
Reclaim the Sea is a roguelike strategy game set in a pirate fantasy world. Fight your way through randomly generated maps and text events. Command your pirate crew, upgrade your ship and make tactical decisions to beat the boss and save the world… or die trying.
Modeled estimate, not a reported figure. How we estimate →
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About
Reclaim the Sea is a roguelike strategy and adventure game, set in a naval pirate fantasy world. Your goal is to lead your pirate crew through dangerous seas, keep your ship in one piece and save the World. Face tough decisions, manage resources, spend gold in equipment, upgrades and new crew. You will encounter different ships from many factions each time and face tough decisions. Will you be a good pirate or reckless buccaneer? Will you defend this civilian ship attacked by thugs? Or will you take advantage of its weakened position? If you engage in a fight, you will have many options: taking down the enemy crew, burning or sinking their ship, staying at long range and playing defensively or engaging at close range… Each run is unique thanks to randomly generated ships and maps.
Order your crew to move in the ship to accomplish all the required tasks : charge weapon, pilot the ship, board the enemy ship, repair the ship and many more!
Choose your ship weapons and set their targets. Will you reduce enemy fire power or manoeuvrability? Will you try to kill the enemy crew, destroy their ship or overwhelm it under fire?
Gain power through the game with new weapons, devices, ship upgrades, and powerful unique figureheads.
Upgrade everything and sharpen your builds among thousands of possible ships to create synergies and be able to defeat the final boss.
Explore randomly generated maps in different regions.
Seek support or opt for the confrontation, manage risks and rewards, continue sailing or take a break to refuel. Set your destination and face the consequences!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, German, Spanish - Latin America, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 超越航速,低科技版FTL? [/h1] [hr][/hr] [h3] 兴趣点、船员管理、舰船武装,不原汁但原味的FTL like [/h3] 玩家需要指挥一艘舰船在大海上进行冒险,游戏共计会历经七个区域,玩家的目标就是在第七个区域消灭敌军旗舰,之所以不直接去打,主要是因为打不过,玩家需要在前6个区域迅速提升自己,升级武器,招募船员,解锁舱室,增设装备,根据玩家游玩风格打造出独一无二的战舰! 如果你是FTL的牢玩家,那在打开游戏后的一瞬间便会发现游戏自动上手了(太像了!)。 [h3] 致命炮战,残酷接舷 [/h3] 游戏中双方舰船会开战前事件的走向来决定双方距离:远、中、近,很大威力巨大且致命的热武器都倾向于在中远距离进行射击,如果敌方装备的都是这类武器,靠近一点也许可以减少损伤,但只要距离够近,双方便都可以开展跳帮战,通过钩锁飞到敌方舰船上,直接干掉所有船员。 本作流派丰富,就“大炮”这类武器,就可以衍生出远距、近距、迫击炮这类玩法截然不同的build,玩家还可以通过解锁更多舱室来获得其他功能,如可以投弹的仿生鸟架,可以搭载机器人的机器人车间(机器人是真的猛)等。哪怕实弹玩腻了,本作还有跳帮流、魔法流,外加上各种随机事件所早就的战场变数,综合下来非常非常考验玩家的决策能力。 [h3] 个人感受 [/h3] 可能是我玩过FTL的缘故吧,整体体验下来还是比较容易上手的,唯独在跳帮方面体验有点怪异——不能微操舱门了,但其他方面的体验都很棒,虽然部分借鉴了FTL,但制作组自己的创新也有很多,综合下来非常推荐体验! [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
A great substitute for FTL. But There are too few kinds of weapons, rooms, events, so the game is not as interesting as FTL. The system is too simple. PS: Due to the restriction of maximum speed, the first boss is too hard to handle for some types of ships.
