
This is a psychological horror where for 14 days in a row you have to choose either a red door or a blue door. Make even one mistake - you die, and you have to start all over! Welcome to a terrifying puzzle with no room for error. And know this: someone is watching you.
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About

You wake up in a cold cell with no memories. Each in-game day, you face a choice: the red door or the blue door. The right path leads forward, the wrong one - a gruesome death. Your goal is to survive 14 days.
Only one choice per day - the consequences are always different. One mistake resets your progress completely - you start from day one with no saves.
The horror here doesn't come from jump scares - it comes from the fact that any mistake is your last. You start over. The only way to win is to remember which doors have killed you before, and keep trying.
On average, 30 minutes. It depends on your ability to make mistakes and learn.
Welcome to a terrifying puzzle with no right to make a mistake. Every move you make is being recorded. And someone really wants you to fail.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Portuguese - Brazil, Russian, Turkish*languages with full audio support
Reviews
Few improvements for the game needed to make it playable. Number 1 - upon getting the incorrect option allows us to skip the dialogue, or just put us back to choosing the door. The dialogue is painfully slow to listen to more than once. Number 2 - When in the options in game, you cant get out of them. The only options are, save.. or main menu. I pressed main menu and reset my progress.
very boring and corny most levels just put you to sleep after getting the right door the villain takes forever to finish speaking and you cant skip it even after dying which is frustrating on its own good idea of a game but poorly executed do not buy save your money needs to be updated asap i hope i get my refund
I honestly wanted to like this game, and I can see the potential it has. There are some genuinely good ideas here, and a few rooms stood out to me as creative and memorable, especially the parkour section. I also want to give credit to the developer for the player movement and camera controls, which felt smooth and polished. That's something many first-time developers struggle with, so kudos for that. Unfortunately, there are several issues that make it difficult for me to recommend the game in its current state. The lack of skippable dialogue becomes frustrating on repeat attempts, the settings menu appears to be bugged, and basic options such as volume and mouse sensitivity adjustments are missing. While the story has an interesting foundation, I felt it needed more development and polish to fully land. What makes this disappointing is that the game doesn't feel beyond saving. In fact, I think many of its biggest issues could be addressed through updates. The core idea is there, but the execution needs more time and refinement. As a fellow game developer, I know firsthand how difficult it is to make and release a game. That's why this review isn't meant to tear the project down. Rather, it's an honest assessment of its current state and a hope that the developer continues improving it. I would genuinely like to revisit this game in the future and see how it evolves. For now, I can't recommend it, but I do believe it has the potential to become a much better experience with additional updates and polish. I'd give this game a 3.5 out of 10 Doors. GAMEPLAY VIDEO: https://youtu.be/Lal7mIISWh0?si=EroAaX0WmatTO1BM&t=5922
Купил с дикого похмелья. Игра как и мое состояние - полное дерьмо.
Je mets un pouce bleu uniquement pour ne pas casser le jeu dès sa sortie avec une éval négative, mais il y aurait pas mal de choses à revoir pour en faire une expérience intéressante. L'idée est bonne, mais il y a dès le départ des éléments inutiles et frustrants qui viennent tirer l'expérience vers le bas. Par exemple si on meurt, on doit se retaper les dialogues de façon systématique et le gars est sacrément (trop) bavard. Proposer une option pour skip les dialogues au minimum une fois qu'on les a déjà entendus une 1ere fois serait une bonne idée. Tenter de rallonger artificiellement la durée d'un jeu en forçant le joueur à refaire des séquences inutiles et qui n'apportent rien de neuf n'est jamais un bon plan, à ce moment là on rajoute du vrai contenu supplémentaire si on veut faire plus long. Le jeu est minimaliste, il n'y a pas d'exploration, on reste toujours dans le même environnement limité sauf pour certains rares passages dont un terriblement long et sans réel intérêt. J'ai aussi eu la merveilleuse idée de modifier une option graphique arrivée au jour 3, et là boom, le jeu me renvoie directement au menu principal avec pour seule option de tout recommencer depuis le début... et de me retaper tous les dialogues... Les choix à faire sont vraiment prévisibles la plupart du temps une fois qu'on a compris ce que le jeu attend de nous. Il n'y a pas de surprise. La seule chose qui pousse à faire un mauvais choix est de voir comment on va mourir cette fois. L'histoire aurait pu être bien plus développée aussi, là on manque cruellement de contexte, on effleure seulement la surface et je ne peux pas dire que cette partie soit intéressante non plus. Le jeu ne fait pas peur, n'amène aucune tension. Il y a également un problème avec les succès Steam. J'ai terminé le jeu, pourtant les succès à partir du jour 9 n'ont pas été validés. Je ne recommande donc PAS le jeu en l'état actuel, mais certains ajustements pourraient déjà améliorer un peu l'expérience. Ça semble plus être une première tentative de création de jeu, mais il y a vraiment du pain sur la planche pour en faire quelque chose de viable.
need skip feature but choices dont matter
这游戏真墨迹 大多数时间都在听这人逼逼叨 死了还要重新再听一遍逼逼叨 创意挺好 能不能别让他那么能逼叨 烦死了
Страшные Игры на вечер. Интересная игра в стиле Выживания ловушек Пилы.
Game was Okay, it had it's moments but could have been better, but good effort nonetheless. Full playthrough: https://www.youtube.com/watch?v=RKITiIH_VrY
Please make a Red Door or Blue Door 2. Add RNG and a reset to Day one on death and I think it would be a banger!
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