No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Enter the world of Reach, a puzzle adventure game about communication and isolation. Help a lonely Shadow go out into the world and find the person sending them cryptic messages. As they leave their trusty outpost, you must guide Shadow through each room. Solve intriguing puzzles and decode cryptic messages to finally discover who the Other is and what they want. ~~~~ TILT your device to solve puzzles in unique ways EXPLORE A world of communication outposts seemingly abandoned by all but Shadow. SOLVE The challenging puzzles that bar your way. Use your wits to find your way through. DISCOVER who the Other is and why Shadow knows them. ~~~~ Keep in touch & unveil the mysteries of this world: Website: https://www.reachsosgame.com Twitter: https://www.twitter.com/Reach_TheGame Instagram: https://www.instagram.com/reach_thegame/
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $344.4M | 373.9K | 90% | $59.99 | |
| approximately $97.1M | 270.6K | 96% | $19.99 | |
| approximately $90.9M | 156.6K | 97% | $39.99 | |
| approximately $83.8M | 467.1K | 99% | $9.99 | |
| approximately $83.5M | 156.3K | 94% | $29.99 | |
| approximately $68.8M | 178.6K | 97% | $29.99 |