
Reap and Rush is an absurdly addictive action roguelike. Step into the role of an underworld envoy thrust into a chaotic underworld. Fight through hordes of Yaoguai, leveling-up skills to become a soul-harvesting reaper and unravel a shocking conspiracy across endless cycles...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'Reap and Rush': Longer mortal lifespans have thrown the underworld into chaos, forcing its envoys down to the mortal realm to restore order. But reincarnation is broken and your boss Zhong Kui is missing. Dive into the chaos and join a hilarious, action-packed brawl across the realms!

Face endless waves of Yaoguai on a treacherous battlefield. Carve a whirlwind of destruction through the crowd and savor the simple, visceral joy of underworld envoys doing their jobs. Choose your champion from unique underworld envoy generals and dominate the battlefield.

Unleash unpredictable power by freely combining fate stones and yin spells. Use underworld currency to stock up on powerful paper crafts, forging countless synergies and combat styles. Master your unique build and discover that no two runs are ever the same.

Your duties go beyond battle. Solve the underworld's daily chaos such as feed a hungry Yaoguai, help a misplaced god or untangle a fox spirit in his cultivation... A top-tier envoy masters both the pen and the blade. Ready to negotiate peace or clear the scene!
Game designers are committed to providing players with fresh, timely and interesting gameplay. We highly value feedback from all players and are committed to improving the game for everyone. Your valuable ideas can help us to optimize the quality of Reap and Rush.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
글자만 한글인 수준의 번역. 심지어는 네모칸으로 나오는 깨지는 문제도 존재. 게임은 재밌는 편
音乐很好
需要改阴阳符文的逻辑。没这么多蓝用
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 400 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Una locura de juego, una vez que empieces, no puedes dejar de jugar, engancha bastante.
别的不说你这游戏太卡了,怪稍微多一点点就开始疯狂掉帧,而且不止画面卡连打击音效都卡得一顿一顿的,其他游戏性什么都不提了。 毕竟都玩了40多小时了真心不忍心给你打差评,看看后续更新吧,真没长进就改差评了
个人评分:75/100 在游戏性上只能说是个次抛游戏,分为金木水火土实则玩起来毫无区别,就是后期一堆的弹幕和AOE杀敌,本质上没做出任何体验的差异,玩个3把将范围流、弹道流、持续流都打一遍就游戏结束了。关卡中间的设计有点幻视我刚入行做游戏策划的时候,领导给了个要求让玩家关卡中有体验的变奏,新人策划就会做一些很无聊很没有经过思考的玩法,全都是把人留在圈内的玩法,感觉策划的水平太差了,白费了这个美术。 给推荐是因为这个游戏本身挺完整的,如果只奔着那几把体验去还可以,卖49实在不合理,我觉得大致是20块钱的内容。
滿耐玩的,很多build可以嘗試
一款好游戏,用心了,支持
整体游戏设计还可以,但是难度跨越有些不合理,而且部分禁用给的太少,实际上还是很难固定路线培养,还有没有发现一键合成功能的个别石头锁,不知道是没找到还是没这个功能。
关卡单一,毫无打击感,内容不足,美术还行
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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