
Grab a buddy for this chaotic couch co-op delight. Use various tools and equipment to assemble the most efficient conveyor belts to keep the goods flowing! Best played in 2-player couch coop.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Simplified Chinese*, Polish, German, Portuguese - Brazil, Spanish - Latin America, Lithuanian, Japanese, Traditional Chinese*, French, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bug多,开车系统烂
[h1] NIE POLECIŁBYM TEJ GRY NIKOMU. 1/10 [/h1] Rzadko zdarza się bym zawiódł się na grze dla dwóch osób na tyle, aby tak bardzo czuć frustrację i brak jakichkolwiek chęci zrobienia gry na 100%. No przepraszam, nie da się. Dlaczego? Rozumiem zamysł ślizgających się postaci, fajtłapowatości i ogólnego zamieszania ale trzeba to zrobić z jakimkolwiek pomysłem, który ma ręce i nogi. Grając w [b] Ready, Steady, Ship! [/b] ma się niepohamowane wrażenie, że cała gra została stworzona byle jak, na szybko i bez przetestowania poszczególnych poziomów. Co się na nich dzieje? [b] Liczę na glicze ( ͡° ͜ʖ ͡°). [/b] Raz nasza postać wejdzie w ścianę i nie wyjdzie, raz wypadnie z mapy i się nie odrodzi, raz potrzebne do ukończenia poziomu skrzynki znikną w niewyjaśnionych okolicznościach! Kamera to żart, czasami pokazuje jedno wielkie NIC. Dużo by wymieniać. Na dłuższą metę gra próbuje być innowacyjna, kreatywna i zachęcić do siebie ale zbyt późno. Mało kto przebije się przez morze brudu żeby odnaleźć poszczególne "perełki". Zaprojektowane poziomy tez dają w kość. Rozumiem wyzwanie w poszczególnych przypadkach ale są zbyt nudne żeby o czymkolwiek mówić. Szczerze? Dawno nie miałem tak, że kończąc grę odczuwam szczęście, a nie smutek z powodu końca pewnej przygody. A co na plus? No ciężko cokolwiek znaleźć, naprawdę. Tryb "Imprezy" może porwać poszczególne pary ale to serio tyle. Dość śmieszne jest to, że fabuła nie umywa się do byle jakiego trybu dodanego w niedawnej przyszłości. Jedyna szansa dla tego tytułu, to taka, gdy twórcy przeczytają komentarz taki jak ten i wezmą sobie uwagi do serca i poprawią swoją grę, a nie będziemy tkwić w bańce słodko pierdzącego świata i ludzi, którzy odpalą grę dla 30 minut i uznają ją za niesamowite przeżycie.
本編も面白かったですがオマケのパーティーモードの方が盛り上がりました。
卡在logo界面,进不了游戏
It definitely is fun for some time, coop a bit more than in singleplayer. But fighting against the physics, controls or random conveyor issues creates massive hits against continuing to play. Having some more weeks of polishing could've greatly reduced some of those and improved the overall fun vibes. Found the following unordered annoying little things, that combined together barely stopped me continuing to play the game (in story mode): ● crane controls were most annoying, why are there two completely different control schemes?! And still both fail and lead to flying boxes when there is a row on a conveyor waiting and you take one of the first few. This pile up mechanics is often used and only works well in theory. ● conveyor 90 degree turns lead to boxes not moving into the center afterwards, even just a tiny bit of additional force towards the middle (or shrinking the force-applying physics collider on the sides) will reduce that werid behavior. ● Sometimes the jump pads apply very little force, seems odd and is annoying when it happens. ● some boxes never seem to break, others are way too fragile, this feels random. ● graphics glitch for open boxes, maybe some mesh or shader issue, the area inside any open box creates a visual hole through other objects => unpolished feeling and very annoying! ● the boss levels could need a few runs of playtesting to adjust the fixed conveyor forces. boxes got stuck multiple times until I started turning them before. This is game-breaking and WILL lead to forced manual level restarts ruining the pacing! ● when replaying levels, the game doesn't remember which one was started and after exiting or finishing selects the highest posible one. ● when replaying levels you can select whether to play the whole or just one. But the pause menu still shows both "restart level" and "restart checkpoint" buttons, which then swaps to a normal run. ● sometimes there is a massive sound spam on rotating a conveyor after already being placed, that even stops the music (there is a priority number setting for AudioSources/Channels if I remember correctly to stop that from happening, only allowing that sound to kill low-priority ones). ● when moving a conveyor down of an elevated surface, you sometimes get slowed down to almost nothing, maybe there is a way to make it more slippy on the bottom one to stop that from happening? ● the achivements sometimes are triggered at a later point (or not even at all for the hidden one). ● the player slowdown on ramps is too much ● slightly increasing the player step-height stops some floor step issues (e.g. in the space levels the open doors are still poking out of the ground, making it nearly impossible to cross them). ● the logic for deciding on which side the player will move when placing a conveyor feels weird sometimes. ● staying still while throwing a box makes it have more forward force? Took me long to figure that out on the wet floor sliding levels. ● when playing coop campaign, the global level timer on the bottom left is missing, which makes guessing the remaining time for green/yellow/red impossible. ● when opening the settings panel (where you adjust the two volumes).... why does the sound get very quiet in this menu? :D In-game afterwards that is not the case, leading to adjusting them multiple times. I don't know how the level loading system is built up behind the scenes, but having a level editor and workshop support could lead to fun new levels by the community. Maybe with leaderboards and custom sublevel count. Overall, the gameplay idea is great and has even more potential than the current implementaton has to offer. But the unpolished state barely made me give a positive recommendation... I hope for the best, and maybe some fixes would be cool. Edit: don't know why the list dots dont show up on the shop page, will change some formatting
說明少 控制難 東西常常飛到BUG位
Joguinho cooperativo legal para passar o tempo.
Nice pace and interesting gameplay, until you feel like smashing the monitor when controlling the crane/forklift. Buy only during sale!
[h3] 遊戲模式 [/h3] 只有單人關卡/雙人關卡,3~4人不能一起闖關,只能玩分組對戰 [h3] 連線方式 [/h3] 不支援一般的線上連線,只能透過遠端共享邀人,很不方便 [h3] 趣味性不足 [/h3] 節奏感不好,地圖設計趣味性偏低。 架產線流程感覺跑完一次就好,但要為了湊三星而需要一直做機械性的等待 [h3] BUG [/h3] 雖然沒有玩很久,但光是新手教學就遇到卡視角BUG
Um jogo coop baseado em Overcoocked de trabalho em fábrica bom para passar o tempo. Super recomendado em promoção. https://youtu.be/_kePl8Ez5iw
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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