
Manage souls, expand purgatory, and assist the Grim Reaper in this darkly humorous idle game. Tap to collect, automate the afterlife, unlock eerie upgrades, where progress never rests...and neither do the dead.
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About
Reaper’s Ledger is an idle clicker game set in purgatory, where you manage the endless flow of souls through the underworld. As the Reaper’s assistant, your role is to keep operations running smoothly, efficiently, and without interruption.
Souls arrive constantly. Systems must scale. The ledger must grow.
Start small and build upward:
Tap to collect souls and initiate progress
Construct purgatory structures to automate soul collection
Upgrade systems to increase efficiency and production
Unlock new buildings and mechanics as the underworld expands
Every upgrade feeds into a larger system designed around steady growth, long-term planning, and satisfying progression.
Progress never stops.
Even while you are away, souls continue to flow through purgatory. When you return, you are rewarded for the time spent offline, allowing the game to respect both active play and idle progression.
Occasionally, special events appear that can temporarily boost production, grant instant rewards, or alter gameplay in powerful ways. These moments are brief and encourage attention without demanding constant interaction.
Stay informed through the U.N.N that reports on the state of purgatory. Updates range from operational notices to darkly humorous reports from the underworld, reflecting your progress and milestones throughout the game.
Reaper’s Ledger is currently in very early access (Version 0.1).
This release focuses on establishing the core gameplay systems, progression balance, and overall atmosphere. Many features, upgrades, events, and quality-of-life improvements are planned for future updates.
By joining early, players can experience the foundation of the game as it grows, evolves, and expands over time.
Smooth, steady scaling inspired by classic idle games
Clear stats and progression tracking
Designed for short sessions or extended play
Ongoing updates planned to expand systems and content
Reaper’s Ledger is a game about growth, optimization, and quiet control in a world that never truly rests.
Welcome to purgatory.
Genres
Stats
Languages: English**languages with full audio support
Reviews
This title is serviceable, wherein, you can buy "upgrades" that generate "number," and the more you get upgrades, the more the number goes up. ....that's it. [b]There are no mechanics, systems, or intrigue. There is nothing to do. [/b] This feels like it was vibe-coded, or made following a tutorial. From the store page, to the "gameplay," there is no vision or direction for what the hook of this game is, or may be. It's called Reaper's Ledger, but there's no gameplay, mechanic, or system that has anything to do with a ledger, balancing it, or maintaining it. There's also nothing to do with a "reaper," beyond the mascot being a skeleton. The game is like playing a coder's first "hello world" output. The game is like the flavor of water.
Bu karanlık mizah dolu boş zaman oyununda ruhları yönetin, arafı genişletin ve Azrail'e yardım edin. Dokunarak toplayın, öbür dünyayı otomatikleştirin, ürkütücü yükseltmelerin kilidini açın; burada ilerleme asla durmaz... ve ölüler de durmaz.
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Concurrent players on Steam, sampled daily since tracking started.
A waste of time for now. 0 depth to this game. a few buttons to click every now and then for no reason. No feel of progression. Waste of global environment. Save your elec bill
interfaz horrible a la vista juego simple sin nada
Клик по центру экрана, покупка предметов генерирующих X дохода в секунду, покупка улучшений увеличивающих генерацию предмета или увеличивающих доход от клика. Иногда на экране можно кликнуть на бонус. Насколько я понимаю это весь игровой контент. Разумеется когда то там выйдет 100500 обновлений с кучей контента ведь это очень ранний доступ. В чем была проблема сначала сделать контент, а потом уже выпускать игру в стим, при том что она f2p и без внутриигровых покупок непонятно.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.