
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $56.6K — a different platform, not this one.
Keep the line moving! Chaotically assemble the most efficient conveyor belts to keep the goods flowing out of the factory! Use various tools and equipment to overcome the ever-increasing challenges and goods the factory throws at you. Best played in 2-player couch coop but also supports single-player. Your job is simple - rebuild the conveyor belts and get the goods flowing out of the factory. As you progress you’ll be given all manner of tools, equipment, and conveyor parts to overcome obstacles. Forklifts, cranes, springboard conveyor belts, packing foam dispensers, the list goes on and on! So put on your thinking hard hats and start piecing together the puzzle. Whoever designed this factory really needs to get their head examined. From acid pools, space vacuums to rooftop gaps to clear, or just outright chaos on the floor. As you progress, the factory will throw tougher challenges at you with more and more complex conveyor belt builds to figure out. Grab a buddy and get this line moving double time! Work together, communicate, and juggle tasks frantically. NOTE: This game supports local couch co-op and Steam Remote Play Together only; there is no online multiplayer mode. The game can be played in single-player, but it is recommended to play with one other person. Ready, Steady, Ship! is built around responsive yet simple controls, so almost anyone can quickly and easily join the fun.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $5.99−60% | 3ratings | 74% | — | not modelled |
| $14.99 | 72ratings | 51% | — | not modelled | |
| $14.99 | 11ratings | 58% | — | not modelled | |
| $5.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 17 | 78% | $14.99 | |
| — | 4 | 90% | $10.49 | |
| — | 4 | 66% | $7.49 | |
| — | 12 | 80% | $2.25 | |
| — | 3 | 100% | $4.99 | |
| — | 10 | 90% | $9.99 |