
Michel Ancel, the celebrated creator of Rayman®, Beyond Good & Evil®, and the Raving Rabbids®, returns to unleash his innovative creativity on this new entry into the Rayman® franchise.When Rayman, Globox, and the Teensies discover a mysterious tent filled with captivating paintings, they are suddenly transported to a series of...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.4Kreviews | 90% | — | $9.2M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 914 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Акула, которая всё еще на плаву (но продолжения от нынешней Ubisoft не надо)[/h1] Хороший платформер похож на акулу: он обязан постоянно двигаться вперед, иначе погибнет. У Rayman Legends с этим проблем нет. Игра выверена до миллиметра, чтобы держать в ритме. Каждый прыжок ювелирно переходит в скольжение по мокрому склону, которое выводит на переправе прямо перед контрольной точкой. В динамике это напоминает безупречно срежиссированный мультфильм, хотя на деле перед нами чистокровная видеоигра. Игра, на фоне которой конкуренты кажутся неповоротливыми и безжизненными. Если вы знакомы с Rayman Origins 2011 года, база вам понятна. По сути, это развитие тех же идей, причем Legends не стесняется своих корней. Это честный, породистый платформер . [h1]Главный актив игры - это её шарм[/h1] • Персонажи анимированы с невероятной выразительностью, окружение стало еще детальнее и богаче. • Музыкальное сопровождение с акцентом на гавайские гитары задает идеальный тон. • Визуально это эталон: стильно, местами нелепо и отполировано до блеска. Разработчики отказались от громоздкой структуры Origins, заменив её лаконичным хабом с уровнями и мини-играми. Это развязало им руки для экспериментов с картинкой и механикой. У каждого этапа есть своя "фишка", и лишь малая часть контента кажется вторичной. Баланс между комичными эпизодами (вроде превращения героев в уток) и жесткими забегами на выживание от стены огня выдержан безупречно. Последние требуют хирургической точности и приносят колоссальное удовлетворение. [h1]Музыкальные уровни - безусловные украшения[/h1] Каждое действие синхронизировано с ритмом каверов на Black Betty или Eye of the Tiger. Единственная претензия - их катастрофически мало. Боссы теперь представлены в 3D. Они добавляют масштаба, но визуально 3D-модели слегка выбиваются с общим рисованным миром. К тому же в сражениях с ними хватает самоповторов. Rayman Legends выглядит богаче и играется бодрее своего и без того отличного предшественника. [h1]Итог:[/h1] Я жду продолжения уже 13 лет. Но, глядя на то, во что превратилась нынешняя Ubisoft, я искренне надеюсь, что они не притронутся к этой серии. В современной компании окончательно потеряна та самая искра и творческая свобода. Сегодняшние игры Ubisoft - это не про искусство создания миров, а про математический расчет максимальной прибыли. Это конвейер, из которого ушла душа. Пусть лучше Rayman останется в истории на этой высокой ноте, чем станет очередной бездушной "игрой-сервисом" для отчетов перед инвесторами.
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish*, Dutch*, Finnish*, Norwegian*, Polish*, Portuguese - Brazil*, Russian* +1 more
Hours played at review time, across 920 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent game for a share. Platformer that never gets old. Super fun to play with your girlfriend thats not a gamer too lol
Dizer que Rayman Legends é apenas um jogo de plataforma é reduzir drasticamente o impacto de uma das maiores conquistas da Ubisoft. Ele não é apenas um título, é um monumento ao design criativo, um testamento do que a união entre arte vibrante, jogabilidade fluida e uma trilha sonora memorável pode alcançar. Se Rayman Origins serviu como um renascimento de homenagem aos clássicos de forma magistral, Legends chegou para complementar isso. O que torna Rayman um dos mascotes mais sagazes e diferentes da indústria é justamente sua atitude descompromissada. O universo que o cerca é uma mistura irresistível de lúdico, engraçado e genuinamente "bisonho". É uma estética que não se leva a sério, e é exatamente aí que reside a sua genialidade. Enquanto muitos jogos tentam forçar uma seriedade épica, Rayman abraça o absurdo com um sorriso, oferecendo um refúgio onde o desafio técnico convive harmoniosamente com o humor nonsense. Falando em maestria, não podemos ignorar a trilha sonora. Assim como seu predecessor, Legends entrega uma experiência sonora que transcende a necessidade de narrativa complexa. Cada nota parece desenhada para sincronizar perfeitamente com os saltos, socos e corridas, e olha que eu não estou só falando das fases musicais, de todas as fases em si. Para muitos de nós, essas músicas carregam o peso emocional de uma "tardezinha de infância", aquele conforto nostálgico que nos transporta de volta a tempos mais simples de nossas vidas. A trilha não apenas acompanha a ação mas nos faz conectar a esse mundo e pesonagens. Um dos pilares esquecidos mas vitais de Legends é o fator emocionante dele. Ultrapassando das fases, musicas e conquistas, o Kung Foot traz à tona memórias da sala de estar lotada de criança, controles passando de mão em mão e risadas descontroladas. É a prova de que um jogo não precisa de mecânicas complexas ou ser só mais um jogo de humano em meio a vários outros que existem para criar momentos inesquecíveis: apenas esse nosense, engraçado, com gráficos em 2D extraórdinários e a vontade de empurrar um amigo para garantir o gol. É uma dinâmica puramente arcade, frenética e deliciosa. Entre um console que tive uqando criança pifar de vez, progresso perdido em transição pro outro computador, passei um tempão sem encostar no game novamente e sentia falta de todos esses sentimentos que o Rayman me oferecia quando criança, eu já jogava a demo no Xbox 360 e imaginado o potencial dos quadros que ainda não tínha explorado e essa criança interior reapareceu quando vi o anúncio de "Rayman