
Reap and Rush is an absurdly addictive action roguelike. Step into the role of an underworld envoy thrust into a chaotic underworld. Fight through hordes of Yaoguai, leveling-up skills to become a soul-harvesting reaper and unravel a shocking conspiracy across endless cycles...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'Reap and Rush': Longer mortal lifespans have thrown the underworld into chaos, forcing its envoys down to the mortal realm to restore order. But reincarnation is broken and your boss Zhong Kui is missing. Dive into the chaos and join a hilarious, action-packed brawl across the realms!

Face endless waves of Yaoguai on a treacherous battlefield. Carve a whirlwind of destruction through the crowd and savor the simple, visceral joy of underworld envoys doing their jobs. Choose your champion from unique underworld envoy generals and dominate the battlefield.

Unleash unpredictable power by freely combining fate stones and yin spells. Use underworld currency to stock up on powerful paper crafts, forging countless synergies and combat styles. Master your unique build and discover that no two runs are ever the same.

Your duties go beyond battle. Solve the underworld's daily chaos such as feed a hungry Yaoguai, help a misplaced god or untangle a fox spirit in his cultivation... A top-tier envoy masters both the pen and the blade. Ready to negotiate peace or clear the scene!
Game designers are committed to providing players with fresh, timely and interesting gameplay. We highly value feedback from all players and are committed to improving the game for everyone. Your valuable ideas can help us to optimize the quality of Reap and Rush.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
是个不错的roglike游戏,好玩,爱玩,虽然存在特效太花导致看不见敌方弹幕的问题,瑕不掩瑜,PS:手柄体验也比较糟糕,用键鼠玩更好些
游戏画风非常棒,游戏内容也很符合我的胃口,跟着测试了几个月,前几个关卡都反复刷了好多遍了,终于迎来了正式版,相比较Demo版本在前几章里面也有很多变化,新鲜感十足啊~!几小时玩下来很爽!
这游戏真给我整笑了,谁能想到地府也搞996啊?开局钟馗被绑票我就知道这班儿没法上了。玩起来特别解压,满屏鬼魂哗哗倒,五行相克那套还挺上头,我为了凑个“火烧连营”的Build死活刷不出火属性命石,气得我边骂边开下一把。配音也是一股子戏精味儿,鬼差小哥那嗓音听着就欠揍但好听。就是背包老是满,捡钱手速跟不上狗子跑得快,偶尔卡视角让我空放大招挺搞心态。不过二十来块钱要啥自行车?下班回来割两把草,看着KPI蹭蹭涨,比上班有成就感多了,好评
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 400 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
支持一波国产独立游戏,整体风格,对话,游戏内容都是挺不错的,贴近普通人的生活无疑是代入感最佳的选择。角色立绘上风格建议再加强,角色性格特点不明确,职业定位不明确。无法直观地从视觉感受到他的性格,职业,战斗特点等。角色技能上风格很明显,每个人都有自己的特点,就像雷电中你吃不同的子弹就具备不同的弹幕类型,这点是值得肯定的。但是流派种类仍然不够丰富,核心是技能数量和内容太少,玩来玩去就那么几个,数值及技能体验上远程优势明显,近战吃亏明显,建议加强。关卡无随机性,能互动的事件也是固定的,种类较少,建议继续增加玩法。
停不下来
【7.28更新评论】 感谢制作者的回复,这里还想提一件事 就是生死簿的封禁问题 因为后续解锁的物品会加入抽选池,但是后续解锁的物品不能免费封禁,同时封禁还有上限 所以想要“简单的凑齐一套装备更快速的更爽快的通关” 最好的方法就是不解锁,不做任务,不玩其他英雄,想玩重新开档 这和本身游戏的设计理念背道而驰了,希望可以进行一定程度上的修改 例如:将解锁和封禁统一处理,后解锁的内容可以免费封禁 或简单的直接增加封禁上限 再次感谢回复 7.28下午增加新的BUG汇报 自动火尸行 搭配 衍生3+延时3 火焰会放出几个以后就不继续放了,必须等到先前的消失才继续 并且波动对其留下的火焰无效,但可能是设定如此 7.26评论 不是这仙人的攻击提示也太离谱了,地上画三个圈谁知道哪里是攻击哪里安全啊。
作为一款国产的肉鸽游戏来说还算合格,玩法是类似幸存者,画风结合了卡通个水墨风格,绕有特色。 游戏在玩法以及打击感上还有不少进步空间,不过价格不贵,可以支持。
为什么关了垂直同步,还是被锁60?技能效果一多,60都卡的要死要活的。
好玩 停不下来
好玩是挺好玩的,但是召唤流太卡啦!!!!!70+个召唤物4090猛禽卡成ppt了,还有那个饿死鬼能不能改成圈里击杀就算啊,远程DPS高了以后强化饿死鬼72个三波鬼潮都喂不满,还是月食,这变成越强越受罪了啊
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.1K | 24 | 83% | $4.99 | |
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| $855.2K | 2.7K | 85% | $14.99 | |
| $187.6K | 440 | 83% | $11.99 | |
| $103.6K | 614 | 89% | $7.99 |
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| $357.7K | 775 | 56% | $14.99 | |
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| $357.9K | 414 | 76% | $24.99 | |
| $357.6K | 1.1K | 69% | $15.99 | |
| $357.9K | 2K | 72% | $4.99 | |
| $358K | 3.4K | 32% | $4.99 |