
Reaper Actual is an Open-World Persistent Shooter where hundreds of players engage in FPS combat against each other and 5 NPC Factions on the massive war-torn island of Marova. Level your Reapers, maintain a home Base, and complete missions to earn gear and reshape the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 30 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Reaper Actual is an Open-World Persistent Shooter where players deploy into the field as Reapers (Tier 1 Operators) to engage in fast-paced FPS combat mixed with the persistence of an MMORPG. On the Island of Marova, players also have Bases which act as their home base for every deployment and extraction.

Players can use their Base to brief & restock before they venture out on missions for and against the 5 NPC Factions that occupy Marova's infrastructure, as they acquire gear and level their Reaper, weapons, and gadgets.

As you complete missions, you're likely to encounter other players as hundreds deploy across the island to engage in PvPvE battles for supremacy. Each deployment, make sure you are always looking over your shoulder for whoever may be ready to take a shot.

With Air, Land, and Sea vehicles (coming soon) at their disposal, any Reaper can find themselves in one of Marova's 5 different biomes with missions ranging from intense HVT missions to collecting scarce resources needed for a deep crafting system.

Genres
Engagement
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]Worth checking it out if you can deal with games when they are in development and changing a lot.[/h3] Some of my crew had already checked out the game and I decided to throw in $20 and see what it's like so far. It's rough for sure, but I have hope and feedback. Most of my friends have played together since 2002-2004, and we've played a ton of MMOs (World of Warcraft, EQ, DAoC, PlanetSide 1 and 2, Star Wars Galaxies, LOTRO, City of Heroes, Lineage, BDO, and others) and those are just the ones we played together for many years. I'm coming off a couple years of BDO and am looking for something new to play. I want an FPS game where it has the MMO feel, but isn't going to suck me in 7 nights a week for 3-4 hours at a time since I'm also jumping back into Star Trek Online. I'm really only on Steam because it seems to be the only way to play this game right now. I was almost scared off because the first week of reviews makes this look like a rotting corpse, but I have seen games crash early and recover. It's at least worth checking out for me where the game is at to see if it's going where I want it to be. I'm glad I took a look. I can see it being pretty amazing over time, it just needs to cook and for people to support it while it cooks. I've been in Early access playtests, and betas for many years, and I have the patience for it. If you aren't patient, just buy stuff when it's fully released. With games at this stage you can learn a lot from the community and can most always tell when the devs are listening. I can see it so far based on the Discord community and discussions, but like I said, there's a ton more work to do before it will appeal to a big audience, and I tend to like underdogs that are fighting to prove people wrong. This seems like that kind of game. NOTE: This is my early opinion on this, and less than 10 hours in so far, so I might have a different opinion after 100, 500, 1000 hours. [h3]Pros[/h3] [list] [*]Gunplay is pretty solid - sniper rifles work and it feels great to headshot people from forever away, Smg is weak from far, but good fire rate and damage up close. The LMG feels right. Not so sold on the pistol yet, because I should be able to headshot easier, and I want a full auto version that I didn't see in the game. [*]Some basic quests/missions are in that can be built out - I can see re-rolling missions to find the ones you want in the future, more feedback below [*]Loot system is absolutely not tuned, so you can get some pretty crazy drops right now - I know I have that in as a pro/positive, but they have to fix it before launch, and I read they aren't wiping the servers in the future, so I'm looting up early [*]Deploy and extract work - the sewers have red smoke coming out of them - not sure I would go in there, I can see with large amounts of people this is going to become a campground, but maybe that's the plan for now and it will be addressed later [*]Inventory system and selling/buying to the merchants in the base works and sort is there, but I want more sort options (sort by value, tier) [*]Crafting - it works and it's cool, but needs more variety and uncertainty (dice roll outcome for quality and tier?). I also would love to break down weapons in the field to just bring back the parts. Probably get shot doing it, but it would save space if I would strip off the aluminum allow (also maybe that affects quality) [*]Discord community - super engaged but small group. It feels like a solid small core that can take off when the game gets big enough [*]Grouping/Squads - invites and squads work - need to add guilds or larger groups, and make it so you can join squads from the base before you venture out [/list] [p] [h2]Needs work[/h2] [list] [*]bugs and artifacts - placeholder art work "insert fence here", a lot of basic stuff and general cleanup [*]Water - swimming and holding your breath are not in (also you can drive underwater) [*]New player experience - I like figuring it out, but a lot of people want to be guided early on what to do [*]Stats - definitely needs stats on kills, missions completed, [*]UI - E to loot, E to close the bag. Time on the HUD so I know if I need to bring night vision goggles or not, the ability to move the map on the interface, or if I should wait to get back to base. [*]NPCs - they do some stupid stuff - some are super dumb (don't react when you shoot them 4-5 times) and others are waaaay too smart (see you hundreds of feet away and you get ambushed) [*]Squad Extraction - let us go back to the same base as a group. [*]Trading - you can drop stuff on the ground, and friends can pick it up, but I would