Legends Retold", E na hora lembrei que eu tinha comprado o Legends na minha Steam e que já passou da hora de finalmente atingir a platina que tanto sonhava, Liberar cada personagem e ler suas descrições únicas é sempre legal e interessante e superar aqueles desafios que, aos 12 anos de idade, pareciam difíceis, é uma forma de diálogo com o meu "eu" do passado que não consigo descrever direito. Nós somos Rayman, esse jogo não envelheceu um dia sequer por mais que ele tenha lançado em 2013 e a gente tenha crescido e optado por outros gostos. O único defeito que tenho a comentar e que a Ubisoft fechou os servidores e descontinuou a pintura dos desafios que sempre quis platinar também, mas isso é o de menos, o jogo funciona muito bem. Rayman Legends é, acima de tudo, uma celebração. Ele celebra a história da franquia, celebra o gênero plataforma e celebra a diversão pura e sem filtros para toda família. Mesmo que você já tenha percorrido essas terras antes, a fluidez do gameplay faz com que tudo pareça novo denovo, instintivo e, acima de tudo, incrivelmente satisfatório. Se você está buscando algo que equilibre a dificuldade técnica, uma direção de arte impecável e uma dose cavalar de carisma, Rayman Legends e o Origins não é apenas uma recomendação e review no meio de várias outras que escrevi, é uma obrigação, se não jogou, jogue. Para quem, assim como eu que está em uma missão pessoal de completar cada canto desse jogo e pegar todas as conquistas de dá a recompença não só de platina mas de ter jogado uma das maiores pérolas da história dos videogames já feitas, parabenizo para cada pessoa da Ubisoft que esteve envolvida com esses dois jogos de Rayman, e que o Retold seja o "complemento do complemento" e a cereja desse bolo.
Персонаж слишком медленно реагирует на нажатия, хитбокс его непонятен, но при этом игра сложная, уровни часто на время. Мусор
even though i prefer origins this game is still crazy good............... you give me this game and i guarantee you i will not stop playing it until i at least finish the main stages
Honestly, it's a good game. Like every main stream Rayman game. BUT.......Its my least favorite out of the main 5. Cool concept. I just Prefer, Oragins, 1, 2, and 3. Also FK you Ubisoft for that 1million lums achievements and then shutting off the servers. Which was the fastest way to get lums. had to farm that ♥♥♥♥ taking 20x longer. You Achievement enjoyers like me will see what i mean. 7/10. Its good. But not my favorite. But i appreciate them adding the achievements to steam.....after........like 10 years.......
игра детства, проходил сначала на иксбокс360, потом на ps4 и вот щас решил купить в стиме
no. for some reason i cant even edit my keybinds (the only thing that shows is button1 and so on which is very very helpful). There are many other things why the PC version is just bad, i remember playing on my PS3 and that was awesome. I found a save file with 100% completion, maybe i get all the achivements i do not wanna grind from that
Rayman Legends is an improvement over Origins, but there's still a lot to complain about. Starting with the Ubisoft Connect launcher... It's painful. I thought that by connecting it to my Steam account would always keep me signed in. But nope. For every other Ubisoft game I try, I need to sign in to it again. What if I forget the gmail and password? I'd be doomed. I already had troubles getting in with this game. The game features tons of online features and content and whenever I tried to accessing any of that I'd always get an error that the servers are currently not reachable. I doubt they ever be, Ubisoft probably has closed the servers and a lot of the content in this game including challenge maps, co-op, 1v1 – all completely unplayable. One annoying thing was that I had to assign the controls to my controller every single time I would open the game... What is odd is that it would show the correct controls, but they would not work, and when I'd change the controls it would show keyboard controls again, but my controller would work... Truly bizarre stuff. Origins levels. What a cheap way to add more content into your game. It's not like the Origins game is included in this game, but about 2/3 of its levels. There's no point in playing them if you've already beaten Origins, and they also make the 100% completion a bigger chore. I did not bother with it. Some of the levels are plain unfair. For instance, some of those distorted graphics levels. I sometimes literally cannot see in them. At that point, it's not a challenge but a guessing game of when to jump. I think the story was also weaker than in the Origins, and there are a lot of reused cutscenes. Hub world is terribly designed. While not hard, but not easy to navigate in it either. It's way too big and takes a long time to get from one place to another. It takes especially long to change a character and go back to your level. This is such a massive downgrade from Origins as in that game the hub map was easy and fast to navigate in. Now with all the complaints aside, this is still a great game. The vast majority of the levels are superb, many are actually some of the best levels I've experienced in platformer games. Really unique and fun stuff. Some of the mechanics that I disliked at first grew up to me and I began to love the implementation of them. Even though the game has a very weak story, the gameplay compensates for it. 7/10
Esse jogo é simplesmente sensacional, foi um dos que marcaram a minha infância. A fase do Castle Rock sempre foi uma das minhas favoritas. Porém nessas últimas semanas tive problemas com a Ubisoft, o que me deixaram chateada, mas isso não vai mudar a minha opinião sobre o game. Enfim, recomendo muito. Ótimo jogo pra jogar com crianças também.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $9.2M | 13.2K | 89% | $19.99 | |
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