
JOIN THE REVOLUTION! Lured to Mars by the Ultor Corporation's promise of a better life, thousands have come to seek their fortune and work for the massive mining company. But all is not as it seems. A deadly plague is sweeping through the barracks, and miners suffer daily abuse at the hands of the Ultor guards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 3Kreviews | 86% | — | $141.3K |
| $2.24−85% | 1.8Kratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Legendary game!
Good ol nostalgia....
its okay
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $1.99−80% |
| 531ratings |
| 80% |
| #101 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Red Faction is an ambitious game whose execution doesn't quite live up to its lofty goals, but it reaches just high enough that it warrants your attention, and even a sequel. First the good: The overall concept of a miners rebellion on Mars is compelling, and both the gameplay and in-game narrative tools are solid in that derived-from-Half-Life sort of way. Volition also invested effort in advancing the capabilities of the Half Life source engine, adding variable gravity, drivable vehicles, some rudimentary stealth elements, and most impressive: destructible environments, which is definitely the most interesting innovation in the game, and one that is frankly underutilized. On the other hand, some aspects of the game feel undercooked. The most glaring one is the level design, which just feels like it was done on a budget. It's mostly geometry, with very sparse use of in-game assets, and that means you'll be walking through a lot of empty and generic corridors and rooms, that barely feel like real environments. The only thing that makes this somewhat believable is the industrial-mine setting of the game, where you can believe that the barren spaces are simply utilitarian. Nevertheless, the emptiness becomes hard to ignore after a while. Another issue is the lack of enemy variety. You'll be going through long stretches of facing the same enemies over and over again, and while there are story reasons for that, it nonetheless makes the shooting less interesting. The story itself is a kind of in-between for me: intriguing enough to keep you interested, but certainly isn't the best example of writing in gaming either. Overall, thanks to a strong foundation (Half Life), and an ambitious vision, this game clears the quality bar just enough for you to come out of this experience wanting to see a sequel that will properly realize the narrative ambitions of its creators. It has a solid Half-Life-on-Mars feel to it, and that would be good enough for most people.
My father bought our first PC in 2009. About two months later, he bought me this game. I thought it was the coolest thing ever. However, neither me nor papa knew how to install it. We fiddled around for a good couple of hours and finally got it to install. I remember him telling me, "well it works somehow, don't mess it up. have fun." Me and my brother played this game for hours on end. Good times. I bought it on steam and it's still just as fun as it was back then. 10/10 recommended.
Nostalgia game and it's still soo good! It aged like a fine wine! And it runs perfectly on my ancient laptop!
Its a great old school shooter however it has alot of bugs if it runs over 60fps so i reccomend installing something like Dashfaction to fix it
Red Faction has a very similar feeling to Half Life when you play it. The levels all flow into each other, it experiments with some fun ideas that you can see flow into a lot of game that come after it, and a lot of the story is told through the environments. It's a lot of fun and has a pretty solid variety in weapons with no duplicates or direct upgrades to previous weapons. The other thing that is impressive, even today, is the destructible terrain. The earlier levels use this better than the later ones, but very few games do destruction like this even today. The story is just there to give you a reason for doing what your doing and has practically no depth, I do find how dim Parker, the main character, is very fun and the fact that every time another miner shows up the nearly instantly die. All in all a fun short shooter which executes what it sets out to incredibly well.
RED FACTION!!! *dies*
Half-life clone. Was obviously good enough that it got it's own little series. I have some memories with guerrilla on the PS3. Won't be returning to this one, just too old for my liking. Perhaps, some peak for the uncs??
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 13.4K | 80% | $29.99 | |
| $3.5M | 14.3K | 90% | $9.99 | |
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| — | 2.6K | 89% | — | |
| $121.5M | 239.5K | 92% | $39.99 | |
| $111.4M | 217.5K | 91% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $141.3K | 329 | 88% | $15.99 | |
| $141.3K | 536 | 95% | $9.99 | |
| $141.3K | 283 | 94% | $19.99 | |
| $141.3K | 331 | 82% | $9.96 | |
| $141.4K | 270 | 75% | $22.49 | |
| $141.2K | 136 | 91% | $29.99 |