
Card-based strategic roguelike with a mix of deck-building, auto-battler and territory management. Choose between +300 unique cards to create a deck that matches your playstyle, and lead your forces across the whole continent in an adventure that will unveil the truth behind this world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
诗中之诗,廉价的AI画风,超绝的小白剧情,奇怪的游戏机制,是我今年来买过的最牛逼的游戏。虽然定价也才二十七,但是我感觉与其买个这个,不如自己对AI说给我画张图编个剧情。
????重新战斗一下就什么都没有了,然后完全就是未完成的品质吧,不更新了?不能存卡也太蠢了吧??
更新が無くて悲しい
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese, Traditional Chinese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1.对王者召唤贴吧的贡献放在显眼位置。毕竟玩过这个游戏的都能看出来差不多。最好有王者召唤官方授权,否则别人以为山寨的还是挺容易不满的 2.对关键词需要有贴条解释,否则第一次看到不知道什么意思 3.对移动距离,攻击距离需要有高亮提示,参考一般rpg。主要照顾新人玩家。最好可以开关,熟练了之后就不需要了。 4.rogelike需要,如果对方全是重甲己方没有穿甲几乎没法打。最好对下一关的生物会出现哪些关键词有提示,如果有无穿甲攻克难度较高之类的提示最好了。 5.士气是啥啊。我需要解释!! 6.难度要调整。第一关就出战斗修女可还行。技能干掉一个还有一个!弱智护卫还A不出去! 7.战斗时候拿到的牌不进卡组吗! 8.原来出门是什么牌就一直是什么牌了。。好叭 9.虽然每局之后都有税收保底,但是税收收入和闯关数有关,岂不是越打不过去越没钱,越没钱越招不起兵,然后一直用初始牌组。 10.总之游戏机制大概懂了,游戏还行,就是可能前期肝的比较多才能拿到无敌的王者召唤(而且一直用初始牌组可能肝的比较痛苦 11.情怀加成还是给个好评吧:)
F2P shrap, "converted" to solo. This is like Age of Magic CCG.
這很像以前的卡卡大亂鬥。喜歡這玩法,有趣。希望能持續更新,快出DLC。
Game crashes and seem like not finish project.
《转生为领主开始冒险吧》是一款有这自走棋,牌组构建与Rogue元素的策略模拟游戏,玩家可以构建卡组跟随四位美少女领主一起征战伊利亚半岛,卡牌分为两种,一种士兵卡,一种技能卡,卡牌左上角显示的数字是使用卡牌所需要的能量数,技能卡牌有很多效果,有给士兵恢复强化,适放各种魔法打击敌人,卡牌之间相互组合可以通过辅助一名强大的士兵直推,也可以使用源源不断的兵潮击败敌人,在战斗外有这养成系统可以升级建筑,招兵买马,获取更多强大的卡牌。 感受:游戏的卡面很棒,二次元属性很喜欢,虽然作者说是ai作画,但质量很高。文本还不错,战斗模式有一些杀戮尖塔的影子,局外养成还不错,在战斗中养成一个强大的美少女战士,平推对面的感觉很爽。美少女领主之间技能不同可以尝试不同的构筑来推图重复游玩。自走棋加卡牌构筑加rogue的创新很有趣,想尝试的玩家可以试一下,很有创意的国产小游戏 [quote]关注&加入[url=https://store.steampowered.com/curator/32969453/]大众点评[/url],了解并体验更多好玩游戏[/quote]
遊戲一直跳掉 好幾次戰鬥中跳出遊戲了
《转生为领主开始冒险吧》是一款结合自走棋、卡牌养成与城建元素的放置游戏。游戏的台词幽默诙谐,时不时会出现让人会心一笑的跳脱对话,比如“是不是不小心点到的”或“肥宅快乐水”等。游戏立绘很精美,4个女主甚至大部分的卡牌立绘都很“涩”,第一眼真的以为是黄油~ [h2] 独特的游戏机制 [/h2] 游戏提供了四个角色选择,每个角色对应不同风格的卡牌,卡牌有种族和独特的技能词条。每次探险结束后,你可以领取工资,用来购买新卡牌或升级基地建筑。游戏机制是自走棋式的卡牌游戏,打出的角色会自动战斗、释放技能,击败敌方本体后胜利,卡牌有冷却时间,大多数卡牌需要等待几回合才能使用,死亡的卡牌除非有复活手段否则无法再上场。 [h2] 紧张刺激的副本挑战 [/h2] 副本玩法类似《杀戮尖塔》,有自动战斗、药水和卡牌选择系统,还能通过商人购买强化道具。探险中获得的金币与地基内所需的资源是分开的,大家可以放心在冒险时买买买~ [h2] 还需要提升的地方 [/h2] 卡牌的注释不够清楚,如:士气(在冒险界面有),不知道卡牌的攻击距离和移动距离(但是默认应该是2格移动距离和2格攻击距离), 目前最大的需要改进的点是前期难度过高,分别用了蜜拉贝儿(偏治疗卡牌),和夜莺(偏远程的射手卡牌,)打了十几局,依旧没有打赢第一关。。特别吃卡牌的抽取顺序,前期卡手的话就很容易被对方贴身一波端走,并且游戏是类自走棋,绝大部分卡牌会自动战斗自动前进,绝大部分卡牌没法攻击身后的单位,导致很容易被贴脸之后直接砍死。 并且如果卡牌的回合制到了没有第一时间上场,会额外增加1回合的等待时间,需要下下回合才能上,有点刻意增加难度,体验不好。 [h2] 结语 [/h2] 整体来说,《转生为领主开始冒险吧》是一款玩法多样、画风很不错的卡牌放置游戏,但是前期难度较高,喜欢卡牌自走棋类,又喜欢挑战的玩家可以尝试~ [quote]关注&加入[url=https://store.steampowered.com/curator/32969453/]大众点评[/url],了解并体验更多好玩游戏[/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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