
A young aspiring soldier and a mysterious girl switch bodies. An RPG with a ripple effect that changes the minds of everyone involved.
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Languages: English, Japanese
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入れ替わってしまった二人の主人公が織りなすRPG。 当初から多くの伏線が散りばめられており、進めていくごとに「そういうことだったのか」と唸らせます。またサブイベントが豊富に用意されており、キャラクターの人となりを多く知れば知るほど感動もひとしおです。「波及する意思のRPG」とのことで、一通りクリアしてから改めて見ると言い得て妙。 お互いに共鳴し合って成長していく彼らの生き様、ストーリーは後述するゲームシステムも相まって非常に印象深いものです。美麗な1枚絵も非常に豊富で、物語の描写とプレイヤーの感情の揺さぶりに拍車をかけています。 個人的に好きなキャラクターはレフィアンです。 ゲームシステムはレベルの概念が無くスキルツリーと装備のみで能力強化を行うもの。 また、このゲームを語るうえで欠かせない「連携」システムがあります。連携を行うと普通に使うより大きな効果を文字通り「波及」して得られる上、スキルポイントまで貰えるので攻略に欠かせません。 カットインもカッコいいですね。発動のたびに出るので、戦闘テンポが気になる方もいるかもしれませんが、オプションにカットインをカットできるシステムがあるのでそこは安心。(自分は楽しいからカットしませんでした) 以上ストーリーとシステム面を語りましたが、やはりそれらを彩るグラフィック面は特筆すべきでしょうか。沢山の手描きのマップ、多くの一枚絵、キャラの立ち絵も豊富で……これ、元はフリーゲームなんですよね。 Steam版限定入手の2か国語で書かれたボリュームたっぷりのシナリオブック(ざっと見た感じ、150ページ以上はある)や、作者が描かれた大量のイラストのまとめ等もかなりの見ごたえなので、フリーゲームでプレイした方も一見の価値があると思います。
[h1]Story[/h1] The underlying story is pretty good, since it shows the pros and cons of being motivated or dismotivated. It also hits close to home with the concept of falling into a spiral of pessimism. The translation is readable and does a decent job of getting everyone's characterization across, but it still has some errors and is rough compared to a lot of other translated games. [h1]Gameplay[/h1] The combat features no item usage and instead relies entirely on skills to maintain HP, MP, and TP. It seems tricky at first, but not having to worry about stockpiling items does significantly remove a lot of anxiety that comes with exploring long dungeons. When characters use specific skills in a round of combat, they can activate a follow up "chain skill" with a nice looking face cut-in. These chain skills include offensive, healing, and buffing skills, so it's important to plan each turn around them. Fortunately, the game allows the player to view a list of available chain skills during battle in case they need to look it up. As for the balance, hard mode is beatable, but the post-epilogue enemies can easily outspeed Astrake unless he's equipped with 2 or 3 haste accessories. Though due to how buff skills and revival skills are "instant" and don't take up a turn, winning a battle is usually a matter of finding an opening, buffing, and attacking the enemy until the party loses their advantage. It reminds me of Sacred Earth Promise, though I consider it a bit easier due to the lack of skill cooldowns. Instead of levels, each character has a skill tree that they can spend EXP and Strong Stones on. Tree nodes include usable skills, passive skills, and stat increases, and it's important to allocate EXP evenly to ensure everyone has sufficient stats. However, during the main story, the player is trapped in the dungeon until they beat the boss. There is a merchant inside each dungeon, but this merchant has higher prices than the one in the castle and lacks any equipment trading or upgrading. This means the player has to grind up a lot of EXP before beating the boss if they want to upgrade their equipment, but it can be hard to estimate how much EXP is needed for this purpose. The saving grace is that the party doesn't need to upgrade their gear too much until the endgame, but it can still be anxiety-inducing to lack constant access to the equipment shop. [h1]Verdict[/h1] 8/10 This is a short and sweet RPG Maker game, though the translation has room for improvement.
通关了! 好喜欢作者的上色风格,令人舒适。 这算是性转题材?男女逆转(互换身体梗)。 主线也可以叫做某人升天记? 其实我觉得我的多数选项基本没有起什么决定性作用。 以为王子是正直温柔的人,没想到是腹黑,配音也非常到位。 后日谈有点长,温泉那段信息量有点大? 最后粒子创造者说的神大人指的就是正在玩游戏的“我”吧,蛮有意思的。
Quick low-energy summary: A good linear RPG story with pretty character artwork and custom background art. A positive story with potential to be really dark (kinda). Throws you in some interesting but simply executed situations. Characters are entertaining with a tiny cast of named characters. Probably my favorite aspect of the game though! As for combat (on normal); while mostly avoidable, unfortunately suffers from basically doing the same thing nearly the entire game. Maybe I should have tried hard...? Music was pleasant, though a song or two seemed like low bitrate... Overall a soft recommend for a good little story. And it has some extra bells and whistles for replay value/post-adventure. 10-20 hours for all content? So not too shabby value.
個人的にシルヴァーナが声も姿も雰囲気もとても好み。 入れ替わってアストが中に入ってるシルヴァーナのボーイッシュ面(中身ボーイだけど)の雰囲気も好き。 ゲームシステムとしては、レベルという概念がないのでそこまで戦闘しなくてもストーリーはサクサク進む。 Chainスキルもうまく組み合わせたら楽に倒せる。これがハマるとなかなか楽しい。 個人的に改善してほしい点としては、進路上にある障害物(ボタン押したら壊れる系)が背景と同じに見えてマップをグルグルしてしまったので分かりやすいようにしてほしい。 プレイ時間もそこまで長くないしキャラが可愛いしストーリーも面白いのでマジおすすめ。
Although my English itself is not good, so I have asked my friend to help me with oral translation of English when I play, I really like the design style of the characters and the monstars in the game, and when the two main characters' bodies are exchanged with each other, I think the plot idea is quite interesting. (by DeepL Translator)
良い作品フリーで遊んでいたのでお布施の目的で買いました。 UIや普通のMVとは思えないようなハイクオリティです。
it's really good game.
I really enjoyed the game. Story was quite entertaining and plotwists were unexpected which was rly nice and added some seriousness. Characters were interesting and i could relate to one certain character who struggle with selfworth and such. Gameplay was enjoyable and it gave feeling that i was playing jprg game thouugh i had difficulities game with not able to use items during gameplay. Despite that, it was exciting to play. This is very good rpg maker mv game what i played after long time! Definely worth of buying and playing it :D
A beautiful RPG.
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