
Reclaim the Sea is a roguelike strategy game set in a pirate fantasy world. Fight your way through randomly generated maps and text events. Command your pirate crew, upgrade your ship and make tactical decisions to beat the boss and save the world… or die trying.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Reclaim the Sea is a roguelike strategy and adventure game, set in a naval pirate fantasy world. Your goal is to lead your pirate crew through dangerous seas, keep your ship in one piece and save the World. Face tough decisions, manage resources, spend gold in equipment, upgrades and new crew. You will encounter different ships from many factions each time and face tough decisions. Will you be a good pirate or reckless buccaneer? Will you defend this civilian ship attacked by thugs? Or will you take advantage of its weakened position? If you engage in a fight, you will have many options: taking down the enemy crew, burning or sinking their ship, staying at long range and playing defensively or engaging at close range… Each run is unique thanks to randomly generated ships and maps.
Order your crew to move in the ship to accomplish all the required tasks : charge weapon, pilot the ship, board the enemy ship, repair the ship and many more!
Choose your ship weapons and set their targets. Will you reduce enemy fire power or manoeuvrability? Will you try to kill the enemy crew, destroy their ship or overwhelm it under fire?
Gain power through the game with new weapons, devices, ship upgrades, and powerful unique figureheads.
Upgrade everything and sharpen your builds among thousands of possible ships to create synergies and be able to defeat the final boss.
Explore randomly generated maps in different regions.
Seek support or opt for the confrontation, manage risks and rewards, continue sailing or take a break to refuel. Set your destination and face the consequences!

Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game. It’s a real hidden gem. The pirate theme works surprisingly well with the roguelike structure, and every run feels fresh without being overwhelming. It’s simple, fun, and has more depth than you’d expect. Definitely worth checking out if you like roguelikes and want something a bit different.
夺海启航是一款肉鸽类型的海上冒险游戏,你将扮演一只在海上被追逐的船队,在苍茫的大海上寻找这片海域的出口,在此过程中你将会遇到各种事件,你能入侵其他船只,其他船只也可以入侵你……在这片海域上只有胜者才有活下去的权利。 游戏的玩法和肉鸽游戏有点类似,我们可以自由选择地图上的地点每个地点都有不同的功能。可能是有人求助,我们在帮助他们后会提高和他们的关系,也可能是和其他船只进行战斗,胜利后我们会获取到一定的资源,有时也会找到奴隶给我们多加一个船员。在我们进行移动的过程中可能会遭遇海盗的入侵,这时会触发不同的事件方向,我们 可以选择臣服也可以硬刚到底。 在战斗时我们需要实时调整船员的位置,在战斗过程中我们的船体可能会被地方的船只打出火焰,火焰会逐渐蔓延并且缓慢减少船只的生命值。如果我们放任不管的话就会导致我们后边没空及时补救直接让船只掉一大半血,所以如果发现火苗我们最好快点去把他熄灭。当我们的船员死完或者船体生命值为0时就会导致游戏结束。 本作的武器可以很快的获取,我们可以在商店花费金币购买武器、口粮、弹药,升级船体等等,只要有钱就能随意升级。但是船员是没有卖的,所以我们一定要保护好船员,每一个船员的死亡对我们来说都是非常重大的损失。 总的来说本组的难度不高,上手很快,如果对本作感兴趣的话可以试试。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, German, Spanish - Latin America, Portuguese - Brazil, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game if you love FTL. Bugs are patched the day after they are reported and more contents will follow soon.
