
Reap and Rush is an absurdly addictive action roguelike. Step into the role of an underworld envoy thrust into a chaotic underworld. Fight through hordes of Yaoguai, leveling-up skills to become a soul-harvesting reaper and unravel a shocking conspiracy across endless cycles...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'Reap and Rush': Longer mortal lifespans have thrown the underworld into chaos, forcing its envoys down to the mortal realm to restore order. But reincarnation is broken and your boss Zhong Kui is missing. Dive into the chaos and join a hilarious, action-packed brawl across the realms!

Face endless waves of Yaoguai on a treacherous battlefield. Carve a whirlwind of destruction through the crowd and savor the simple, visceral joy of underworld envoys doing their jobs. Choose your champion from unique underworld envoy generals and dominate the battlefield.

Unleash unpredictable power by freely combining fate stones and yin spells. Use underworld currency to stock up on powerful paper crafts, forging countless synergies and combat styles. Master your unique build and discover that no two runs are ever the same.

Your duties go beyond battle. Solve the underworld's daily chaos such as feed a hungry Yaoguai, help a misplaced god or untangle a fox spirit in his cultivation... A top-tier envoy masters both the pen and the blade. Ready to negotiate peace or clear the scene!
Game designers are committed to providing players with fresh, timely and interesting gameplay. We highly value feedback from all players and are committed to improving the game for everyone. Your valuable ideas can help us to optimize the quality of Reap and Rush.
Engagement
Reviews
Themes across 399 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,还有待改善的地方
玩的好好的进商店把我2级命石替换成1级,词条显示全没作用,9级的需求1级的效果给我看吐了。 还有合成命石给我看的恶心看的烦躁。 一小时时间起码半个小时在整理。
游戏不错,但是越玩到后面越弱,因为池子被污染得太严重了,资源在所有地方都要用的情况下,整理起自己的bulid麻烦得紧,甜品,未来可期
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 399 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
建议选火然后属性拿加火的就完事了,boss见面就死
不声不响在steam上架了,首发我就买了,打通关发现不对劲,说好的阴差钟馗怎么没有呢,于是我上线wegame测试版本,确定主线拯救钟馗的原有奖励是阴差钟馗,而发现正式版的奖励变成了贡品被封印的钟馗时,我无疑是愤怒的,这么迫不及待的买这个游戏,就是为了体验一把钟馗看看能否给我无上爽感,结果全流程打完却失望所归,希望后面能出吧
玩着还行,打击感跟各类音效有些差了,还有就是随机性这些,完全可以减少些没什么用的杂乱随机,就比如这个角色是火属性的随机出一堆水属性的P用没有
也不知道是这类游戏太好做了还是确实又市场,国产肉鸽是层出不穷,国产肉鸽通常这种卡通风确实不错,很让人第一眼就喜欢,但是游戏性是真的一点不琢磨。每个角色大差不差,要不固定体系,地图一共就那么3张,第三张图一摸一样的必须玩5次才能弄最终图,最终图就一个5分钟的小地,大概就是你玩100个小时,内容也是一样的,一点新鲜感没有,收集也没有任何成就感,哈迪斯优点是一点没借鉴,圈钱作品。
支持一波国产独立游戏,整体风格,对话,游戏内容都是挺不错的,贴近普通人的生活无疑是代入感最佳的选择。角色立绘上风格建议再加强,角色性格特点不明确,职业定位不明确。无法直观地从视觉感受到他的性格,职业,战斗特点等。角色技能上风格很明显,每个人都有自己的特点,就像雷电中你吃不同的子弹就具备不同的弹幕类型,这点是值得肯定的。但是流派种类仍然不够丰富,核心是技能数量和内容太少,玩来玩去就那么几个,数值及技能体验上远程优势明显,近战吃亏明显,建议加强。关卡无随机性,能互动的事件也是固定的,种类较少,建议继续增加玩法。
胡起来是真爽,没胡也是真难受
停不下来
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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