
One night Iris awakens in a bizarre and perturbing REalM, where she must embark on a journey to face the truth behind its mysteries and find herself. Dive into this 2D surreal puzzle adventure set in a nightmarish world, filled with mind breaking enigmas awaiting to be uncovered.
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Languages: English, Spanish - Latin America, Spanish - Spain
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[h3][b][i]What horrible beasts we can make ourselves be in our minds — TheAudio, circa 2022[/i][/b][/h3] [i]REalM Walk of Soul[/i] employs the [b][i]show, don't tell[/i][/b] approach for its storytelling, which I adore. I like not being treated like a toddler incapable of understanding subtext and needing everything to be spoon-fed to me. So, I was delighted to see this twisted, nightmarish world ingrained with symbolism, metaphors, and subtle hints which slowly revealed themselves to me. Besides the visual aid, the game draws from many other avenues to tell its story — collectables description, creepy homemade short videos, NPCs design, and sporadic dialogue. It all comes together to tell the tale of our heroine, Iris. Who is she, why is she in this bizarre world, and what dark secrets lurk deep within her heart? All your questions will be answered when the credits roll for the [i]nth[/i] time. Yes, multiple playthroughs are required to fully comprehend the tale of [i]Iris[/i]. https://steamcommunity.com/sharedfiles/filedetails/?id=2935747138 But this is where I'll stop any form of story discussion altogether. The reason is simple — [b]the game deserves the honour of taking your virginity, not me.[/b] We can talk about the gameplay — nothing to spoil there besides [i]prepare to cry[/i]. [h3][b][i]Brains over brawn[/i][/b][/h3] While there is a bit of platforming, enemy and spiky things avoiding, [i]REalM[/i] is primarily a puzzler. And a tough one at that — which is why I fell in love with it. The puzzles don't utilize any gameplay mechanics for their solutions — [b]it's just titillating word-based puzzle porn for your grey matter to enjoy.[/b] And me and my grey matter likey, we likey very much. Also, bonus points for some of the puzzles activating my masochist card. Having to actually put pen to paper and labour 4 hours on my answer made hearing that oh-so-sweet [b][i]correct answer[/i][/b] sound effect play so elating. Just úžasný. And I'm not joking about the time spent on a single puzzle. Many took me hours, but then others minutes. Occasionally I would put my hands up in defeat and go to another area and different puzzle only to solve that seemingly impossible-to-crack puzzle in seconds after returning later. From my 85h playtime, I would say maybe 5 hours were of actual gameplay, like platforming, walking, and interacting with the world of [i]REalM[/i]. The rest was Iris standing still, with her little idle animation playing, while I shed very manly tears as I begged my IQ to stop sinking. So, if you aren't prepared to be confused and made to feel stupid, you might loathe your time with [i]REalM[/i] and its puzzles. But for me, each Eureka! was bliss. It felt incredibly satisfying due to how much time and effort went into overcoming the puzzle in front of me. [i]REalM[/i] delivered what [i]EA[/i] could not — [b]a sense of pride and accomplishment.[/b] Now, the platforming... The best compliment I can give it is [b]passable.[/b] Essentially, you'll evade being licked, ticked and pricked, hide from giant insects and jump over earbugs, babies, and many other unholy creations birthed by TheAudio, the mind behind [i]REalM[/i]. But they don't pose any real challenge. It was akin to a welcome respite after a painful workout my brain had just endured. And this lack of challenge may disappoint some. However, it did make it easy to ogle and ingest these outlandish creatures and many other disturbing sights [i]REalM's[/i] ripe with at my own pace, worry-free. There are also four unique abilities you'll unlock for Iris. Two, [b]the dove[/b] and [b]crow[/b], or as I like to call it [i]sexy goth lady power[/i], impact gameplay. The dove gives you "wings" to reach higher places, and the crow returns you to the Nexus, which acts as a hub of sorts where you pick one of the three worlds to explore, each enveloped in a unique theme. The other two, [b]Iron-Irsi[/b] and [b]Prickle-Iris[/b] have zero impact on gameplay, literally. And except the [i]sexy goth lady power[/i], all aid in opening previously closed paths, unearthing the many buried secrets [i]REalM[/i] has. But the chances you miss a secret is nigh-on-impossible due to how in-your-face the secret "doors" are. Still, there were a couple of superb hidden surprises as a reward for fully exploring every nook and cranny — I'll give the game that much. But secrets aren't the only incentive to explore, as you'll also come across [b]mementos[/b] in the wild. Basically, these mementos act as tokens you use to get a second puzzle hint or sacrifice them for an instant solution to a particularly challenging puzzle. https://steamcommunity.com/sharedfiles/filedetails/?id=2935749904 Knight's bishop to queen five, checkmate, I hear you say, creaming from excitement, itching to abuse the memento system by saving scumming to get puzzle solutions for free. But pawn to king square five, king's knight to the third square on the bishop's file, queen takes F7 — now that's a [b][i]checkmate,[/i][/b] courtesy of Yoxter, the puzzle master, and the rest of the dev team. Or, in simpler terms — [b]you can't abuse this system as the game doesn't show you the puzzle solution when using mementos to solve them.