
Red Death is a vertical shooter, Prologue of the series Project Starship!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un juego bastante dificil y entretenido por el modico precio de 1€ Algo simple y retador para pasar un buen rato.
Some bullet patterns are very well done, but the devs REALLY milked them by keeping them going for way, way too long. And that's bad considering the incredibly short runtime of this game. The bad dialog and ham-fisted cursing doesn't help either. Overall it just feels dull and like it's missing something. So short and sweet, this be not. Just buy Project Starship X instead.
[h1]#tinygamereviews[/h1] Red. Dead. Repeat. An appropriately-difficult, super-red, arcade-style bullet-hell shoot-em-up that'll only hurt your eyes a [i]little bit[/i]. [list] [*][b][u]Overall Score[/u][/b]: 2/5 [/list] [hr][/hr] [h1]Full Review[/h1] [table] [tr] [td]Playability[/td] [td]3/5[/td] [td]It isn't easy, but it's [i]playable[/i] and responsive. No complaints.[/td] [/tr] [tr] [td]Graphics[/td] [td]2/5[/td] [td]It looks...fine. The red color scheme looks good at first but can be hard to look at for a long time.[/td] [/tr] [tr] [td]Sound[/td] [td]3/5[/td] [td]Nothing special, but absolutely nothing bad.[/td] [/tr] [tr] [td]Story[/td] [td]1/5[/td] [td]Forgettable and may as well not exist.[/td] [/tr] [/table] Red Death is difficult, like many bullet-hell games. Some of that difficulty can be attributed to the color palette of projectiles blending in with the background, which has caused many a game over. It'd be cooler if you got more lives per game (or if you could unlock an option to have more, somehow), but the pacing seems adequate; if it were much easier, there'd be less incentive to pay closer attention and git gud. Overall, it's one of the more fun games of its kind I've played for a while. The great lo-fi/chiptune audio enhances the arcade-like experience. [table equalcells=1] [tr] [th]BEST[/th] [th]WORST[/th] [/tr] [tr] [td]Its sheer simplicity and fast pace; you'll die a lot, but it's not upsetting to restart.[/td] [td]On the flipside of its positive simplicity - the color scheme. It looks cool in screenshots, but it quickly gets old.[/td] [/tr] [/table] [list] [*][b][u]In-Game Purchases[/u][/b]: None [*][b][u]Learning Curve[/u][/b]: Hard. You will die a lot. [*][b][u]Replayability[/u][/b]: Low [*][b][u]Recommended Purchase Price[/u][/b]: $1 [/list]
meh
red death ticks a lot of boxes for this shump fan, it has a four tone colour palette, retro style pixel graphics and a punishing difficulty that will keep you coming back for more :-) https://youtu.be/veJ_Gv7WsQI
Red Death is a solid budget bullet hell that punches above its weight for the $1 price tag — the four-color retro aesthetic is charming, the boss patterns are genuinely creative, and the focus/overdrive mechanics give it some depth. That said, the weapon balance is noticeably skewed toward the laser, and losing all your powerups on a single hit can turn boss fights into a frustrating slog with the pea shooter. The unskippable dialogue and that baffling stretch of doing nothing before the final boss really kill the momentum. It's not going to replace your favorite shmup, but if you're a fan of the genre and want something quick and cheap, you'll probably get your money's worth.
лайк за низкую цену. Игра хоть и не плоха, но для хард скролла цветовое решение очень плохое.
Shallow arcade shooter with repetitive bullet patterns, poor writing, and overall disappointment.
for the price its alright
was für ne Zeitverschwnedung...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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