Reclaim The Sea be what happens when ye’ take Faster Than Light, toss it overboard, and let it wash ashore on a cursed sea full of rum, rot, and rogue-like chaos. It’s FTL in a tricorn hat and with a cutlass between its teeth, and just like FTL it’s tight, tense, and more addictive than a siren’s song. Combat’s a real barnacle biter too. Thar be things you’ll remember from FTL: broadside-blastin’, boarding enemy ships, and patchin’ holes faster than a one-legged carpenter. Yet, unlike FTL positioning yar ship plays a major part in combat. Like any proper pirate's life, death comes quick, but the glory lies in the journey. Ye’ll unlock new ships—robot crewed galleons, magic wizard powered corsairs, even one that’s just a tiny little raft. Each voyage is different, and the RNG be as fickle as a drunken helmsman in a storm. She’s not all smooth sailin’. The game be tough as old boot leather. New hands might find themselves scuttled before they even hoist the mainsail, and some events repeat more than a drunken boast, but these barnacles don’t sink the ship. She’ll chew ye’ up and spit ye into the briny deep, but ye’ come crawlin’ back for "just one more run" like a lovesick sailor.
好玩,挺爽的
Great game if you love FTL. Bugs are patched the day after they are reported and more contents will follow soon.
齿轮号就尼玛是个沙雕船,你看看你设计得是什么煞笔玩意
reclaim the sea es un juego en la misma indole que FTL pero en el area de piratas y barquitos tiene bastante rejugabilidad y si jugaste cosas como FTL y te gusto juegalo tiene una calidad bastante grande
while its fun, it lacks the ability to grow within the game. After couple of matches it gets boring and repetative fighting style. Good luck wining on Mid or High level type game as its extremely difficult to stock up on resources as you go. The game engine lacks the support to allow players to grow both in skill set and crew.
一个字绝!愿称之为海战版超越光速,既视感这一块可太强了,里子就是FTL那套自成逻辑的内核,玩过的话上手就能懂个七七八八了。不算无脑纯纯硬搬,也是塞了点符合游戏背景的内容进去,就比如距离这个设定,很有想法也符合真实海战的情况,不同距离下决定了武器的开火命中率,喜欢远程点杀就选狙击类大炮,喜欢怼脸也有糊脸的武器,确保每个距离都有自己舒适区的武器,这点我认为也是和超越光速最大的区别,点名FTL的神器加特林,拿到就赢了一半(喜。选什么初始船一般也代表这把的主攻方向,解锁越多越能自由的选择流派,省的满商店找转型的武器和房间模块。 不得不说,入坑门槛放的很低,低难度随便玩玩都能干到最终三巨头,想通关就没那么轻松了,三连boss战很考验配装的强度,在玩的时候好几次都活生生被耗死,憋屈的一逼。资源获取十分充裕,在路线的规划上也没那么苛刻,不像FTL那样只能一格格移动,夺海里是可以跨资源点移动,很人性化的设计,就算没食物困在海中也能使用最后的波纹,赌一赌脸搞点吃食苟住,说不准能看到翻盘的曙光。玩下来感觉中距离的打船流很强,不仅能直接对船造成伤害,对人伤害也不低,属于是一箭双雕,很容易废掉对方的火炮击沉海船,清杂效率高的很。还有点杀船员的玩法,强是很强,最怕有医疗仓和木栏这两样克星,打boss被克制死死的很乏力,有待后续研究出骚套路。摸清路数就可以挑战中高难度了,跨度真的大一下子压力就上来了,物资变少+战损急剧上升,打的汗流浃背,挑战性这块也少不了。 汉化不完全,高警戒度下遇到拦截船,对应的文本全是英语,成就详情里也有不少未汉化的句子。 ui界面有点挫,船员的特长最好能在直观点,一次性招募多船员找起来不方便。 个别成就很费时,击沉1207艘船要求有点太高了,轻度玩家很难做,高粘性玩家又不缺这点。 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
一般般,海战还挺有意思的,但目前来说事件的种类太少,船员的升级也很慢,不是很推荐
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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