
The last world war didn't end conflict. The Iron Hand tyrannizes people, as the Resistance fights for liberation. In the resulting conflict high tech and brute force face off against guerrillas with unconventional tactics, leading to Red Chaos: A modern take on classic real-time strategy games.
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About

Red Chaos is a modern RTS inspired by classic real-time strategy games. Two unique, well-balanced factions face off in intense battles where base-building, resource management, and commanding units will shape you into either a powerful commander of the Iron Hand or a fearless general of the Resistance.
Engage in ground and aerial warfare, utilize upgrades, special abilities, and devastating superweapons to dominate the battlefield. The focus is on large-scale battles where armies clash. Build a mighty base or strike fast to outmaneuver your opponent. With multiple tactical and strategic approaches, the choice is yours.
Red Chaos features an extensive multiplayer mode, offering countless hours of fun against both friends and strangers worldwide. Compete in ranked matches to climb the leaderboard and prove your skills.
The Skirmish mode is highly customizable, featuring four difficulty levels and adjustable AI behavior. Set your opponent to be aggressive or defensive, and even restrict them to specific unit types, such as air-only battles. Once you get the hang of it, facing different enemies under unique conditions becomes a thrilling challenge.
To ensure a smooth start, Red Chaos includes a short tutorial to familiarize you with the controls. Additionally, a set of missions will gradually unlock new buildings and units while guiding you through objectives that test your strategic abilities.
But true mastery is only achieved on the battlefield against real opponents.

After a devastating world war ravaged the Earth, one place remained untouched by pollution and destruction: Untainted Garden, also known as the Green Land.
When the warlords realized the full extent of the devastation, they agreed to a ceasefire and began discussions on establishing a new world order. The Untainted Garden was chosen as the site for the new world government, and there, they built a formidable fortress.
Refugees, seeking a fresh start, fled to this sanctuary, only to be betrayed by politicians who established the Iron Hand regime. Instead of creating a just society, the powerful grew stronger while the civilian population was oppressed and abandoned. This oppression and the growing sense of despair fueled resentment and unrest among the people.
Amidst this discontent, former generals, soldiers, and rebellious citizens formed a resistance. United by a common cause, they vowed to fight against the Iron Hand and free the land from its tyrannical rule. Though their resources were limited, they used their military experience and skills to build a formidable fighting force.
The resistance worked to gain the people's support and expose the injustices of the Iron Hand. They sought to recruit civilians to strengthen their ranks, but they had to proceed with caution, as the Iron Hand controlled a fortified city and possessed vast resources.
The struggle between the Resistance and the Iron Hand became a war of sacrifice, deception, and strategic warfare. The people were not only fighting against the physical might of the Iron Hand but also against the suppression of their ideals and values.

Red Chaos builds upon the legacy of classic real-time strategy games, offering two unique factions.
The Iron Hand is a tyrannical regime seeking total control over the Untainted Garden. Armed with advanced technology, a superior air force, and powerful tanks like the Titan, they aim to achieve victory through overwhelming firepower or hold their ground with robust defensive structures if a direct assault fails.
The Resistance, on the other hand, relies on deception and unconventional tactics. Their arsenal includes units like the Flying Rhino, a flying bus that drops high-explosive barrels on enemies, or the Tube, an underground tunnel system that allows for rapid movement between locations, alongside other modified vehicles designed for mobility and surprise attacks.
Each faction offers a completely different playstyle. It’s up to you to decide the fate of the war.

We at Squarecut Games have built a great team that works together to perfect our project.
Like many others, we, the members of Squarecut Games Studio, were shaped by the unprecedented rise of the video game industry and recognized the love for the RTS genre as early as the 90s, which has accompanied us to this day and encouraged us to develop RED CHAOS.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Очередная попытка сделать c&c и опять недотягивающая. Вот зачем такое в ранний доступ пихать... Интересной кампании нет. А полюбить игру просто схватки никогда не дадут... Патчи редкие , забейте.
It becomes clear very quickly that this RTS is a well made C&C inspired game, but it has its own touch. The gameplay, the visuals and the sounds fit well together. I’m looking forward to the further development on the roadmap.
esta bien para comenzar pero le falta mucho contenido si lo recomiendo - pero tienen que mejorar A ESTA MUY MAL OPTIMIZADO
Надеюсь что игра будет развиваться, пока для беты сойдёт.
Needs lots of work. I see the potential however will it live up to it Idk thats up to the community and creators. I play a ton of RTS games and a lot. I will leave a positive for now cause its a (WIP) but the review will change after full release. Breaks : Negativity or Positivity with players leaving aka player retention. Makes : Keeps a player base and stays popular/fun. What it needs that will be the make or break: 1: Campaign ( WIP based off posts and such needs to be good ) - What I envision and loved was what C&C and tempest rising did making you feel like a actual commanders . 2: Construction vehicle or equivalent so if command centers get destroyed ( C&C MCV Equivalent basically for a idea of what I mean ). 3. Map creator : For people to make maps ( Prolongs games playability increasing player retention ) 4. Mods support / Mod tools ( Enables creativity and Prolongs games Re-playability ) 5. Both sides need the same stuff but different to counter each other so in other words if you do a airfield both sides need a airfield ( Tempest rising did that BS and it was unbalanced due to it. ) -------------------------- A idea I have which would be cool is a survival mode. Survival ( AI enemy Units come from off map to slowly take over the map and build on it to take out the players. Score would be based off time survived and damage dealt to the enemy. Defeat would be losing all your production structures for units.)
im huge general fan and i like where this game is going i have some suggestion 1- u should be able to sell any building 2-plz add builder troops no ne like to see a building falling from the sky 3- i should be able to build everywhere why do i have wait to build outside my base 4- make the troops and the building looks more modrn now its look like it from the futre 5- less color on the troops and buildings a small flag will do the job 6- thanks for reading
If you loved Command and Conquer General, then you will love this one. Thank you for this game, I had fun playing it. Add new game to favorite... Done.
For me it was very similar to C&C as far as the controls. I wish the game had an indication of the area when an attack is taking place on the map so as to not have to search for it. Graphics are good, everything else i enjoyed.
Ojalá termine de ser un "nuevo juego" de C&C. Por ahora está lejísimos. Lejos en UI, lejos en gameplay, lejos en mecánicas, lejos en game design, lejos en level design. Por si no quedó claro, está bien lejos. Pero va por el buen camino, así que no me arrepiento de apoyar a los devs. Volveré cuando avance el roadmap. Lo recomiendo si tenes el tiempo para esperar a que cumplan con los objetivos que se pusieron.
Get it when it's on sale. It scratches the RTS itch for those of us who grew up with Command and Conquer. Despite the thumbs up, I don't think the game is very balanced. Granted, I'm only playing on skirmish mode, but I found a pretty simple strategy that defeats the AI every time on the hardest difficulty by just dumping all my resources into air units after an initial defensive perimeter and some rocket launcher units to protect against the first wave(s). I think the air units are probably overpowered / underpriced. If the air units were more expensive, perhaps there would be a reason to build ground vehicles, but a swarm of attack helicopters can make quick work of pretty much anything on the ground. You only need about a third to a half of the air units to be air-to-air fighters to protect your attack helicopter swarm against aerial attacks. But yeah, I just play defensively until I build my swarm big enough until it can take out anything in one sortie. It's pretty much unstoppable. I tried a pure ground unit strategy, and it just seems pointless because aerial units aren't that much more expensive (or at all) and are faster and have a longer range a lot of the time. Anyway, it's fun, but I think it's probably not going to take that long to get bored of it. Definitely a get it while it's on sale kind of game.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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