
Re:Night is a strategy game that blends turn based tactics with roguelike deckbuilding. In each run, build your deck, plan your tactics, and experiment with countless 3-character team combinations. Journey to a mysterious town, break the endless cycle of night, and bring dawn back to the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Re:Night is a strategy game that combines turn-based tactical combat with roguelike deckbuilding. Build your deck over the course of each run while navigating battlefields filled with tactical possibilities. Any combination of three characters can create more than 20 unique builds, and the interaction between multiple strategic systems delivers deep, rewarding, and highly replayable combat.
Travel to a mysterious town, break the endless cycle of night with your own hands, and restore dawn to the world.
Tactical combat introduces strategic mechanics such as frontline and backline positioning, flanking, blocking, and protecting allies. Combined with elemental counters, equipment, and item effects, these systems create countless opportunities for powerful combinations.
Command three characters simultaneously in every battle, each with a distinct role. Whether focusing on burst damage, battlefield control, healing, or environmental interactions, careful coordination and party synergy are the keys to victory.
Fire, Water, and Grass form a cyclical elemental counter system. Exploit elemental advantages to unleash devastating critical hits and deal massive damage.
Coordinate your three characters to trigger elemental critical hits while positioning them to deny your enemies the same advantage. Every move requires careful planning, but victory also depends on adapting to an ever-changing battlefield.
Every character features unique talents and an exclusive pool of character-specific cards. Combine more than 300 cards with over 200 pieces of equipment and items to create more than 20 distinct builds for any three-character party.
Become an unstoppable brawler, a demolition expert, or a relentless lancer. Even the stone walls of the battlefield can become powerful weapons. In Re:Night, your imagination is your greatest strength.


Undo your last action, rewind to the start of the current turn, or even restart the battle from the very beginning at any time. Never let a single mistake ruin your adventure, and face unfamiliar enemies with the freedom to explore different strategies.
Study enemy behavior, experiment with different positioning, card sequences, and elemental combinations, then use each rewind to test new ideas, refine your strategy, and discover your own path to victory.
Every run offers a fresh adventure, with diverse maps, random events, challenging battles, and unexpected encounters waiting to be discovered.
Begin your journey beside the stream outside the town, venture through the dangers hidden within the village, and ultimately ascend to a castle shrouded in mystery. With every adventure, you'll unlock new content, playable characters, and even greater challenges to overcome.


Each character has their own memory fragments, known as Chrono Shards. Collect them to unlock hidden cards and equipment, expanding your tactical options with every discovery.
Gather every Chrono Shard to uncover the truth behind the endless cycle of night.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 171 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
肉鸽卡牌结合战棋的创意还可以,教程也很到位,战棋里卡位这种操作都详细教给你了,打怪叠高层属性然后一下打出爆炸伤害那一下挺爽的。随机事件和物品数量还不错,还有撤回功能好评感觉不对可以重新来过。然后画风我个人可能不太感兴趣,偏Q版,不过光看游戏性也是挺不错的了。
最初はハンターが一番強いって思ってた。でもダンサーを使ったら考えが変わった。 毒を積みながら属性会心まで持ってるのがマジで強い。
卡牌和战棋的结合很有创意,加上装备系统、属性相克和站位玩法,非常有策略深度
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Hours played at review time, across 171 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏中规中矩 但音乐怎么这么好听
While the game does give a new take on the card based rougelike genre with using 3 characters you control each with there own deck and health the game gets boring after some time as the tactic movement system gets annoying a feels tact on and slow, might be worth a try to see if you like it but can not recommend it.
喜欢我萨满的无限投影+多米诺骨牌吗?一回合直接把怪推墙上打残,强得没边!
