
Ravenmark: Scourge of Estellion is a turn-based wargame, where strategic troop placement is essential to succeed, but this is just one of the many choices you will face while fighting your way through your many battles!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If it's not on sale for $10 or less I really wouldn't recommend this game. Grand strategy and simplistic combat are not a great mix and that has never been more apparent than in Ravenmark. The game's greatest failure is its lack of ability to provide you information and logistics. You can win the day in a tough battle and the game wont tell you how many waves of enemy forces there are or what directions they're going to come from, allowing them to surprise your general with a random spawn of fast archers that move first and just execute him after he's become exhausted from beating back the last two waves. Your heroes are critical, if they die you lose the battle and start over. You get bogged down with these heroes, suddenly forcing you to baby sit half your army and work hard to keep them out of harms way because they're really not much stronger than standard troops. So now you have too many troops you can't afford to lose, and sometimes war is just about choosing which troops to sacrifice to win the battle. Here you don't have room for choice. Perhaps the biggest downfall of the game is the ass backwards attempt at formation fighting. At first it seemed like it would be an awesome concept, as similar units can be combined into larger formations. The problem is the formations are awful. Their ability to move, even around your own defensive obstacles, is non-existent. What's worse is that a formation just makes you massively susceptible to flanking, even by small half dead individual units. It doesn't matter if there are no enemies in front, back, or the other side, one tiny unit on your left or right automatically receives a flank bonus. As a formation, you are too bulky to likewise maneuver, and in every mission you're outnumbered by opposing hordes so even if you broke up your formation to use the same method, you don't have as many expendable infantry as the enemy. Perhaps the most infuriating thing about the game is that it lies to you. From the very tutorial you are told that all orders are given at the same time without knowledge of what your opponent is planning and then executed by individual unit initiative. So if you order two units to attack the same target, and the unit that goes first destroys it, your second unit cancels their order and stands their ground. This is important because you have a limited number of commands you can issue each turn. The computer ignores this rule. It can issue any number of commands, and they NEVER cancel orders. The computer always seems to give orders knowing what yours are going to be. You could move your cavalry into the most far reach and wildly unexpected order to trample enemy archers behind their own lines, and then suddenly all the infantry will about face as if they knew what you were planning. This coupled with an awful repetitive trumpeting soundtrack, and constantly questionable spawn points for your units, just makes the experience more work than fun. It feels like you are being punished for the game's inability to prepare you for what you can't see or for the fact that game's rules only apply to you and your units. There is no sense of progress. Surviving units don't seem to improve or gain any veterancy, there are no resources, no gold, no inventory, and no matter how many battles you win or heroes you have with you, the enemy armies of vermin and autistic speech impaired barbarians will always be able to issue more orders than you. Your only real reward for victory is continuing through a needlessly verbose and ham-fisted story.
This game fails because the movment system, The AI does not have to guess at all. They will always move to what you have set. So you feel like you are always stumbling with ingame strategy because you are always one step behind. It is also hard to select the exact unit you want in a crowd. Too bad it has a lot of good, yet gets bogged down by bad mechanics. I would not recomend.
第一次评测给了这个我最爱,却被严重低估的目前不火的这个游戏。开发这个游戏的团队绝对是天才! 如果你像我一样喜欢冷兵器战棋子策略,即时战略类游戏的话,强烈建议玩一下。可能每个人的评价标准不同,这款战棋游戏在我心目中的位置高于火纹系列,皇家骑士团,梦幻模拟战等等大作。 除了兵种克制,武将技能等一些好游戏都有的系统外,说几个特别好的地方: 1.有限的命令点数。 2.同兵种结阵联结,正面增强并且统一行动,真的就像古代方阵打仗一样。但是侧面和后方却不能攻击。 3.兵种特技,比如骑兵移动后攻击能打两次。 4.追击命令,锁定一个敌方目标,像及时战略游戏一样追着A他。 5.剧情方面跌宕起伏,但是目前没有中文版。相信如果有的话,一定会大幅增加销量。 6.有我最爱的骑兵单位。难得啊。 7.没有等级和装备。完全看策略。而且可以反复打以往的关卡。可玩性高。 不好的地方: 1.没有中文版。希望未来能有。 2.没玩够。希望有续作。
Нет
手机上打完的汉化版,steam补票 心目中的战棋第一神作,可惜再也不会有后续了
Not gonna lie, I wish I refunded this while i was still eligible. I'm not even particularly sure why...? Bought it bc it seemed similar to Banner Saga, and I guess it falls flat in comparison to that beauty of a game. At least i look at the total review score and see it's "Mixed" and know i'm not alone or weird for not particularly liking this game.
I'd recommend this game but only for those wanting an entry-level strategy game. Probably would have enjoyed it more as a kid than now. Now it's a bit bland to be honest.
Most of my play of this fantastic game was on iOS from when it was new in 2011. The PC Adaptation works flawlessly and the controls are just as effective with mouse as touch screen. The battles are hard, the battlefield tactics are solid and resemble a table top miniatures game. While there is a very interesting character driven story line with a host of characters and layers of intrigue, the story is told via cut scenes, this is not an RPG. The world created for this game is deep and very interesting. Its a shame this is the only game set in it. This world deserves a franchise. Its crying out for graphic novels and a TTRPG.
High Difficulty level. Gameplay is simple but is very hard to master and you'll spend quite a bit of time trying to adapt to each mission and the troops you're given. Story is rather good if you can get past the lack of high quality animations. All things considered, as an indie game, this is a pretty good game.
I'm so split on this one. I want to like this game. It has a nicely-tuned rock-paper-scissors tactical combat, every map is a new puzzle that has to be cracked, and quite often you are outnumbered and forced to weasel your way through to victory. And it also has a complex plot that spans for tens of hours. I wanted to experience this plot, because I greatly enjoyed [i]Witching Hour[/i]'s second game, a phenomenal linear CRPG [i]Masquerada: Songs and Shadows[/i]. But here... I just didn't want to play it for tens of hours, despite loving this kind of gameplay. [i]Ravenmark[/i] is a very good game despite being a mobile project, so I don't want to give it a thumbs down. It just doesn't have the [b]it[/b] to keep you playing. Unless the story really draws you in which sadly it didn't do for me. PS [i]Masquerada[/i], however, has all the [b]its[/b] in the world. Go to it, buy it and play it. https://store.steampowered.com/app/459090/Masquerada_Songs_and_Shadows/
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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