beautiful graphics. The protagonist is a gardener who must defeat the insects that are destroying the underground gardens, as these gardens are essential for human survival after the planet became unable to produce enough oxygen to sustain life. To complete a stage, the player must destroy all the insects and reach a crystal, while avoiding the cacti that might hurt them. The player "dies" if they hit a cactus and the stage is restarted. The game contains 60 stages and new mechanics are gradually introduced, with difficulty escalating for each new mechanic introduced. There are a couple of different insects, plants and artifacts, each one with its own unique gimmick, that adds complexity to the gameplay. The gameplay is fast-paced and the player can quickly restart a stage, a very welcome aspect for those who suffer with slow-paced games. An option to skip a stage after failing it too many times also exists, allowing the player to enjoy the rest of the game if they get stuck and come back later to the ones they skipped. As the player completes the stages and collects special fruits, they unlock new colors for the protagonist and pages in the logbook containing information about insects. There are some minor UI issues that could be improved in my opinion, but nothing major that affects the overall experience. Recommended for anyone looking for a chill puzzle game with interesting mechanics.
Amazing game! The soundtrack is super chill and the gameplay is perfectly balanced regarding difficulty. The game itself is also challenging for gamers in general, but with the option to skip levels for the more casual players.
Very nice game with great graphics, pleasant soundtrack and fluid mechanics. The pixel art graphics and post processing filters combined with the soundtrack creates a great atmosphere during the entire game. The puzzles gets harder and harder during the game progression, introducing different mechanics for the insects and plants.
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