
Re:Blade is an incremental action game where your cursor is your blade. Choose Awakening effects, upgrade your sword, and defeat Raid bosses.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 7 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Re:Blade is an incremental action game in which you control the sword directly with your mouse.
Move the mouse and the sword follows. When it touches an enemy, it attacks automatically—no need to mash an attack button.

Choose one of the Awakening effects offered during combat.
The effect you choose changes how your sword attacks and how it develops.

Use rewards earned in combat to upgrade your sword.
Keep upgrading it to take on stronger enemies and bosses.

Once your sword is strong enough, enter the Raid.
Defeat the boss and move on to the next battle.
Genres
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재밌긴한데 첫트에 유물 다모으고 가니까 나머지 무기는 그냥 레이드만 계속 뛰면 될정도로 성능이 미쳐날뜀. 빌드도 얼음,화염이 넘사벽으로 사기라서 나머지 빌드는 일부러 컨셉잡고 할라쳐도 성능 차이가 너무 나니까 도저히 하는 맛이 안남. 딱 처음 무기까지만 재밌었음
몬스터를 베어나가는 인크리멘탈 게임 환생 시스템이 좀 이상한 편 일반적으로는 환생하면 얻는 재화로 스킬트리를 찍고 환생하는 식이 대부분인데 환생하면 얻은 재화를 통해 그냥 경험치가 더 빨리 오르는 검을 얻을 수 있을 뿐 컨텐츠가 늘어나는 것도 아니오 그렇다고 1회차에 엔딩을 못 보는 것도 아니오 뭔가 더 있어야 할 거 같은데 끝나버리는 이상한 기분을 감출 수가 없다 그럼에도 비추를 줄 정도는 아니고... 할인할 때 사시면 좋지 않을까
第六关的时候卡的非常难受,boss瞬移加回血 时间根本就不够你就被迫要刷刷刷觉醒
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Russian, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil +2 more
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2026/9/7の大型アップデート後にやり始め、ようやく全33本をティア10に出来ました 収集癖が刺激されて結構時間を費やしたものの、正直かなり微妙な感じでした ビルドが完成したときの爽快感とそこまでの苦労のバランスが悪いのが多い 個人的に辛かったのは、毒、地雷かな 強打も少し微妙ではあるけれど、最初だしみたいなところがあった でも毒はボスに弱すぎる 地雷は飛行系ボスのときに運要素が強いのは結構萎えた あと、順々に武器庫を開放するのだから、後で出てくるもの程強いことを期待したいのに、 結局11個中4つ目で出てくる氷が最強ってのも萎える ボスを瞬殺出来る武器はいくつかあるけれど、出来ないのは全て仕様変更すべきでは? あと、ティアを10まであげ、その後33本すべて10にするのに、最低42周必要なのだけれど、 全く同じマップを周回するのはさすがにマンネリになる レベルアップに時間がかかる武器やボスを瞬殺出来ない武器があればなおさらです 色々書きましたが、コンセプトは好きだしそれなりに長時間遊んだので、一応おすすめにはしておきます
:)
Bom jogo pra passar o tempo... Jogar enquanto assiste uma série... Top!
You'll absolutely get your $4 worth. It's a good kind of game you can turn your mind off to and just go. The builds are interesting as well.
Incrémental sympa auquel on peut jouer loooongtemps grâce à des astuces comme des armes différentes, des envies de trouver tous les combos etc. En tous cas ça marche bien sur moi
Очень сырая и несбалансированная игра. Разработчикам должно быть стыдно за такое.
단순해서 킬링타임용으로 딱이에요 근데 패치 좀 빨리 해줬으면하네요
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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