rather have a safe place to trade, either at my base, or some kind of a black market [*]Prices for items - they say they are worth a certain amount when you mouseover, and are worth half when you sell them. Maybe dynamic pricing based on supply? [*]The lighting needs to be brighter at night, and add lights to vehicles that you can turn on and off [*]Animations - the NPCs pop back up when you run them over - it's a bit weird, but pretty funny to see how many times you need to hit them to kill them. If you are going top speed, it's an instakill, so that is working correctly. [*]Driving - feels like you are in the middle of the vehicle and you get stuck on rocks. Either remove some of the collision, or let me push the vehicle off the obstacle. [*]Shared missions - need a way for people to do the same mission. I was doing the cargo area and one of my friends was doing the vault, it would be even better if we could plan these at one of our bases [/list] That's it for now. It's early access. Hoping this gets the audience over time, but still a lot to work on before it's ready for thousands of players. I know not everybody can or wants to pay to be in a beta. $20 to me isn't a lot as someone that has paid for MMOs and expansions, AND subscribed for years.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 131 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved being able to drive a car in this game, and just run people over with it. So much fun, it never got old! A radio would make it even better. This game is super intense and realistic. Would highly recommend to anyone.
The game is fun to play, that's for starters. It has IMMENSE potential. I love running around to find loot or taking up missions to get rep. Driving around is also a lot of fun and helps to exp[ore the islands. However, it needs a lot more work, balancing, getting the AI NPCs in line, spawns working, and a good communication and buddy/guild system. The devs are really open, they listen, and they are quick with the fixes. There is a roadmap on the website and they are ahead of expectations. Also, I love that I can, once again, be a part of suggesting how one of Smed's games should work. The community is small, but is still loyal and interested in pushing the game forward. Note: I will be updating this review until retail release.
Bad gameplay, bad graphics, bad optimization No value here
[h3]Not gonna lie, it's hard trying to imagine this game turning into something worth $15-$20 USD anytime soon. Then again, there's a "Distinct Possibility" that anything could happen right? But hell, I just don't see it right now...[/h3] There's just too many other options available to get your extraction shooter fix (both F2P and B2P) to spend your time with the barebones content this game has to offer. And that doesn't even take into account the myriad of flaws the game has in its current alpha state in terms of AI behavior, PvP balance, and general game performance. Honestly this seems like the type of game that should be in open beta or something, then again, it is hard out in these streets as an indie developer trying to balance investing in your vision vs. trying to continue to stay afloat by generating income.
Genuinely a good game for what is released so far. Lighting is a little to hard to see at night. Could use a tutorial on getting started (like where you can go to customize your weapons/loadouts/ and where to go to get missions) ~*For the gaming illiterate people*~ . Once i found out where to go to proceed with getting mission it was easy enough to get the ball rolling on getting missions done. Weapon customization is nice and pretty straight forward (Maybe a shooting range to test out some sights or weapons to see if you can get the hang of them before headig out in the public lobby would be cool). The Vehicles handle rather smoothly though every now and again i hit a rock (large pebble) and it stopped me in my tracks kinda laughed at it and continued my goin around. The map looks nice (even at low settings). The armor system is great and not clunky like you'd see in Cod. The npcs are a bit too Aggressive but could be cuz im just new, Gonna keep trying to play the game and test some more with that one. Swapping weapons into running is smooth and feels great. Exp for missions was great and didn't feel to grindy. The game reminds me of playing Division and Escape from Tarkov Early access and those ended up being fun games. Looking forward to seeing where this goes and Actually getting everything smoothed out.
Games is on the right path and there working on it. to me its playable but not a great experience. the graphics need more optimization. needs to be a little more fluid. jumping through windows feels glitchy. gunfights feel glitchy. just needs a lot of work but on the right path. I'm keeping the game and hoping for future updates.
Fun game, could see this being a really good game with a ton of progress and work on it. Unpolished but has potential, a few visual bugs but no gameplay bugs that I've seen, which is great to see. Missions are fun but can be repetitive, gameplay feels fun and fairly smooth. My only personal issue is the visual bugs and one crash I've had, but otherwise a high potential game.
I put about 3 hours into it and had a good time so far. I spent some time exploring, trying a few missions, and getting a feel for the game and weapons. The world has a lot of potential considering it's Early Access. One thing worth mentioning: at first I could only load into the Base. Any attempt to deploy into the world would either crash or fail to load. Updating to the latest drivers however fixed the issue, so if you run into a similar problem try that first. I can see the developers have pushed some recent updates, and checking out the roadmap shows plenty of features and improvements planned for the near future. I've added my votes for Aug. (GHFTW!) Looking forward to seeing the game evolve!!
It’s good great roots. Looking forward to watching the team build out the game to its full potential!
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