
Re:Night is a strategy game that blends turn based tactics with roguelike deckbuilding. In each run, build your deck, plan your tactics, and experiment with countless 3-character team combinations. Journey to a mysterious town, break the endless cycle of night, and bring dawn back to the world.
Modeled estimate, not a reported figure. How we estimate →
About
Re:Night is a strategy game that combines turn-based tactical combat with roguelike deckbuilding. Build your deck over the course of each run while navigating battlefields filled with tactical possibilities. Any combination of three characters can create more than 20 unique builds, and the interaction between multiple strategic systems delivers deep, rewarding, and highly replayable combat.
Travel to a mysterious town, break the endless cycle of night with your own hands, and restore dawn to the world.
Tactical combat introduces strategic mechanics such as frontline and backline positioning, flanking, blocking, and protecting allies. Combined with elemental counters, equipment, and item effects, these systems create countless opportunities for powerful combinations.
Command three characters simultaneously in every battle, each with a distinct role. Whether focusing on burst damage, battlefield control, healing, or environmental interactions, careful coordination and party synergy are the keys to victory.
Fire, Water, and Grass form a cyclical elemental counter system. Exploit elemental advantages to unleash devastating critical hits and deal massive damage.
Coordinate your three characters to trigger elemental critical hits while positioning them to deny your enemies the same advantage. Every move requires careful planning, but victory also depends on adapting to an ever-changing battlefield.
Every character features unique talents and an exclusive pool of character-specific cards. Combine more than 300 cards with over 200 pieces of equipment and items to create more than 20 distinct builds for any three-character party.
Become an unstoppable brawler, a demolition expert, or a relentless lancer. Even the stone walls of the battlefield can become powerful weapons. In Re:Night, your imagination is your greatest strength.


Undo your last action, rewind to the start of the current turn, or even restart the battle from the very beginning at any time. Never let a single mistake ruin your adventure, and face unfamiliar enemies with the freedom to explore different strategies.
Study enemy behavior, experiment with different positioning, card sequences, and elemental combinations, then use each rewind to test new ideas, refine your strategy, and discover your own path to victory.
Every run offers a fresh adventure, with diverse maps, random events, challenging battles, and unexpected encounters waiting to be discovered.
Begin your journey beside the stream outside the town, venture through the dangers hidden within the village, and ultimately ascend to a castle shrouded in mystery. With every adventure, you'll unlock new content, playable characters, and even greater challenges to overcome.


Each character has their own memory fragments, known as Chrono Shards. Collect them to unlock hidden cards and equipment, expanding your tactical options with every discovery.
Gather every Chrono Shard to uncover the truth behind the endless cycle of night.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
体验下来,整体完成度不错,期待后面继续更新内容
I didn't even notice until the run summary that my Scholar had dealt over 1,000 damage while my other two characters barely reached double digits. Guess this run was just the Scholar carrying two sidekicks.
さすがに7〜8時間くらい遊ぶと少し飽きはくる。 でも、それを差し引いても十分面白いゲームだと思う。
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Hours played at review time, across 169 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Alors franchement pas mal mais clairement compliqué quand tu parle pas bien Anglais xD Du coup je préfère attendre une version française pour m'inverstir dans se jeu :)
学者启动后打元素暴击的伤害真的太夸张了,缺点就是第一回合啥都干不了,其他全是优点!
卡牌谜题还是要动动脑
这类游戏已经有不少了,而这个游戏的独特之处(元素机制)显然并不能自恰,因为我每轮牌是随机抽的,再加上移动力和距离的限制,你不可能去提前规划某种特定的战术,只能随缘打,能多打就多打,配合不起来就坐牢。我的建议是要么稀释元素倍率然后降低怪物血量,要么给每个人加一个每轮都能用的上元素的技能 给推荐的原因,一是愿意做残局的游戏不出大问题我直接无脑好评,虽然这个游戏解了残局给一堆废卡污染卡池;二是感觉没故意恶心人,所以就不给孬了,没错现在的游戏只要没有明显故意恶心人已经很了不起了
每次碰到商店刷新出三张废牌的时候我都想骂人,白期待一场,能不能参考塔2或者炉石搞个定制的?
虽然是战旗+卡牌爬塔 缝出来的,但是两边的爽点都没学到,我甚至觉得是缺点都学到了——既要看build成型,又要看抓牌胡,牌本身的强度(比如施法距离大多是1,棋盘又小)、化学反应和运转因为三色克制的独特机制搞得很便秘,陷阵之志那种地形杀在这个游戏里也不存在,怪物血又多导致很难杀,总之玩的不爽,策略选择也说不上有多深,美术在我看来不是多大的扣分点
組不出特定BD就打不贏 一下麻痺 一下灼燒 還卡走位 1局2小時 試兩次連退款都不行 只覺得被坑了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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