
Reaper Actual is an Open-World Persistent Shooter where hundreds of players engage in FPS combat against each other and 5 NPC Factions on the massive war-torn island of Marova. Level your Reapers, maintain a home Base, and complete missions to earn gear and reshape the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 30 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Reaper Actual is an Open-World Persistent Shooter where players deploy into the field as Reapers (Tier 1 Operators) to engage in fast-paced FPS combat mixed with the persistence of an MMORPG. On the Island of Marova, players also have Bases which act as their home base for every deployment and extraction.

Players can use their Base to brief & restock before they venture out on missions for and against the 5 NPC Factions that occupy Marova's infrastructure, as they acquire gear and level their Reaper, weapons, and gadgets.

As you complete missions, you're likely to encounter other players as hundreds deploy across the island to engage in PvPvE battles for supremacy. Each deployment, make sure you are always looking over your shoulder for whoever may be ready to take a shot.

With Air, Land, and Sea vehicles (coming soon) at their disposal, any Reaper can find themselves in one of Marova's 5 different biomes with missions ranging from intense HVT missions to collecting scarce resources needed for a deep crafting system.

Genres
Engagement
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Been having a good time so far it feels different from the usual match-based shooter. It's Early Access and a little rough around the edges but there's already a solid foundation here. I've had fun exploring the map so far. One random encounter ended with both of us panic killing each other at the same time which was honestly pretty funny I wasn't even mad. Looking forward to seeing where this goes.
I checked it out to see if what they are saying is true in the town hall videos and they are fixing the issues they had at launch. Not having issues with connecting most of the time, but they have started to let people know in-game when the servers are going down for maintenance. Probably still not for everyone, Hoping to earn a badge at some point so I can say I was here in the beginning. I will say, it was awesome to get a 5 slot weapon and a blueprint (for the pistol) in a single run. Now I need to find more crafting materials, so gun disassembly is my next focus.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 131 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have been checking the game out as it develops and it's getting better. They've put out a big vehicle and NPC update and have patched twice this week already, so three updates the past 6 days. There is a lot of stuff that isn't in yet or not completely tuned, but the vehicles have added a lot. I was worried at first with the server issues they had at launch, but it runs pretty well already and I really like the people that I have played with so far. The servers aren't full, but that's also perfect for me since it's a chance to get in and meet people while were all learning the game from the start. This is going to be fun with a lot more people, and I hope more people check it out, because it's much better than I thought it would be already.
Recommended, Early Access Review I went in expecting another half-baked extraction shooter cash grab and came out surprisingly hooked. Reaper Actual nails the loop that makes this genre addictive: gear up at your base, deploy onto Marova, loot and fight your way through NPC factions and other squads, then sweat the extraction. When it clicks, it clicks hard. What's impressed me most is how fast the devs are moving. Patch notes are dropping constantly (vehicle ram damage, audio fixes, crash squashing, real performance work on the bigger fights) and you can feel the game tightening up patch to patch instead of stagnating like a lot of EA titles do. The base-building layer gives you something to work toward between raids instead of just being a lobby screen, and having Steam friends show up with proper presence info (who's online, what they're doing) makes squading up painless. Is it rough? Sure, it's Early Access. Placeholder art is getting replaced, some systems (melee, larger squads, sea/air vehicles) aren't in yet, and you'll hit bugs. But the core gunplay is solid, the map has real scale, and the dev team is clearly heads-down grinding on this rather than coasting. If you like extraction shooters and don't mind rough edges in exchange for watching a game grow in real time, this is worth getting in on now. 8/10 today, watching closely for where it goes.
I played this game for a bit, it had potential, but the game itself is buggy still. Missions you have to accept while in map after you deploy. None of the factions, what they look like or background is explained you are just thrown into the map. There are still bugs you will be shooting at npcs who will then slide to a different spot they weren't at 2 seconds before hand. Had a where flip of where I was aiming down sights and the image of what i was looking at was in the sky.
Absolute TRASH!!!
Hopped back in after the 1.4 update and the game definitely feels like it's moving in the right direction. The introduction of vehicles is a meaningful game changer to movement around the island and general performance was much improved. Looking forward to more major updates
too early to play it. This is an alpha in the sense that they have a semi-working game loop. Will re-visit when I see any real updates.
