
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A nice metroidvania. Worth the price.
recomendado bastante divertido para nada complicado de duracion corta lo cual no es necesariamente malo es un juego que respeta tu tiempo y se siente muy comodo y divertido de jugar si te gustan los metroidvania, el pixel art es hermoso los movimientos y animaciones son fluidas , la banda sonora si bn es buena no me resulto para nada memorable pero ha de ser cosa de gustos. punto final 100% recomendado
Great!
Хорошая метроидвания
Jogão da porra. Só isso que vou falar.
为了玩这个游戏去补了ova和tv,但实际上只看ova就够了,骑士英雄传的角色和故事根本没有提到,游戏剧情完全是迪特利特的视角进行,只和自由骑士主角团有关。 玩法不错,主角性能是玩过的类银里最好的,一开始就有漂浮能力,能滞空输出能躲子弹,双属性的精灵可以免疫对应属性伤害,吸收魔力,甚至常驻回血。武器的模组只有3种,回旋镖类武器比较好用,而且所有模组都有8向攻击。唯一不足的就是属性切换和美术冲突了,角色颜色和血条都可以判断属性,但看角色肯定反应更快更方便,魔法攻击和异常状态的特效会改变角色的颜色导致误判。 boss的种类不少,互动感也不错,但就是要重复打,其中两个boss的一阶段都是魔女来替代,倒数第二个boss打真魔女的时候变成和所有boss的幻影连战,感觉可以删掉不必要的阶段和重复战斗。然后是boss性能差距很大,一版来讲,类银恶魔城的怪物是可以有碰撞伤害的,但人形boss是不能有的,这个游戏的人形boss机动性强,战斗节奏快,再配上碰撞伤害加上受击的超长击飞和硬直,很容易翻车,其他所有的怪物类boss包括最终boss相比这些人形的都要简单太多了。 弓箭系统感觉负反馈挺多的,虽然伤害和距离都很可观,但瞄准做得不太行,只能从水平方向开始瞄,不能选择从最高或最低角开始,每次开弓慢一点还会重置瞄准,然后就是这个弓箭挑战的成就很难拿,所有的教程视频都是只保持一个方向通过跳跃调整高度的,可见这个瞄准有多难用,这是我花时间最久的成就,不过还是成功白金了。 美术方面就非常恶魔城了,虽然主角的残影效果是为了还原精灵族的设定,但再配上斗蓬和刺剑,真的很有月下夜想曲的感觉。 可以说除了音乐和boss是罗德斯岛的其他方面都很恶魔城,就是流程太短了,可能是因为没有多结局和隐藏地图。 这个游戏作为恶魔城代餐是不错了,玩法经典也有创新的地方,半天时间能玩完;剧情主要是粉丝向的,不看原作肯定是没什么感触的,不过也主要是卖一种情怀,不影响游玩。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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