有自己的独特的机制设计,还不错
战旗 卡牌都是策略性较强的题材,而游戏将这两者融合,导致抉择点就更加复杂化。玩法上以三人小队组合为核心,打造多流派自由构筑的轮回闯关。 战斗是采用三人小队分工作战,费用公用,手牌资源一起,而面对的敌人都有自己的行动,就必须要达成融合大于一的配合效果。博弈点在于元素克制联动机制。水、火、草循环克制体系简单易懂,角色卡牌可给敌人附着对应元素,再用克制属性攻击即可触发多倍伤害,倍率与元素数量挂钩,十倍暴击秒杀敌人。但大多数的攻击都会附带元素效果,就导致必须要轮流循环出牌才能将元素暴击的利用效果最大化,但高伤害的牌吃高倍率伤害可能更高,到底怎么抉择呢? 无需担心,游戏的sl机制非常方便,因为抉择点实在是太多了,人物的移动站位,元素的先后触发,一个回合就会有好几种打法。为了应对思考量太大的情况,游戏的退回给了极大的容错空间。不像是回到菜单再继续游戏的重开操作,而是精准到每次一操作都能回退,发现位置走错了,伤害集中也没打死?再来一次。副作用就是会导致游戏时间变长,到底有没有一条时间线能赢。 这么优秀的设计,玩起来一定很有意思吧,但正是这种设计导致玩家容易产生左右摇摆。三人小队必有大哥,虽然辅助可以叠一些元素给大哥创造输出空间,显得没有那么背景板。问题是占资源呀,手牌共用,而每个角色都有一套自己的体系,农夫的自伤,盗贼压轴,舞娘叠毒,想要搭配出一套连招,其他角色的卡就会变成诅咒一样,弃之可惜食之无味,要么就是盗贼学者纯运转卡牌费用,不作为使用主体。 其次就是游戏无防设计,战斗都是赤膊上阵,角色平均血量在十点左右,抗小怪两下基本是就要死不活了,遇到高攻机制的精英甚至满血被秒,想要通过拉扯避战比较困难,棋盘空间不大,想打人就必须被人打。所以必须有一个人站出来挨打,敌人的攻击逻辑还是落井下石见缝插针,玩元素暴击比我还六,只有贴脸堵着才能卡住保护残血干员。当然不需要过渡紧张,复活石才是真正的血条,在角色死亡瞬间复活石会自动消耗拉起满血角色,战斗没有真正的结束。不过角色死掉后牌也会消失,卡组的运转反而更顺畅了,献祭掉两个队友才能发挥完全实力。 总的来说就是游戏太吃理解了,比起boss相对固定的针对打法,不喜欢带元素的小怪直伤更难应对,再加上不仅有友伤甚至针对性设计了一系列卡牌。需要计算考虑的东西实在太多了,很多卡牌装备反而变成了累赘,拿了只会增加我的思考量最后打出猪脑操作。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
感觉一般,卡牌和战棋结合以后,玩着感觉怪怪的。甚至还要打元素反应。
[h1]简介[/h1] 《黑夜轮回》是一款融入属性克制的回合制卡牌爬塔游戏。玩家将操作一支三人小队,通过升级卡牌、获得装备道具,展开一段独有的冒险之旅。在战斗爬塔上,本作的线路设计更加复杂,构建了一个错综复杂的爬塔网络。玩家要根据自己的需求想要去的节点,获取有利的资源和收益,转化成自己小队的战力。 [h1]玩法和机制[/h1] 本作最大的特色便是属性克制,三项属性互相克制,当玩家使用某种属性攻击,目标就会在受击后附带这个属性,这个时候再用克制的属性攻击可以打出暴击。这就需要玩家在游戏一开始选择角色时就要考虑属性克制。而在成长方面,除了常见的卡牌升级、删卡等操作外,就是每个角色都有5个装备栏位,装备有提供基础属性的,也有提供额外效果的,这点可以根据所选角色和卡牌选择想要的装备。最后一个便是道具了,道具有三个栏位,道具用完就没了,路过商店别忘了补充。 [h1]体验[/h1] 在战斗方面的体验,就非常考验玩家的规划,而且战斗中也可以随意拆分每个角色的移动和卡牌使用,如果顺序选错了,也可以悔棋,总之在战斗这块就是非常鼓励玩家在少量的回合数内尽可能的利用机制打出高伤害,再加上特色的爬塔线路设计,可以有更多的选择和更多的成长获取,对应到战场上虽然没有各种眼花缭乱的技能轰炸,但也能做到步步算计,形成套路。 [h1]总结[/h1] 总的来说,《黑夜轮回》有着不错的美术,和独具特色的克制设定,再加上本身的肉鸽随机要素,本作堪称一个时间杀手,在战斗中不断的重来和试错,然后找到一个过关的最优解,这正是这类游戏的乐趣,喜欢这种类型和题材的玩家可以试试本作。 [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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