
Oraxum Trials is an incremental game where you conduct experiments with the Oraxum, a hexagonal board with magical properties. Harvest souls and use mystical crystals to create wild concoctions. Take on the mantle of soul alchemist and forge your fate, choosing between light and dark forces.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think the game needs work on balance. It's pretty slow, and requires constant attention. You can idle, but only if you slow your progress to a trickle. The ability to auto-sell energy scales in cost so poorly that it may as well not exist. You'll be manually selling energy. You can increase your capacity eventually, but I found myself just unwilling to grind to the point that I could idle and at the same time not enjoying the grind enough to want to sell energy manually non-stop. I'll check it out again down the road and see if it improves, because it has potential for sure. Also, some of the shop items weren't clear in what they actually do. I found some items I just didn't know if they'd benefit me or not.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is no afk gain when the game is not running. And if u make a tutorial at least explain all the things you can put on your board. also the ingame wiki is pretty weak, noone explains what happens when putting crystals together.
A neat base for a idle game, but not thoroughly developed yet no mid-game nor end-game, merely an early-game, just prove of concept for now you pretty much run out of new stuff to do 2-3 hours in! will this walk the path of cookie clicker and just be super focused on the one single BIG number? or maybe more like ngu and have multiple system working intertwine, all serving the common goal? Only time can tell
This game has the same mechanics as reactor idle or reactor incremental, both on kongregate. I am sorry to say this game has an inferior board to create layouts compared to the other two. For now, I can not recommend it. Maybe some sort of research for upgrades to the board would help, so you can switch things up a bit.
Oraxum Trials, büyülü özelliklere sahip altıgen bir tahta olan Oraxum ile deneyler yaptığınız artımlı bir oyundur. Ruhları toplayın ve mistik kristalleri kullanarak vahşi karışımlar yaratın. Ruh simyacısı rolünü üstlenin ve aydınlık ve karanlık güçler arasında seçim yaparak kaderinizi şekillendirin.
I have no idea why this game currently has mixed reviews, I'm guessing this was a completely different game in early access or everyone leaving a negative review gaslit themselves into thinking they found the best gem arrangement while ignoring other tiles and the upgrades that can make them really useful. The prestige upgrades also look really fun to experiment with, and I think that's brilliant as the game feels like your experimenting with weird science. There are so many awful clicker/idler games out there, and this isn't one of them. Oraxum Trials looks nice for the genre and has interesting mechanics if you have the patience for these games. Also, there's no microtransactions so it's all good ethical fun.
⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣿⡿⠛⢿⣿⢿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡿⠏⣠⣿⣧⠀⣼⣿⣄⠹⢿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⡿⠁⣰⣿⣿⣿⠀⣿⣿⣿⣆⠈⢿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣏⠀⠸⣿⣿⣿⣿⠀⣿⣿⣿⣿⠇⠀⣹⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣷⣄⠀⠙⣿⣿⠀⣿⣿⠋⠀⣠⣾⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⠀⠙⠀⠋⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠂⠀⠀⠀⠐⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⠟⠁⢀⣴⠀⣦⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⠟⠁⢀⣴⣿⣿⠀⣿⣿⣦⡀⠈⠻⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣧⣀⠀⠻⢿⣿⣿⠀⣿⣿⡿⠟⠀⣀⣼⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣧⡀⠀⠻⣿⠀⣿⠟⠀⢀⣼⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⡀⠈⠀⠁⢀⣶⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
This game is short - you'll finish it in 2 days - and you'll be glad you played it! The graphics are professional and lively but not distracting. The game play is easy to understand and you'll develop your own goals as you learn the pieces. I played the Early Access version (free) but would definitely recommend paying money for the game if it doesn't remain free.
[h1]きちんと説明を読んで遊ぶ人にはおすすめかも[/h1] エネルギーを生み出しつつ、そのマイナス影響を別の装置で除外しつつ、ずーっと回し続ける感じ。クリッカーみたいに完全放置は無理っぽい印象なので、つきっきりじゃないと厳しいんじゃなかろうか。自分はこういう生産管理系のゲームはやりたくないので向かないが、数字を把握しながら効率化を図っていくシミュレーションゲームが好きな人なら楽しめるかもしれない。あとはこういうゲームに慣れてると相当印象が違うと思う。 ただ、英語だからというのもあるが、画面が1つしか無いのに全体的に分かりづらい。チュートリアルも一昔前の印象。きちんと説明を読まないとなぜそうなってしまうのか理解できないので注意が必要。初手のクリスタルですら、なんとなく配置していると「どうしても計算が合わない」ことになる。おかしいと思いながらプレイ後に観念して説明を読んだら「隣接すると出力が上がる」みたいなことがしっかり書いてあった。出力が上がったように見える演出をしてくれればありがたいが、それをしないのも味といえば味だろう。 良くわからないパズルという感じでとっつきづらい印象はあるものの、無料なので気になる人はとりあえず触ってみれば良いと思う。最低限の説明を書いておく。 -------------- * 汚染(corruption):溜まると設置したもの全てが壊れるので溜まらないようにする。すぐ下のやつをクリックで減らせる。 * クリスタル:エネルギーを生み出す、汚染を生み出す。 * ディスペル:汚染を貯めない(溜まっちゃったものを減らす効果はない)。 右クリックで設置したものを排除。 -------------- 最初は汚染をクリックで減らして間に合うので、安いコスト10のクリスタルを設置してお金を貯める。ディスペルが設置できるようになったら、クリスタルに隣接させると処理能力以内なら汚染が溜まらない。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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