[/b] Lastly, the audio and visuals sing in spectacular harmony, coming together like cream and pie, providing your senses with a mouthful they'll thoroughly enjoy. The game relishes furnishing you with disturbing hand-drawn imagery accompanied by the sweet cacophony of brass and piercing sounds. There is a certain level of elegance to its violation of mother nature and all these unholy marriages of deformed flesh, metal, insect and leather roaming the game's world. But just looking wasn't enough — I had to [i]touch[/i] it, fully and thoroughly explore it. I just had to. My own bedlam urge drove me. And this I absolutely adored — [b]I was the mason of my own dread.[/b] In the wise words of a ghostly whisper in a large cornfield, [i]"If you build it, he will come."[/i] Did Kevin Costner come? Sadly, no. But the uneasiness from looking at the abyss longer than the [i]WHO[/i] recommends sure did. And each first encounter would leave a long-lasting impression on me. Or was it 'scar me' that Dr. Bob said? Tomayto, tomahto. https://steamcommunity.com/sharedfiles/filedetails/?id=2935870424 [h3][b][i]Penance[/i][/b][/h3] And rather than offer a quick summation of the game's strengths and weaknesses as a parting gift, I'll instead share a very discomfiting reality I was the sole architect of — [b]I lied.[/b] Not in this review, as the game is superb, and I stand behind my recommendation and everything I said 100%. No, I lied to [b]the good people at Quantum Sheep.[/b] The people who put their trust in me. For context, [i]REalM: Walk of Soul[/i] is the very first game sent to me by me initiating contact with the developers. People I didn't know probably read what I wrote and liked it enough to send me a code for their game. It meant a lot to me. But as I said, I lied to them. I promised a review would drop in January of last year for an event I wanted to do, but I didn't deliver on both fronts. I overestimated my own abilities and broke the promise given. There is a reason why that transpired, but that is of little importance. The uncomfortable truth is my own gluttony led to my downfall and the unintentional lie. But despite my shortcomings, I was only met with kindness and even welcomed to discuss my interpretation of the game directly with TheAudio. So, [i]REalM[/i] isn't just a game to me — [b]it's a testament to my greatest failure.[/b] However, this is a queen-sized mess I made, with a second opprobrium on its way — [i]Space Gladiators[/i]. [quote]If you enjoy this review, come and read more wisdom from the [url=https://store.steampowered.com/curator/40407656-Gospel-of-Sv.-Prolivije/]Gospel of Sv. Prolivije.[/url][/quote]
Enjoying playing this, I love the art work, looks great. https://youtu.be/5vwVU5qNMc4
El arte esta bn loco y bueno jajajaaj, los puzzles con la dificultad precisa para no enloquecer y las mecanicas, aunque basicas muy bien trabajadas y divertidas.
Excellente juego para hacerte pensar... si te gustan los puzzles y quemarte las neuronas este definitivamente es el juego para ti... 20/10
Memories warm you up from the inside, but they also tear you up. Realm feels like a mix between Incubo and Yume Nikki. The game is somewhat edgy, if you couldnt tell. Exploration is fun, and theres for every cycle more to explore. Once you beat the game it starts anew, where the puzzles and layouts change. The puzzles range from super easy, to super annoying, to super cryptic. You can get hints and solutions for puzzles later on, but weirdly enough that options only there for the easy ones, and it also consumes a collectable, which it doesnt tell you beforehand. I wasnt able to beat the second cycle because I couldnt solve the puzzle to enter the city, and it also has no hint/solution option for you, just sucks honestly, it feels like a total guessing game. Exploration and visuals are awesome, but many puzzles are just way too tedious to figure out. I personally cant recommend it due to that, but credit to this unique game either way. [b] Horror/Surrealist centered Curator: [url=store.steampowered.com/curator/43071910/] KuriKuration[/url] [/b]
Buy this game, it's cool.
Juego Indie de los que ya no quedan, excelente narrativa, graficos super originales, puzzles en su buen punto de dificultad. Merece mucho la pena.
No me gustó particularmente. Las mecánicas son algo tediosas y hace falta pulirlas, el desplazamiento, la colisión, las animaciones y las hitbox pienso que pueden pulirse también.. Me gustaría que los poderes tuviesen más interacción con el mundo al menos en el primer ciclo se sienten como que están de adorno, ninguno ayuda a resolver los puzzles o desbloquean algo. Es frustrante. El arte es muy bonito, eso sí. Me gusta que este juego sea de un estudio Mexicano. Los puzzles son entretenidos al principio y después se vuelven un martirio en la segunda ronda. O tal vez mi IQ es muy bajo, no sé. La historia se siente interesante pero no lo suficientemente comprensible para tratar de desenmarañarla. Le doy un positivo porque pienso que merece una oportunidad.
Un juego muy entretenido si te gustan los acertijos y puzzles , con una temática oscura que te atrapa y te recuerda a los viejos juegos hechos en RPG Maker (Ib, Yume nikki, The witch house, Mad Father etc.) Altamente recomendado si quieres un reto ya que los acertijos son difíciles en la medida justa, no siendo imposibles de resolver ni fáciles tampoco.
Es hermoso, aveces estresante pero es hermoso.
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