
Reap and Rush is an absurdly addictive action roguelike. Step into the role of an underworld envoy thrust into a chaotic underworld. Fight through hordes of Yaoguai, leveling-up skills to become a soul-harvesting reaper and unravel a shocking conspiracy across endless cycles...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'Reap and Rush': Longer mortal lifespans have thrown the underworld into chaos, forcing its envoys down to the mortal realm to restore order. But reincarnation is broken and your boss Zhong Kui is missing. Dive into the chaos and join a hilarious, action-packed brawl across the realms!

Face endless waves of Yaoguai on a treacherous battlefield. Carve a whirlwind of destruction through the crowd and savor the simple, visceral joy of underworld envoys doing their jobs. Choose your champion from unique underworld envoy generals and dominate the battlefield.

Unleash unpredictable power by freely combining fate stones and yin spells. Use underworld currency to stock up on powerful paper crafts, forging countless synergies and combat styles. Master your unique build and discover that no two runs are ever the same.

Your duties go beyond battle. Solve the underworld's daily chaos such as feed a hungry Yaoguai, help a misplaced god or untangle a fox spirit in his cultivation... A top-tier envoy masters both the pen and the blade. Ready to negotiate peace or clear the scene!
Game designers are committed to providing players with fresh, timely and interesting gameplay. We highly value feedback from all players and are committed to improving the game for everyone. Your valuable ideas can help us to optimize the quality of Reap and Rush.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
58个小时,不开修改器,无法爽玩,全拼运气。无语,不推荐。烂,,
[h1]不止无脑割草!还有命石+五行构筑[/h1] 今年的类幸存者肉鸽层出不穷,大部分都是死套公式玩法单一,最近闲着无聊在steam找到一款画风精美,玩法竟然也很出众的游戏——《地府有点忙》。 这款游戏集刷宝、背包管理以及肉鸽幸存者为一身,玩起来非常上头。 [h2]游玩体验[/h2] 首先我要说一下本作让我亮眼的地方!画风非常不错,元素就是中国古代阴曹地府的人物建筑塑造,但是没有那种阴暗的画风,反之有种过年饭那种光影,玩起来没有恐怖感。 在操作上提供了自动攻击(一槽位)和主动手动操作两种方式,这个给好评,如果懒了不想操作直接自动攻击就能化身类幸存者游戏。但是我要批评一下本作的冲刺类攻击,他是根据移动方向攻击,强烈推荐加入指针方向攻击。 在构筑方面先说一下大厅的背包管理元素,可以花费资源进行托梦索物,并且这个背包构筑很有意思,有五行相克之分,合理的摆布可以增加非常多的自身属性,喜欢研究的小伙伴可以亲自尝试。 局内部分的构筑主要分为阴律(技能)和命石,本作的技能种类很丰富,位移、持续时间、物理还有五行属性非常多,我个人推荐游玩的时候带一个位移技能,方便突破怪物堆/躲避范围伤害。 命石这个可玩性就很高了,他可以改变技能的姿态,比如范围变得更大攻击更快等等,命石也有等级之分,在特殊商店中可以三个合成一个更高等级的命石。顺便再说一下本作的很多技能名字流很有意思,土河车让我想到一人之下,还有npc的名字像“dd听”(谛听)也很有特色。 游戏内还有三选一增益,这个就是我们老生常谈的肉鸽元素了,上上签给的画面冲击感不错。如果让我个人推荐本作最好玩的元素,我肯定选刷宝,因为他给我的未知感是最足的。 对于boss方面,我个人感觉还是需要一些操作的,本作的另一大特点就是不能赖着不走,随着你在当前关卡待得越久,怪物攻势就会越凶猛,属于是变相地增加难度了,我个人对这个设定并不反感,反而可以增加紧张感,不会那么无聊。 [h2]结语[/h2] 整体体验下来意犹未尽,反复刷的正反馈很足,而且画风也好玩起来很养眼,就是官方尽快优化一下位移冲刺逻辑,这样可以让我们喜欢操作的玩家更好游玩。本作推荐给喜欢肉鸽、类幸存者和背包管理的玩家游玩。 [quote]欢迎前来关注「 [url=https://steamcommunity.com/groups/steam_bldywl_collection/curation]买了等于玩了收藏会」 [/url] [u][b]收藏心头好游戏,买过就算体验。[/b][/u][/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 400 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
就是个垃圾,操作极其不舒服,地图事件单一。国产没希望了。臭狗屎。满屏幕光污染,真不明白为啥不设计成boss一招秒玩家的设定这多有趣呀,sb东西。前期劝退,几乎没有成长系统。就是一泡臭屎找个好点的美术。不还是屎吗,没有可玩性。
可以带四个阴律技能,每个还能镶四个命石,搭配自由度超高。还有抽签叠Buff,背包管理也要动脑子。玩起来不无聊。
Una muy buena puerta de entrada a los roguelikes. Si estás pensando en jugar un roguelike por primera vez, este juego es uno que no te puedes perder. Su dificultad es bastante amigable con los novatos en el género y, al mismo tiempo, no descuida a los veteranos que buscan caos en la pantalla pues poco a poco la dificultad en general va subiendo ya que no solo los enemigos aparecen en mayor cantidad, sino que también aumenta su vida e incluso aparecen nuevos tipos de enemigos con nuevos patrones de ataque y nuevas habilidades. Llega un punto en el cual, como buen roguelike, hay tantas cosas en tu monitor que a veces te pierdes entre tantos enemigos y efectos visuales. Una de las cosas que más me atraparon del juego fue su apartado artístico. Reap and Rush tiene una identidad visual preciosa y muy reconocible. Sus escenarios están llenos de pequeños detalles que toman como referencia la cultura china y la mezclan con un estilo muy caricaturesco y fantástico lleno de profundidad que te transporta a escenarios a veces antiguos y otras veces lúgubres mientras que los personajes contrastan con un estilo más pequeño, exagerado, expresivo y lindo que se extiende a los NPC y jefes en general. En cuanto a jugabilidad, los controles me parecieron bastante sencillos, intuitivos y fáciles de entender desde el principio. Probé el juego tanto con teclado como con control y mi experiencia fue igual de buena con ambos métodos, no experimenté ningún bug ni problema que interrumpiera mis partidas, así que se puede jugar cómodamente con el método que cada persona prefiera. El juego cuenta con una gran cantidad de objetos y combinaciones de habilidades, ofreciendo muchísimas estrategias diferentes con las que puedes experimentar hasta encontrar el estilo de juego que más te guste. Como pequeña nota, actualmente el juego no cuenta con traducción al español, algo que hay que tener en cuenta si no te sientes cómodo jugando en inglés.
手绘画风的美术风格我很喜欢,其他的玩法浅缝一下,有背包机制的局外成长,主要还是割草肉鸽,玩起来胡了就很爽,判官有一种数值的美。
好玩 去玩吧 这价位 性价比 无敌
玩起来还不错,如果能把锁帧问题解决了,就很完美
很平庸
很爽的类幸存者游戏,题材和画风我都很喜欢,就是内容有点少
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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