
The Red Forest is one of the most unique spots in the Chernobyl area, with various mutations still taking place here. It is visited by tourists wishing to see something extraordinary.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Red Forest, developed and published by BiscuitPlay, is a small-scale indie horror-survival game that attempts to immerse players in the eerie, post-apocalyptic atmosphere of the Chernobyl exclusion zone. Built around the mythos of a mysterious creature known only as “Rake,” the game places you in the role of an unnamed hunter—enticed by promises of discovery, danger, and financial reward. It’s a premise that holds immediate intrigue: a haunted forest, scientific mystery, an elusive monster, and a sense of isolation in a setting inspired by one of the most radioactive places on Earth. From concept alone, Red Forest presents itself as a horror journey into the unknown, combining suspense, exploration, and survival mechanics. At first glance, the game’s atmosphere does seem to live up to expectations. The environment is dense with dark trees, unlit trails, and long silences punctuated by the occasional forest noise. There’s an effective use of natural ambience—wind, footsteps, distant animal calls—which helps maintain a level of tension. The setting is cold and remote, with a constant feeling that something is watching you. The idea of a hidden threat somewhere in the woods gives the player reason to tread carefully. For a short time, this is genuinely compelling. Unfortunately, the illusion begins to unravel once you realize how little the game does to support the tension with meaningful gameplay. One of the main criticisms surrounding Red Forest is how directionless it feels. Once the player is dropped into the world, there’s minimal instruction or guidance about what to do or where to go. The map, if any, is not intuitive, and objectives are vague to nonexistent. While some survival and horror games thrive on minimalism and discovery, Red Forest takes it too far—it often feels like you're wandering aimlessly through repetitive terrain, unsure whether you’ve triggered progress or are simply wasting time. The lack of narrative progression or even environmental storytelling means that much of the playtime is spent in a sort of static limbo, waiting for something—anything—to happen. The central feature—the hunt for the creature known as Rake—is underdeveloped and inconsistently executed. Despite being advertised as a central gameplay loop, the monster often doesn’t appear, or does so without clear triggers or pacing. Players have reported long sessions without a single meaningful encounter. For a game built on the suspense of hunting or being hunted, this severely undercuts the player’s motivation. When the payoff never comes, the sense of dread turns into boredom. Even acquiring weapons through the in-game arms dealer feels underwhelming when there’s little opportunity to use them. You can gear up, patrol the forest, set out on the hunt—but if the monster doesn’t appear, all your preparation feels wasted. Technically, the game shows its limitations. Controls feel sluggish and imprecise, which is especially noticeable during tense moments when responsiveness is key. The animations are stiff, and interaction prompts are either poorly placed or completely missing. Graphically, the forest is decent enough in style, using fog and darkness effectively, but the assets are reused frequently and don’t evolve much throughout exploration. There is little to no environmental variation, and the lack of distinct landmarks makes navigation feel like a loop through the same patch of trees. On the audio front, the design does a passable job of building atmosphere, but without gameplay events to support it, even eerie sounds start to feel empty. It’s also worth noting the game’s technical stability, or lack thereof. Bugs and glitches are fairly common—objects not loading, NPCs failing to interact, or the game simply not responding as intended. There have also been reports of performance issues even on modest hardware setups, which is surprising given the relatively simple graphics. Compounding the issue is the lack of updates or developer communication since release. With many players posting negative reviews citing the same problems over multiple years, it becomes clear that Red Forest lacks the post-launch support needed to fix or improve its core systems. Despite these shortcomings, there is still a sliver of value here for a very specific audience. For those drawn purely to the setting—the creepy, radioactive isolation of a Chernobyl-like forest—there is a certain allure in simply walking through it. The premise of a hidden, dangerous creature living in the woods has potential, and there are moments where the game almost captures that sense of dread. At its very best, Red Forest can feel like a meditative, eerie stroll through a haunted wilderness. However, those moments are fleeting, and they are far outweighed by long stretches of gameplay where nothing happens, and where the systems meant to engage the player fall short. In its current form, Red Forest feels more like a prototype than a full-fledged experience. It introduces interesting ideas—cryptid hunting, survival horror in an Eastern European setting, minimalist immersion—but never capitalizes on them. The monster encounters are rare and unmemorable, the objectives unclear, and the game world too sparse to sustain long play sessions. Its low price point may attract curious players, but even as a budget horror title, it struggles to justify the time investment. What could have been a gripping, atmospheric hunt for a legendary creature instead becomes a lonely walk through an empty forest. It’s a game with ambition but little follow-through, and unless BiscuitPlay revisits it with major updates or a full redesign, Red Forest is likely to remain a forgettable entry in the indie horror genre. Rating: 3/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🦢
I think this actually tops the worst games I've ever played, and I've played a ton of GameGuru games, so that says something. It isn't playable. It isn't fun. It isn't a game. This is a walking simulator, but the walking is boring. It's like a hunting game that forgets to spawn the animals, like a racing game but you're not allowed to have a car, like child birth but.. y'know what disregard that last one...
💋
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Bought this game despite the bad reviews. Would I be leaving a good review if I bought it at its $15 price tag? Absolutely not, this was definitely not worth $15. $5 however, I can stomach. I managed to kill the Rake after about 30 minutes of gameplay (not sure why nobody else could find it), but somehow never took damage once. Its a long shot, but developer, if you see this, an update to the Rake's AI to make it more aggressive and be able to take an extra shot or two would go a long way, as well as proper tutorial of what each item does. If you want the flashlight to be useful as well, make the game darker.
Gutes spiel, seit 20 min versucht eine Mehrspielerpartie hinzubekommen nachdem ich nach 5 min gemerkt habe das der Mehrspieler Knopf nur Deko ist. kann es nur weiterempfehlen.
its ♥♥♥♥♥♥ bad. updates never happen
Poco atractivo.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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