喜欢 FTL 的玩家不能错过。海上版,但是更简单易玩。
一个字绝!愿称之为海战版超越光速,既视感这一块可太强了,里子就是FTL那套自成逻辑的内核,玩过的话上手就能懂个七七八八了。不算无脑纯纯硬搬,也是塞了点符合游戏背景的内容进去,就比如距离这个设定,很有想法也符合真实海战的情况,不同距离下决定了武器的开火命中率,喜欢远程点杀就选狙击类大炮,喜欢怼脸也有糊脸的武器,确保每个距离都有自己舒适区的武器,这点我认为也是和超越光速最大的区别,点名FTL的神器加特林,拿到就赢了一半(喜。选什么初始船一般也代表这把的主攻方向,解锁越多越能自由的选择流派,省的满商店找转型的武器和房间模块。 不得不说,入坑门槛放的很低,低难度随便玩玩都能干到最终三巨头,想通关就没那么轻松了,三连boss战很考验配装的强度,在玩的时候好几次都活生生被耗死,憋屈的一逼。资源获取十分充裕,在路线的规划上也没那么苛刻,不像FTL那样只能一格格移动,夺海里是可以跨资源点移动,很人性化的设计,就算没食物困在海中也能使用最后的波纹,赌一赌脸搞点吃食苟住,说不准能看到翻盘的曙光。玩下来感觉中距离的打船流很强,不仅能直接对船造成伤害,对人伤害也不低,属于是一箭双雕,很容易废掉对方的火炮击沉海船,清杂效率高的很。还有点杀船员的玩法,强是很强,最怕有医疗仓和木栏这两样克星,打boss被克制死死的很乏力,有待后续研究出骚套路。摸清路数就可以挑战中高难度了,跨度真的大一下子压力就上来了,物资变少+战损急剧上升,打的汗流浃背,挑战性这块也少不了。 汉化不完全,高警戒度下遇到拦截船,对应的文本全是英语,成就详情里也有不少未汉化的句子。 ui界面有点挫,船员的特长最好能在直观点,一次性招募多船员找起来不方便。 个别成就很费时,击沉1207艘船要求有点太高了,轻度玩家很难做,高粘性玩家又不缺这点。 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
[h1] 超越航速,低科技版FTL? [/h1] [hr][/hr] [h3] 兴趣点、船员管理、舰船武装,不原汁但原味的FTL like [/h3] 玩家需要指挥一艘舰船在大海上进行冒险,游戏共计会历经七个区域,玩家的目标就是在第七个区域消灭敌军旗舰,之所以不直接去打,主要是因为打不过,玩家需要在前6个区域迅速提升自己,升级武器,招募船员,解锁舱室,增设装备,根据玩家游玩风格打造出独一无二的战舰! 如果你是FTL的牢玩家,那在打开游戏后的一瞬间便会发现游戏自动上手了(太像了!)。 [h3] 致命炮战,残酷接舷 [/h3] 游戏中双方舰船会开战前事件的走向来决定双方距离:远、中、近,很大威力巨大且致命的热武器都倾向于在中远距离进行射击,如果敌方装备的都是这类武器,靠近一点也许可以减少损伤,但只要距离够近,双方便都可以开展跳帮战,通过钩锁飞到敌方舰船上,直接干掉所有船员。 本作流派丰富,就“大炮”这类武器,就可以衍生出远距、近距、迫击炮这类玩法截然不同的build,玩家还可以通过解锁更多舱室来获得其他功能,如可以投弹的仿生鸟架,可以搭载机器人的机器人车间(机器人是真的猛)等。哪怕实弹玩腻了,本作还有跳帮流、魔法流,外加上各种随机事件所早就的战场变数,综合下来非常非常考验玩家的决策能力。 [h3] 个人感受 [/h3] 可能是我玩过FTL的缘故吧,整体体验下来还是比较容易上手的,唯独在跳帮方面体验有点怪异——不能微操舱门了,但其他方面的体验都很棒,虽然部分借鉴了FTL,但制作组自己的创新也有很多,综合下来非常推荐体验! [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
魂游来了
reclaim the sea es un juego en la misma indole que FTL pero en el area de piratas y barquitos tiene bastante rejugabilidad y si jugaste cosas como FTL y te gusto juegalo tiene una calidad bastante grande
[h1]《夺海奇航》简评[/h1] 星辰大海的目标难以实现,但是想要成为航海王的梦想还是能够所及。驾驶我的战船,带领我的船员,在这如猛兽一般的大海上航行。恶劣的天气,凶狠的敌人……航海的冒险充满了未知,前方的探索充满了危险。当然,我方也不是毫无准备,在大海上搜集各种资源,不断改造升级战船,扩招新的船员,提升自卫能力。大海航行需要谨记,要么活着成为传奇,要么死了沉入海底。为了不成为鱼料,咱只能一路战斗到底了。 [h1]大海航行要资源[/h1] 海上航行最重要的是什么?是资源。本作的资源包括食物、金币、木材、炮弹等。每一项资源都很重要。大海航行需要食物,商店购物、人情世故需要金币,船体修理需要木材,战斗开炮需要炮弹。还好游戏不算太硬核,没有把各类资源分类得特别细致,也不需诸如淡水之类的更多资源。此外,还有一项资源也非常的重要,那就是船员。毕竟船上的火炮、船舵等各类设备都需要人去操作,这个人其实也可以是机器人,只不过机器人数值固定没有人类潜力,战斗时这些船员死亡了就真的死亡了,一定要保证他们的安全。 [h1]大海航行要战斗[/h1] 大海航行要谨慎,一不小心就会和他人战斗,当然有些时候也是玩家主动发起的战斗,毕竟海盗人人都能当,咱也当海盗掠夺他人没毛病吧。不过,海上还行有个指标——威胁度,威胁度高了,那些自诩正义的军方势力就会找玩家的麻烦,要么花钱消灾,要么武力反抗。战斗的方式有两种,炮击战斗和接舷战斗,分别对应远程攻击和贴身近战。游戏里关于战斗的说明,个人觉得引导有些不齐全,至少接舷战之类的操作是没有介绍明白,需要玩家自己摸索。 [h1]大海航行要武力[/h1] “弱小即是原罪”,用在大海上也是如此,敌人见你弱小,轻则各种骚扰,重则直接开战。花钱消灾这还是最轻的,有的海盗还会让你牺牲船员消灾,甚至一言不合就要击沉你的船只。面对此这些情况,不得不提升自家的战力,尤其是战船。其中就包括了船首符文、强化模块、船体房间、船在火炮等新增和升级等内容。 [h1]最后[/h1] 一局游戏的流程,需要经历7个海域,每个海域都是随机的迷雾地图,要探索多长时间,探索哪些区域,这就看玩家自己的决定了。还是那句话,弱小即是原罪,真理只在大炮射程之内!!! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
一般般,海战还挺有意思的,但目前来说事件的种类太少,船员的升级也很慢,不是很推荐
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Players by region
Where this game's players are, estimated from review languages.
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