[h3]Worth checking it out if you can deal with games when they are in development and changing a lot.[/h3] Some of my crew had already checked out the game and I decided to throw in $20 and see what it's like so far. It's rough for sure, but I have hope and feedback. Most of my friends have played together since 2002-2004, and we've played a ton of MMOs (World of Warcraft, EQ, DAoC, PlanetSide 1 and 2, Star Wars Galaxies, LOTRO, City of Heroes, Lineage, BDO, and others) and those are just the ones we played together for many years. I'm coming off a couple years of BDO and am looking for something new to play. I want an FPS game where it has the MMO feel, but isn't going to suck me in 7 nights a week for 3-4 hours at a time since I'm also jumping back into Star Trek Online. I'm really only on Steam because it seems to be the only way to play this game right now. I was almost scared off because the first week of reviews makes this look like a rotting corpse, but I have seen games crash early and recover. It's at least worth checking out for me where the game is at to see if it's going where I want it to be. I'm glad I took a look. I can see it being pretty amazing over time, it just needs to cook and for people to support it while it cooks. I've been in Early access playtests, and betas for many years, and I have the patience for it. If you aren't patient, just buy stuff when it's fully released. With games at this stage you can learn a lot from the community and can most always tell when the devs are listening. I can see it so far based on the Discord community and discussions, but like I said, there's a ton more work to do before it will appeal to a big audience, and I tend to like underdogs that are fighting to prove people wrong. This seems like that kind of game. NOTE: This is my early opinion on this, and less than 10 hours in so far, so I might have a different opinion after 100, 500, 1000 hours. [h3]Pros[/h3] [list] [*]Gunplay is pretty solid - sniper rifles work and it feels great to headshot people from forever away, Smg is weak from far, but good fire rate and damage up close. The LMG feels right. Not so sold on the pistol yet, because I should be able to headshot easier, and I want a full auto version that I didn't see in the game. [*]Some basic quests/missions are in that can be built out - I can see re-rolling missions to find the ones you want in the future, more feedback below [*]Loot system is absolutely not tuned, so you can get some pretty crazy drops right now - I know I have that in as a pro/positive, but they have to fix it before launch, and I read they aren't wiping the servers in the future, so I'm looting up early [*]Deploy and extract work - the sewers have red smoke coming out of them - not sure I would go in there, I can see with large amounts of people this is going to become a campground, but maybe that's the plan for now and it will be addressed later [*]Inventory system and selling/buying to the merchants in the base works and sort is there, but I want more sort options (sort by value, tier) [*]Crafting - it works and it's cool, but needs more variety and uncertainty (dice roll outcome for quality and tier?). I also would love to break down weapons in the field to just bring back the parts. Probably get shot doing it, but it would save space if I would strip off the aluminum allow (also maybe that affects quality) [*]Discord community - super engaged but small group. It feels like a solid small core that can take off when the game gets big enough [*]Grouping/Squads - invites and squads work - need to add guilds or larger groups, and make it so you can join squads from the base before you venture out [/list] [p] [h2]Needs work[/h2] [list] [*]bugs and artifacts - placeholder art work "insert fence here", a lot of basic stuff and general cleanup [*]Water - swimming and holding your breath are not in (also you can drive underwater) [*]New player experience - I like figuring it out, but a lot of people want to be guided early on what to do [*]Stats - definitely needs stats on kills, missions completed, [*]UI - E to loot, E to close the bag. Time on the HUD so I know if I need to bring night vision goggles or not, the ability to move the map on the interface, or if I should wait to get back to base. [*]NPCs - they do some stupid stuff - some are super dumb (don't react when you shoot them 4-5 times) and others are waaaay too smart (see you hundreds of feet away and you get ambushed) [*]Squad Extraction - let us go back to the same base as a group. [*]Trading - you can drop stuff on the ground, and friends can pick it up, but I would rather have a safe place to trade, either at my base, or some kind of a black market [*]Prices for items - they say they are worth a certain amount when you mouseover, and are worth half when you sell them. Maybe dynamic pricing based on supply? [*]The lighting needs to be brighter at night, and add lights to vehicles that you can turn on and off [*]Animations - the NPCs pop back up when you run them over - it's a bit weird, but pretty funny to see how many times you need to hit them to kill them. If you are going top speed, it's an instakill, so that is working correctly. [*]Driving - feels like you are in the middle of the vehicle and you get stuck on rocks. Either remove some of the collision, or let me push the vehicle off the obstacle. [*]Shared missions - need a way for people to do the same mission. I was doing the cargo area and one of my friends was doing the vault, it would be even better if we could plan these at one of our bases [/list] That's it for now. It's early access. Hoping this gets the audience over time, but still a lot to work on before it's ready for thousands of players. I know not everybody can or wants to pay to be in a beta. $20 to me isn't a lot as someone that has paid for MMOs and expansions, AND subscribed for years.
its early but some key systems are already in place including the world map. my hope is they will continue to iterate at a decent pace / cadence as the dev team is active and The Smed is very driven. I'm a big fan of persistent worlds and MMOs so i appreciate anything trying a fresh new take on this... think arc raiders with a single MMO style world map. Love from a longtime EQ player circa '99 x
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