
Re:Blade is a cursor-driven incremental action roguelike where every run reshapes your blade and every boss falls to your steps.
Modeled estimate, not a reported figure. How we estimate →
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About

A cursor-driven incremental action roguelike with auto-attacks.
Take on the final boss with a single sword.

Every stage, a powerful boss stands in your way.
Push through to the final boss with a single sword.

Pick awakening cards to forge your own blade.
Each weapon brings a unique awakening tree.


Slain enemies have a chance to drop relic chests.
Complete a set to chain powerful effects.

Defeat bosses to earn Enlightenment Points.
Pick upgrades that fit your build — and reclaim them anytime.

Every enemy defeated, every milestone reached.
All recorded — your next run grows stronger from each entry.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Russian, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil +2 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
번개상형점
처음에는 평가가 부정적이라 걱정했지만 1인 개발자가 꾸준히 유저들 피드백에 답변하며 개선해 나가는 모습이 보여 구매했습니다 깨달음 패널티를 과감하게 삭제한 점도 칭찬해줄만하고 게임 자체도 가격 대비 충분히 재미있게 즐길 수 있었습니다 앞으로도 더 나아질 방향만 보이기 때문에 추천드립니다!
타격 , 화염 , 얼음 , 번개 4가지 유형으로 성장해야 하는데 지금은 얼음이 너무 ㅈ사기라서 재미가 없음 화염 , 번개는 효율이 창렬급임 왜 존재하는 지 모르겠음 타격은 크리티컬 빌드 아닌 이상 ㅈ창렬급임 왜 이렇게 만들어 놨는지 이해할 수가 없음 공격력 , 공격속도 , 공격범위 , 치명타 4가지 빌드가 있는데 밸런스가 안 맞음 어떤 무기로 게임을 하든 그냥 얼음 빌드 타면 마우스 놓고 전투 시작만 눌러주면 끝 이외 빌드는 걍 쓰레기
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
잠깐은 괜찮으나 금방질림, 버그가 많은듯 ㅎ
시간이 금방가네 로그라이크로 즐기기에는 좋습니다~
처음 검할때는 시간 잘가고 재밌음 다음검부터는 그냥 생 노가다
You'll absolutely get your $4 worth. It's a good kind of game you can turn your mind off to and just go. The builds are interesting as well.
1회차 이후로는 너무 단조로움 그래도 싸니까 추천
Incrémental sympa auquel on peut jouer loooongtemps grâce à des astuces comme des armes différentes, des envies de trouver tous les combos etc. En tous cas ça marche bien sur moi
This is yet another "wish there was a neutral option" review. The tags for this game are [b]entirely[/b] inaccurate. [b]This is an incremental game[/b]. It's not a Roguelike, it's not an Auto Battler, and it's only an Idler if you choose specific skill upgrades. Those tags are all very misleading - let me explain. You have a weapon which utilizes your mouse cursor. You must hover over enemies in order for the weapon to deal damage, and they move around on screen. The first time you go through the game, it's interesting as you learn how it works and try different skill and weapon combinations. However, you complete your first run in about an hour, then the second in about 20 minutes, then the third in about 5, and from there it's just pure and complete repetition. You'll have tried all sensible combinations by your 4th run, so what's really left to do? The game genuinely is expecting you to beat the same game over and over about 30 times. That is not an exaggeration, it may even be underselling it a bit. Nothing changes or gets harder - in fact it becomes so trivial that it's just a repetitive slog of spending more time choosing upgrades than actually playing the game. The skill tree even has a "upgrade for me" option because even the devs knew you wouldn't do it a second time. I played for 4 hours but I don't see any reason why I'd want to do this another 26 times. Nothing changes with each run - the weapons even all feel the same too, and once you unlock any element, the game will play and beat itself. This game left me wanting far more than what's there, but it was a decent time-killer for the little bit that I played. If you have nothing better to do, this'll do the trick, otherwise I wouldn't recommend.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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