
Reaper Actual is an Open-World Persistent Shooter where hundreds of players engage in FPS combat against each other and 5 NPC Factions on the massive war-torn island of Marova. Level your Reapers, maintain a home Base, and complete missions to earn gear and reshape the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 30 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Reaper Actual is an Open-World Persistent Shooter where players deploy into the field as Reapers (Tier 1 Operators) to engage in fast-paced FPS combat mixed with the persistence of an MMORPG. On the Island of Marova, players also have Bases which act as their home base for every deployment and extraction.

Players can use their Base to brief & restock before they venture out on missions for and against the 5 NPC Factions that occupy Marova's infrastructure, as they acquire gear and level their Reaper, weapons, and gadgets.

As you complete missions, you're likely to encounter other players as hundreds deploy across the island to engage in PvPvE battles for supremacy. Each deployment, make sure you are always looking over your shoulder for whoever may be ready to take a shot.

With Air, Land, and Sea vehicles (coming soon) at their disposal, any Reaper can find themselves in one of Marova's 5 different biomes with missions ranging from intense HVT missions to collecting scarce resources needed for a deep crafting system.

Genres
Engagement
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely loving the direction this game is heading. I was stoked to see just how much content dropped with this update. Can we pls get boats?? :D Its exciting to be able to play the game as its being developed looking forward to playing this game as it evolves. Cant wait to see base raiding game modes!
Reaper Actual presents itself as an ambitious and massive entry into the MMO open-world shooter genre. Rather than relying on traditional closed lobbies, the game bets entirely on a persistent, constantly running world with PvPvE mechanics, where hundreds of players clash with five hostile AI factions on the massive island of Marova. The developers at Distinct Possibility Studios have attempted to combine the tension of hardcore tactical extraction shooters with the complex mechanics of building and defending your own home base. From a gameplay perspective, the overall concept holds immense potential. The idea that your actions and completed missions for individual factions reshape the map and influence the balance of power in real-time sounds fantastic on paper. The visual presentation powered by Unreal Engine delivers a truly atmospheric and war-torn world. A huge plus is the developers' approach—they actively listen to the community, respond to feedback at lightning speed, and push the game forward aggressively. Proof of this is the recent series of Major Updates in the 1.4 lineup (up to version 1.4.5). This update finally introduced the ability to retrieve and fully store vehicles in your base's garage (provided you own a storage-type base), with vehicles now requiring maintenance and upkeep. There was also a long-requested weapon and ranged damage rebalance, fixed damage multipliers for headshots and limbs, and the addition of a new craftable GPS+IR tool that reveals nearby enemies on the minimap. Ramming NPCs or players with a vehicle also now triggers an entertaining ragdoll effect. Running the game on an i9-11900K paired with an RTX 4080, I experienced a completely smooth experience without any noticeable performance or optimization issues. However, as a title in early access, the game does not entirely escape typical development hurdles. While the netcode received much-needed stability after the recent patches, occasional lag or minor desynchronization still occurs when servers hit maximum capacity. Vehicle physics and the ragdoll system occasionally generate comical visual bugs, and exiting vehicles is sometimes accompanied by an operator hand-vanishing glitch or no-clip issues. Furthermore, the overall user interface and inventory management can still feel clunky and unresponsive during intense situations. Nevertheless, the developers' rapid response time and open communication suggest that these details will be ironed out soon. The game has taken a massive leap forward with version 1.4. ✅ Ambitious concept of a persistent PvPvE open world with a functional base building system. ✅ Developers actively listen to the community and release major patches at lightning speed. ✅ Update 1.4 introduced storing vehicles in the garage, vehicle maintenance, and functional ragdoll mechanics. ✅ Significant gameplay improvements thanks to fixed hitboxes (working headshots) and crafting the new GPS+IR gadget. ✅ Runs perfectly fine and smooth on high-end hardware like an RTX 4080 and i9 processor. ❌ Netcode still shows occasional lag or desynchronization under maximum server load while traveling. ❌ Ragdoll physics and vehicle exiting sometimes generate amusing visual errors and glitches. ❌ User interface and inventory menus can feel clunky and sluggish during intense encounters. Reaper Actual has come a long way since its launch. While the first builds struggled with broken core elements, the release of Update 1.4 and its follow-up hotfixes makes it clear that the creators are fiercely working on the game. It still has its flaws and requires a bit of patience, but if you love tactical hardcore survival, have a proper rig to run it, and enjoy watching a game evolve in real-time based on community wishes, I can recommend jumping in with a clear conscience.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 131 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Starting out, this game is basically pre-alpha. It might be a bit too early for many people to buy in. Need to line up play times with discord. Its a "real" early access game. Not just one that is basically done and polished but afraid to launch. Having said that, the base of the game is interesting and the devs are active in discord. Its basically a persistent shooter/looter game. I'd say pick it up IF You want to help shape where the game goes. Hold off i you are just wanting to play something for the weekend.
Movement in this game feels great and it is exciting to find new areas and discover new loot! Looking forward to seeing where the game goes through the future.
You know… I’m going to give this game a thumbs up. Why? Well for one, because this developer has a vision for a game concept and game world they believe in and they are taking a huge risk. I like the idea of Marova, being a gun-for-hire, working for contracts and playing in a persistent FPS against other players. Sure, is this game early on? Yes. Does it need work? Absolutely, it does, but we know that and it’s stated early on and upfront. Second, and what I appreciate and love, is the opportunity to help craft this game from early access. What I see here has the markings for a solid future game and foundation to build upon. So yeah, I’m gonna give a thumbs up. I’m gonna provide my feedback and I’m gonna watch this game evolve and I’m going to embrace what the developer is trying to do here and help them make a better game.
It’s good great roots. Looking forward to watching the team build out the game to its full potential!
I put about 3 hours into it and had a good time so far. I spent some time exploring, trying a few missions, and getting a feel for the game and weapons. The world has a lot of potential considering it's Early Access. One thing worth mentioning: at first I could only load into the Base. Any attempt to deploy into the world would either crash or fail to load. Updating to the latest drivers however fixed the issue, so if you run into a similar problem try that first. I can see the developers have pushed some recent updates, and checking out the roadmap shows plenty of features and improvements planned for the near future. I've added my votes for Aug. (GHFTW!) Looking forward to seeing the game evolve!!
I've seen this game evolve since its earlier release on Epic to its release on Steam (and since then). The number of quality of life improvements alone stand out to me, but it's also the additions of major stuff (like drivable vehicles, being able to garage them, the NPC updates, the opening of that new area Alaria....it's clear to me that things are moving in a positive direction. Do they still need to do a lot of work? Sure they do, but it's early access. It would be folly to expect a fully polished game right now, and for $20, to me, it's a no brainer to play and keep track of the continued progress. I can't wait to see what's next, because they keep surprising me.
Genuinely fun to deploy, loot, extract and build up your base. Gun mechanics are top notch and ranged attacks are super fun. The map is also great, still exploring. A few rough edges to smooth but actually bad ass idea, mechanics, and execution. Looking forward to updates.
First time playing an early access game on Steam. Nice production values for an alpha. Looking forward to seeing how this one develops!
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